yavik Posted November 10, 2013 Report Share Posted November 10, 2013 Edit your hiveext.ini set the cleanup to -1, nothing to do with this script. Well I already checked this but my server install does not have this parameter in the hiveext.ini Any other ideas Link to comment Share on other sites More sharing options...
yavik Posted November 10, 2013 Report Share Posted November 10, 2013 I've added the line myself tonthe hiveini and i'll see what it does Link to comment Share on other sites More sharing options...
ToejaM Posted November 11, 2013 Author Report Share Posted November 11, 2013 I tried this, but it didn't work for me. Can someone take a look and see if anything is wrong? http://www.mediafire.com/?2ro4h1xaha8e1e1 Post your files with the scripts in, rather than your entire dayz_server.pbo - use http://pastebin.com/ I've added the line myself tonthe hiveini and i'll see what it does Make sure you've added it under [Objects] [Objects] ;Which table should the objects be stored and fetched from ? ;Table = Object_DATA ;Negative values will disable this feature ;0 means that ALL empty placed items will be deleted every server restart ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted CleanupPlacedAfterDays = -1 Link to comment Share on other sites More sharing options...
archibold1 Posted November 11, 2013 Report Share Posted November 11, 2013 ToeJam how are you doing the maintenance on your server with the plot pole? Link to comment Share on other sites More sharing options...
Axe Cop Posted November 11, 2013 Report Share Posted November 11, 2013 ToeJam how are you doing the maintenance on your server with the plot pole? http://dayzepoch.com/forum/index.php?/topic/3603-release-areal-maintenance-for-player-bases-script/ ToejaM 1 Link to comment Share on other sites More sharing options...
archibold1 Posted November 11, 2013 Report Share Posted November 11, 2013 http://dayzepoch.com/forum/index.php?/topic/3603-release-areal-maintenance-for-player-bases-script/ thanks alot man :) Link to comment Share on other sites More sharing options...
ToejaM Posted November 13, 2013 Author Report Share Posted November 13, 2013 Updated with the swap object fix for maintaining bases. I think thats every aspect now covered? Link to comment Share on other sites More sharing options...
Axe Cop Posted November 13, 2013 Report Share Posted November 13, 2013 Updated with the swap object fix for maintaining bases. That is propably easier and better then your "PART3: Prevent Maintenance Exploit" :D Link to comment Share on other sites More sharing options...
ToejaM Posted November 13, 2013 Author Report Share Posted November 13, 2013 Yeah they are tied in as PART3 calls on part 4 :) Part 3 is good for editting a message in if you only want the maint to be done via your script, long as you set the damage through a SQL so it gives the option ingame :) Link to comment Share on other sites More sharing options...
ToejaM Posted November 14, 2013 Author Report Share Posted November 14, 2013 Edited to update Axe Cops script for indestructible bases as it doesn't actually call on the server side portion of the swapping script for spawning the new buildables in. Link to comment Share on other sites More sharing options...
Adminlaststand Posted November 14, 2013 Report Share Posted November 14, 2013 Great Job, and thanks for adding in support for Axe's maintanance script. Cheers Link to comment Share on other sites More sharing options...
Namiriu Posted November 16, 2013 Report Share Posted November 16, 2013 Hi everyone, First thanks for the tuts really nice ! Second, i've a question, i'm on Vilayer for my epoch server 1.0.2.5 and where i can find this " server_monitor.sqf " ? When i look in the init.sqf i see that : z\addons\dayz_code\system\player_monitor.sqf" But when i check my folder i don't see any folder are named "Z" so where i can found this File please ? ( Always work in 1.0.2.5 ? ) Link to comment Share on other sites More sharing options...
Axe Cop Posted November 16, 2013 Report Share Posted November 16, 2013 Hi everyone, First thanks for the tuts really nice ! Second, i've a question, i'm on Vilayer for my epoch server 1.0.2.5 and where i can find this " server_monitor.sqf " ? When i look in the init.sqf i see that : z\addons\dayz_code\system\player_monitor.sqf" But when i check my folder i don't see any folder are named "Z" so where i can found this File please ? ( Always work in 1.0.2.5 ? ) it is in the dayz_server.pbo, ignore the "Z" folder that gets replaced at runtime by the ArmA engine.. unpack the PBO and look here: "dayz_server\system\server_monitor.sqf" Namiriu 1 Link to comment Share on other sites More sharing options...
nedfox Posted November 16, 2013 Report Share Posted November 16, 2013 NM, I see what you did there. Link to comment Share on other sites More sharing options...
bsmaff Posted November 17, 2013 Report Share Posted November 17, 2013 .... Link to comment Share on other sites More sharing options...
archibold1 Posted November 18, 2013 Report Share Posted November 18, 2013 Thanks alot TJ and AXE really appreciate the great work you do ToejaM 1 Link to comment Share on other sites More sharing options...
boxman80 Posted November 27, 2013 Report Share Posted November 27, 2013 Anyone managed to get this working with dayz.st servers? We dont get access to our sayz_code files :( Link to comment Share on other sites More sharing options...
Axe Cop Posted November 27, 2013 Report Share Posted November 27, 2013 Anyone managed to get this working with dayz.st servers? We dont get access to our sayz_code files :( Check the file on YOUR PC! :D "C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch\addons\dayz_code.pbo" I guess we need a FAQ for this questions ^^ boxman80 1 Link to comment Share on other sites More sharing options...
cen Posted November 27, 2013 Report Share Posted November 27, 2013 dayz_code.pbo is in the client files on your PC. Link to comment Share on other sites More sharing options...
Kerozen Posted November 28, 2013 Report Share Posted November 28, 2013 So Epoch now has Ores and Boxes randomly spawning, I'm using the Indestructible Bases after restarts and i as told that i cant open the boxes or extract ore because of Indestructible Bases. Is there anyway to make an execption and allow me to extract ore and get loot from the boxes? Link to comment Share on other sites More sharing options...
CIDOS Posted November 28, 2013 Report Share Posted November 28, 2013 Im new to scripting and i just brought a DayZ Epoch server im up to part 4a i believe and im kinda stuck as i cant find the "Dayz_Epoch_Server Folder help ? Link to comment Share on other sites More sharing options...
Proximat3 Posted November 29, 2013 Report Share Posted November 29, 2013 Hello, I've got a problem with destructible Cinder Block Garage Door (locked). Your addon works fine, but not for every piece included in server_monitor. When I build Cinder block garage (frame), after restart it's ok, you cannot destroy it, but when I add doors to it, after restart it still destructible. Might be the issue with the same classname as the garage without doors. So far I've got: // ### [CPC] Indestructible Buildables Fix _cpcimmune =[ "CinderWallHalf_DZ", "CinderWall_DZ", "CinderWallDoorway_DZ", "MetalFloor_DZ", "CinderWallDoorSmallLocked_DZ", "CinderWallSmallDoorway_DZ", "CinderWallDoor_DZ", "CinderWallDoorSmall_DZ" ]; // ### [CPC] Indestructible Buildables Fix Please help, with this bug It's no problem to enter someone's base.. Link to comment Share on other sites More sharing options...
ToejaM Posted November 29, 2013 Author Report Share Posted November 29, 2013 Check your RPT for errors, if you have it in that list it will be indestructible after restart. All modular buildables are here: http://dayzepoch.com/wiki/index.php/Modular_Building_System#Garage_Door Check to see if anything is missing. Link to comment Share on other sites More sharing options...
Proximat3 Posted November 30, 2013 Report Share Posted November 30, 2013 I'm telling you CinderWallDoorway_DZ is for frame and garage door, walls, floors, etc work fine. But garage door is still destructible... Also I got my classnames from wiki, so it should be working.. Link to comment Share on other sites More sharing options...
Axe Cop Posted November 30, 2013 Report Share Posted November 30, 2013 I'm telling you CinderWallDoorway_DZ is for frame and garage door, walls, floors, etc work fine. But garage door is still destructible... Also I got my classnames from wiki, so it should be working.. then just add this two: CinderWallDoorLocked_DZ and CinderWallDoorSmallLocked_DZ whats the problem? :D Edit: just noticed the door is already in the list so just add the garage door then. Proximat3 1 Link to comment Share on other sites More sharing options...
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