striker Posted December 14, 2014 Author Report Share Posted December 14, 2014 when release ?... Hey, Currently working on updating the array in the server_updateObject.sqf Might have files tonight. :) striker Link to comment Share on other sites More sharing options...
Buck0 Posted December 15, 2014 Report Share Posted December 15, 2014 how did you go striker? Link to comment Share on other sites More sharing options...
pepstar34 Posted December 16, 2014 Report Share Posted December 16, 2014 Striker.... what a bad ass ^_^ Link to comment Share on other sites More sharing options...
L3G0 Posted December 16, 2014 Report Share Posted December 16, 2014 Pretty sure he is talking about some Client FPS and not Server FPS ...Yes i meant Client FPS, Server FPS is between 35-40.But i thought striker meant client side, since he viewed pictures which seem to use Fraps to count the FPS :D Link to comment Share on other sites More sharing options...
pepstar34 Posted December 17, 2014 Report Share Posted December 17, 2014 Yes i meant Client FPS, Server FPS is between 35-40. But i thought striker meant client side, since he viewed pictures which seem to use Fraps to count the FPS :D Server fps of 35-40... you have zero player base then or database is extremely low. cen and ARcoolJ 2 Link to comment Share on other sites More sharing options...
HotBassyx Posted December 18, 2014 Report Share Posted December 18, 2014 Server fps of 35-40... you have zero player base then or database is extremely low. Our server is full of playerbases, and our database holds more then 7k objects, dont trust me? here u are: http://abload.de/image.php?img=databasetuxt3.jpg Link to comment Share on other sites More sharing options...
cen Posted December 18, 2014 Report Share Posted December 18, 2014 There's no way you have a server fps of 35-40 unless you have 1 player online :D ARcoolJ and pepstar34 2 Link to comment Share on other sites More sharing options...
ARcoolJ Posted December 18, 2014 Report Share Posted December 18, 2014 Do you have any new striker. May we help you with testing ect? Link to comment Share on other sites More sharing options...
Sandbird Posted December 19, 2014 Report Share Posted December 19, 2014 yeah i wish server fps would be 30+ with people online. With 8000 objects, and just me online i got 48 fps...but with 50 players it goes down to 5 Link to comment Share on other sites More sharing options...
pepstar34 Posted December 19, 2014 Report Share Posted December 19, 2014 There's no way you have a server fps of 35-40 unless you have 1 player online :D Indeed. 7k database with 0-1 player online = maybe 25-30 server fps :lol: Link to comment Share on other sites More sharing options...
striker Posted December 19, 2014 Author Report Share Posted December 19, 2014 Hey guys! Finals week is over for me and now I have a 2 week break! :) Which means ill spend most of it working on scripts. Therefore, I will be opening the book on this script again to get something out to you guys so you can test it. striker zipper, ARcoolJ and Markokil321 3 Link to comment Share on other sites More sharing options...
zipper Posted December 19, 2014 Report Share Posted December 19, 2014 Nice.... Link to comment Share on other sites More sharing options...
ARcoolJ Posted December 19, 2014 Report Share Posted December 19, 2014 Hey guys! Finals week is over for me and now I have a 2 week break! :) Which means ill spend most of it working on scripts. Therefore, I will be opening the book on this script again to get something out to you guys so you can test it. striker Sounds great ! Cant wait for a first release. Did you had any "bad" experiences with it yet or heavy side effects using the Chunks? Link to comment Share on other sites More sharing options...
pepstar34 Posted December 21, 2014 Report Share Posted December 21, 2014 How we looking big daddy striker?? Link to comment Share on other sites More sharing options...
pepstar34 Posted December 21, 2014 Report Share Posted December 21, 2014 :lol: Link to comment Share on other sites More sharing options...
pepstar34 Posted December 28, 2014 Report Share Posted December 28, 2014 Hanging.... :( :wub: Link to comment Share on other sites More sharing options...
Jamie Booth Posted December 29, 2014 Report Share Posted December 29, 2014 How does it impact server FPS? I assume the images posted in original post is for player FPS. As I understand it, ARMA2 has an issue with the number of objects in the mission, regardless on whether they are loaded via the mission.sqf, custom content (sqf) or from the object database. I'm not quite sure what the magic number is, but from my own testing, a standard mission.sqf (Chernarus) with 8k objects in the database is pretty much the ceiling if you want to maintain decent server FPS. Taking this into consideration, wouldn't the server need to have all objects loaded where there are active players? I'd be interested to see the impact on processing this would have. I thought it was just the number of objects in the database and scripted up an automated conversion of database objects to player content, but that didn't solve the server FPS issue, it did decrease the time required to start the server up however ;) Very interested to see the Server FPS impact - and I say this as our player base had 17k objects (we now have two servers, a builders - 600 object build limit one and a performance one - 1 plot pole and 50 object build limit). Link to comment Share on other sites More sharing options...
pepstar34 Posted December 29, 2014 Report Share Posted December 29, 2014 Server FPS with an 11k object database we tested getting 50 server frames at times. It was truly brilliant. This was on my test server with migrated database though and no players online. Still, quite magical. Link to comment Share on other sites More sharing options...
Jamie Booth Posted January 2, 2015 Report Share Posted January 2, 2015 Try it with a few players on the map in different locations. Very interested to see the outcome :) Link to comment Share on other sites More sharing options...
AlexHjelm Posted January 2, 2015 Report Share Posted January 2, 2015 Were can i find the Alpha code? Link to comment Share on other sites More sharing options...
pepstar34 Posted January 5, 2015 Report Share Posted January 5, 2015 I think Striker is hiding from us B) B) :wub: :wub: :wub: Link to comment Share on other sites More sharing options...
TNT Posted January 5, 2015 Report Share Posted January 5, 2015 any update? Link to comment Share on other sites More sharing options...
GZA Posted January 23, 2015 Report Share Posted January 23, 2015 Any progress? Would be nice if you could release the source code even if it's not stable. Link to comment Share on other sites More sharing options...
RiMMON Posted January 15, 2016 Report Share Posted January 15, 2016 and where the release? :D Link to comment Share on other sites More sharing options...
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