OsirisCRO Posted November 7, 2014 Report Share Posted November 7, 2014 Could someone please help me with this? i'm losing my mind and i have no problem using teamviewer or whatever necessary to get this to work. Link to comment Share on other sites More sharing options...
Cassanova Posted November 7, 2014 Report Share Posted November 7, 2014 Could someone please help me with this? i'm losing my mind and i have no problem using teamviewer or whatever necessary to get this to work. Hey Osiris, where are you stuck with it? Link to comment Share on other sites More sharing options...
nikas455 Posted November 7, 2014 Report Share Posted November 7, 2014 error buy "deal canceled" what could be the problem? goods have and money. The problem with the seller boats and trader building material Link to comment Share on other sites More sharing options...
OsirisCRO Posted November 7, 2014 Report Share Posted November 7, 2014 Could someone please help me with this? i'm losing my mind and i have no problem using teamviewer or whatever necessary to get this to work. well i just found out how to change the traders from cherno 17 to cherno 11. i think that will help with this actually working. can you pm me cassanova with some contact info or i'll send you the link to my teamspeak? Link to comment Share on other sites More sharing options...
nikas455 Posted November 7, 2014 Report Share Posted November 7, 2014 well i just found out how to change the traders from cherno 17 to cherno 11. i think that will help with this actually working. can you pm me cassanova with some contact info or i'll send you the link to my teamspeak? // Boat Trader 2 menu_Ins_Woodlander2 = [ [["Boats Armed",673],["Boats Unarmed",672]], [], "neutral" ]; class Category_672 { class Smallboat_1 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Smallboat_2 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Zodiac { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class Fishing_Boat { type = "trade_any_boat"; buy[] ={40000,"Coins"}; sell[] ={20000,"Coins"}; }; class PBX { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Red { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Yellow { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Green { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Blue { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; }; class Category_557 { class Smallboat_1 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Smallboat_2 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Zodiac { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class Fishing_Boat { type = "trade_any_boat"; buy[] ={40000,"Coins"}; sell[] ={20000,"Coins"}; }; class PBX { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Red { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Yellow { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Green { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Blue { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; }; #include "Category\NeutralBoatsArmed.hpp" #include "Category\NeutralBoatsUnarmed.hpp" others traders work Link to comment Share on other sites More sharing options...
OsirisCRO Posted November 7, 2014 Report Share Posted November 7, 2014 // Boat Trader 2 menu_Ins_Woodlander2 = [ [["Boats Armed",673],["Boats Unarmed",672]], [], "neutral" ]; class Category_672 { class Smallboat_1 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Smallboat_2 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Zodiac { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class Fishing_Boat { type = "trade_any_boat"; buy[] ={40000,"Coins"}; sell[] ={20000,"Coins"}; }; class PBX { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Red { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Yellow { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Green { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Blue { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; }; class Category_557 { class Smallboat_1 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Smallboat_2 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Zodiac { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class Fishing_Boat { type = "trade_any_boat"; buy[] ={40000,"Coins"}; sell[] ={20000,"Coins"}; }; class PBX { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Red { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Yellow { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Green { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Blue { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; }; #include "Category\NeutralBoatsArmed.hpp" #include "Category\NeutralBoatsUnarmed.hpp" others traders work this actually isn't my problem. i get stuck on wait for host. i think you may have mistook my post for someone else's. Link to comment Share on other sites More sharing options...
nikas455 Posted November 7, 2014 Report Share Posted November 7, 2014 this actually isn't my problem. i get stuck on wait for host. i think you may have mistook my post for someone else's. Do not know what to do already, what could be the problem? Link to comment Share on other sites More sharing options...
Cassanova Posted November 7, 2014 Report Share Posted November 7, 2014 this actually isn't my problem. i get stuck on wait for host. i think you may have mistook my post for someone else's. Hey Osiris, what AntiHack you using? Link to comment Share on other sites More sharing options...
OsirisCRO Posted November 7, 2014 Report Share Posted November 7, 2014 infistar but i DO believe my douchy clan leader managed to get it working. sorry to waste your guys time :(( Link to comment Share on other sites More sharing options...
Cassanova Posted November 7, 2014 Report Share Posted November 7, 2014 infistar but i DO believe my douchy clan leader managed to get it working. sorry to waste your guys time :(( Not an issue bud, good to hear :) just wish my dll's did lol Link to comment Share on other sites More sharing options...
mandy561 Posted November 9, 2014 Report Share Posted November 9, 2014 Hey, just wondering why deathboards have been removed from your mission.sqf? :o Link to comment Share on other sites More sharing options...
Cassanova Posted November 9, 2014 Report Share Posted November 9, 2014 if i have uploaded the supplied dll's, and run the SQL Script, and it all completed fine. why does money i store in the bank, after i log off & Back on, re appear on my person, and not in the bank? i know the bankinit.sqf is being called because that itself calls the sqf for the banks to appear. so WTF is going on? any ideas pls?? Link to comment Share on other sites More sharing options...
PeterBeer Posted November 10, 2014 Author Report Share Posted November 10, 2014 I will be updating post at some point today and try answer as many questions as I can, Thankyou zupa for resolving peoples questions helpful as always, I was planning to release v0.5 alot sooner but I had to reinstall OS and I didnt back it up, Hope this answer s all the things :) Link to comment Share on other sites More sharing options...
PeterBeer Posted November 10, 2014 Author Report Share Posted November 10, 2014 v0.5 is out Changes : v0.5 : Fixed storing over 999,999 duplicating Simply change the init.sqf in Scripts\Gold_Coin_system\ Link to comment Share on other sites More sharing options...
flakvest Posted November 10, 2014 Report Share Posted November 10, 2014 This is cool and all but what if you don't use Chernarus. Is there some down and dirty instruction for missions or than Chernarus? Link to comment Share on other sites More sharing options...
Aleksandr1xXx Posted November 12, 2014 Report Share Posted November 12, 2014 How to trade items with price > 999 999 ? Link to comment Share on other sites More sharing options...
bFe Posted November 13, 2014 Report Share Posted November 13, 2014 (edited) 18:15:04 "HIVE: Starting" 18:15:04 "HIVE: trying to get objects" 18:15:04 "HIVE: found 7888 objects" 18:15:04 "HIVE: Commence Object Streaming..." 18:15:05 "HIVE: got 5163 Epoch Objects and 2725 Vehicles" 18:15:08 Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_i> 18:15:08 Error position: <count _objWpnTypes; _objWpnTypes = (_i> 18:15:08 Error count: Type String, expected Array 18:15:08 File z\addons\dayz_server\system\server_monitor.sqf, line 193 Used the premade PBOs. Any fixes? Edit: cleared out the DB, works fine now. Edited November 13, 2014 by bFe Link to comment Share on other sites More sharing options...
mimic Posted November 13, 2014 Report Share Posted November 13, 2014 v0.5 is out Changes : v0.5 : Fixed storing over 999,999 duplicating Simply change the init.sqf in Scripts\Gold_Coin_system\ Having a problem with the most recent update (0.5). I can no longer deposit money into my bank account. I'm seeing this error in my client RPT file. Error in expression <y)) then{ if( (getPlayerUID player in DonorBank ) && ((_bank + _amount ) < M> Error position: <DonorBank ) && ((_bank + _amount ) < M> Error Undefined variable in expression: donorbank File mpmissions\__CUR_MP.Chernarus\Scripts\Gold_Coin_system\init.sqf, line 57 This only started happening after upgrading to Souls 2.0 with v0.5 fixes. I replaced the init.sqf in Scripts\Gold_Coin_System\ as per your instructions. Left all other files the same. Link to comment Share on other sites More sharing options...
PeterBeer Posted November 14, 2014 Author Report Share Posted November 14, 2014 Having a problem with the most recent update (0.5). I can no longer deposit money into my bank account. I'm seeing this error in my client RPT file. Error in expression <y)) then{ if( (getPlayerUID player in DonorBank ) && ((_bank + _amount ) < M> Error position: <DonorBank ) && ((_bank + _amount ) < M> Error Undefined variable in expression: donorbank File mpmissions\__CUR_MP.Chernarus\Scripts\Gold_Coin_system\init.sqf, line 57 This only started happening after upgrading to Souls 2.0 with v0.5 fixes. I replaced the init.sqf in Scripts\Gold_Coin_System\ as per your instructions. Left all other files the same. If it isn't completely my files then it wont work Link to comment Share on other sites More sharing options...
mimic Posted November 14, 2014 Report Share Posted November 14, 2014 If it isn't completely my files then it wont work I don't understand what you mean by that? I was using the Souls 2.0 Release v0.4, your update brings it to v0.5 and your instructions specifically state that I just need to update the init.sqf file in the Scripts/Gold_Coin_system folder. Or am I missing something here? Link to comment Share on other sites More sharing options...
PeterBeer Posted November 14, 2014 Author Report Share Posted November 14, 2014 I don't understand what you mean by that? I was using the Souls 2.0 Release v0.4, your update brings it to v0.5 and your instructions specifically state that I just need to update the init.sqf file in the Scripts/Gold_Coin_system folder. Or am I missing something here? I will have tocheck up on that tommorow as it is 4:30am and im on the tablet :) Link to comment Share on other sites More sharing options...
PeterBeer Posted November 14, 2014 Author Report Share Posted November 14, 2014 I don't understand what you mean by that? I was using the Souls 2.0 Release v0.4, your update brings it to v0.5 and your instructions specifically state that I just need to update the init.sqf file in the Scripts/Gold_Coin_system folder. Or am I missing something here? I will have tocheck up on that tommorow as it is 4:30am and im on the tablet :) Ok i have updated the zip file replace the init.sqf again in the Gold_Coin_system should all work now :) Link to comment Share on other sites More sharing options...
Proximus Posted November 14, 2014 Report Share Posted November 14, 2014 I have updated to the 0.5 too but experience no problems at all with the banks. I only added the lines changed in the 0.5 init.sqf to the "old" init.sqf Link to comment Share on other sites More sharing options...
mimic Posted November 14, 2014 Report Share Posted November 14, 2014 Ok i have updated the zip file replace the init.sqf again in the Gold_Coin_system should all work now :) It's fixed now. Working as it should. Thank you! Link to comment Share on other sites More sharing options...
Line2.lv Posted November 14, 2014 Report Share Posted November 14, 2014 Maybe in some free time author of this topic can get post all the changed files codes lines...? Because my server it not vanilla, I have added more then 20 scripts from this forum, also some of my own work.. I have different folder system in my Mission and so on... I cannot simple download this pack and use it, I think 80 % of server admins cannot.... And now if I want to create a Single curency system in my server, I need to go throw all this downloaded files to check what is changed... It`s kinda a dumb :( Link to comment Share on other sites More sharing options...
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