UKCPirate Posted August 30, 2014 Report Share Posted August 30, 2014 You are going to have to use the new examples included and copy your coordinates across one by one to your static spawn file. Link to comment Share on other sites More sharing options...
KingRaymond795 Posted August 30, 2014 Report Share Posted August 30, 2014 it could be misbehaving I'll have a look at it tomorrow, and yes only from 2.1.0 Working on that now Yes Thanks Jossy, I was trying to get it in version 2.0.5 - testing 2.1.0 now. Will feedback shortly EDIT: Ok, so it almost worked. It didn't say the mission was over when I first got there - did an MV-22 mission. It then said the mission had been secured after killing all but 2 bandits. So out of ~20 bandits - I killed 18 before it said mission was over. 2.1.0 installed - wai_kill_percent = 100; Cheers Link to comment Share on other sites More sharing options...
justchil Posted August 30, 2014 Report Share Posted August 30, 2014 they should, I tried with a bike and I went boom? You're right bikes do. Vodniks aren't going boom.. atleast not the medi-vodnik. Link to comment Share on other sites More sharing options...
UKCPirate Posted August 30, 2014 Report Share Posted August 30, 2014 Although not causing an error you have a double ;; in dynamic_crate.sqf _weapons_array = ai_wep_random call BIS_fnc_selectRandom;; Link to comment Share on other sites More sharing options...
iceman997799 Posted August 30, 2014 Report Share Posted August 30, 2014 Well it seams to be something wrong here: spawn_group.sqf call { if (_skin == "Hero") exitWith { _aiskin = ai_hero_skin call BIS_fnc_selectRandom; }; if (_skin == "Bandit") exitWith { _aiskin = ai_bandit_skin call BIS_fnc_selectRandom; }; if (_skin == "Random") exitWith { _aiskin = ai_all_skin call BIS_fnc_selectRandom; }; if (_skin == "Special") exitWith { _aiskin = ai_special_skin call BIS_fnc_selectRandom; }; _aiskin = _skin; }; Causing error for static patrol spawning: Trigger: [[7097.00,8357.00,0],10,"Random","Random",4,"Random","Random","Random","Bandit"] call spawn_group; Error bandits are not here 19:46:38 "WAI: AI Config File Loaded" 19:46:40 "WAI: Initialising missions" 19:46:40 "WAI: Initialising static missions" 19:46:40 "WAI: AI Monitor Started" 19:46:40 "WAI: 0 Active ground units" 19:46:40 "WAI: 0 Active emplacement units" 19:46:40 "WAI: 0 Active chopper patrol units (Crew)" 19:46:40 "WAI: 0 Active vehicle patrol units (Crew)" 19:46:42 Error in expression <_aiskin = _skin; }; _unit = _unitGroup createUnit [_aiskin, [(_position select > 19:46:42 Error position: <createUnit [_aiskin, [(_position select > 19:46:42 Error Type Array, expected String 19:46:42 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 73 19:47:11 "WAI: 0 Active ground units" 19:47:11 "WAI: 0 Active emplacement units" 19:47:11 "WAI: 0 Active chopper patrol units (Crew)" 19:47:11 "WAI: 0 Active vehicle patrol units (Crew)" And here another one from spawning a mission but that is epoch bug when removeBackpack _unit function from on_kill.sqf is called. 20:02:08 "WAI: Starting Mission number 1" 20:02:08 "WAI: Mission Data: [[0,"MainHero",[1057831: tm46.p3d,1057833: tm46.p3d,1057835: tm46.p3d,1057837: at15.p3d,1057839: tm46.p3d,1057841: tm46.p3d,1057843: at15.p3d,1057845: at15.p3d,1057847: tm46.p3d,1057849: at15.p3d,1057851: tm46.p3d,1057853: tm46.p3d,1057855: at15.p3d,1057857: tm46.p3d,1057859: at15.p3d,1057861: tm46.p3d,1057863: at15.p3d,1057865: tm46.p3d,1057867: tm46.p3d,1057869: at15.p3d,1057871: tm46.p3d,1057873: tm46.p3d,1057875: tm46.p3d,1057877: tm46.p3d,1057879: at15.p3d]]]" 20:02:08 "WAI: [Hero] disabled_milchopper started At [1001.26,3634.58]" 20:02:09 "WAI: Spawned a group of 5 AI (Bandit) at [1001.26,3634.58,0]" 20:02:09 Strange convex component01 in rh_m14\rh_m1st.p3d:geometry 20:02:09 Strange convex component07 in rh_m14\rh_m1st.p3d:geometry 20:02:09 Strange convex component08 in rh_m14\rh_m1st.p3d:geometry 20:02:09 Strange convex component12 in rh_m14\rh_m1st.p3d:geometry 20:02:10 "WAI: Spawned a group of 5 AI (Bandit) at [1001.26,3634.58,0]" 20:02:11 "WAI: Spawned a group of 5 AI (Bandit) at [1001.26,3634.58,0]" 20:02:12 "WAI: Spawned a group of 5 AI (Bandit) at [1001.26,3634.58,0]" 20:02:12 "WAI: Spawned in 2 M2StaticMG" 20:02:12 "WAI: Spawned "Mi17_DZ" at [1001.26,3634.58] with 0.270561 fuel and 0.2 damage." 20:02:12 "WAI: [Hero] disabled_milchopper spawned a Mi-17" 20:02:28 "WAI: 20 Active ground units" 20:02:28 "WAI: 2 Active emplacement units" 20:02:28 "WAI: 0 Active chopper patrol units (Crew)" 20:02:28 "WAI: 0 Active vehicle patrol units (Crew)" 20:02:58 "WAI: 20 Active ground units" 20:02:58 "WAI: 2 Active emplacement units" 20:02:58 "WAI: 0 Active chopper patrol units (Crew)" 20:02:58 "WAI: 0 Active vehicle patrol units (Crew)" 20:03:09 "Checking markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader","DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero","MainBandit","Side1Hero","Side1Bandit","Side2Hero","Side2Bandit","SideSpecial"]" 20:03:12 "Loop complete, valid position [7423.53,12369.1] in 7 attempts." 20:03:12 "WAI: Starting Mission number 2" 20:03:12 "WAI: Mission Data: [[20,"MainHero",[1057831: tm46.p3d,1057833: tm46.p3d,1057835: tm46.p3d,1057837: at15.p3d,1057839: tm46.p3d,1057841: tm46.p3d,1057843: at15.p3d,1057845: at15.p3d,1057847: tm46.p3d,1057849: at15.p3d,1057851: tm46.p3d,1057853: tm46.p3d,1057855: at15.p3d,1057857: tm46.p3d,1057859: at15.p3d,1057861: tm46.p3d,1057863: at15.p3d,1057865: tm46.p3d,1057867: tm46.p3d,1057869: at15.p3d,1057871: tm46.p3d,1057873: tm46.p3d,1057875: tm46.p3d,1057877: tm46.p3d,1057879: at15.p3d]],[0,"MainBandit",[1057956: at15.p3d,1057958: tm46.p3d,1057960: at15.p3d,1057962: at15.p3d,1057964: at15.p3d,1057966: at15.p3d,1057968: at15.p3d,1057970: at15.p3d,1057972: at15.p3d,1057974: at15.p3d,1057976: at15.p3d,1057978: tm46.p3d,1057980: at15.p3d,1057982: tm46.p3d,1057984: at15.p3d,1057986: at15.p3d,1057988: at15.p3d,1057990: at15.p3d,1057992: at15.p3d,1057994: at15.p3d,1057996: tm46.p3d,1057998: tm46.p3d,1058000: at15.p3d,1058002: at15.p3d,1058004: tm46.p3d,1058006: tm46.p3d,1058008: tm46.p3d,1058010: tm46.p3d,1058 20:03:12 "WAI: [Bandit] presidents_mansion started at [7423.53,12369.1]" 20:03:13 Error in expression < getVariable["actionSet", false]; if (!_actionSet) then { s_player_holderPickup> 20:03:13 Error position: <_actionSet) then { s_player_holderPickup> 20:03:13 Error Undefined variable in expression: _actionset 20:03:13 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13 20:03:13 "WAI: Spawned a group of 4 AI (Hero) at [7423.53,12369.1,0]" 20:03:14 "WAI: Spawned a group of 4 AI (Hero) at [7423.53,12369.1,0]" 20:03:14 Strange convex component01 in rh_m14\rh_m1seot.p3d:geometry 20:03:14 Strange convex component07 in rh_m14\rh_m1seot.p3d:geometry 20:03:14 Strange convex component12 in rh_m14\rh_m1seot.p3d:geometry 20:03:15 "WAI: Spawned a group of 4 AI (Hero) at [7423.53,12369.1,0]" 20:03:16 "WAI: Spawned a group of 4 AI (Hero) at [7423.53,12369.1,0]" 20:03:16 "WAI: Spawned a group of 1 AI (Hero) at [7423.53,12369.1,0]" 20:03:16 "WAI: Spawned a group of 1 AI (Hero) at [7423.53,12369.1,0]" 20:03:16 "WAI: Paradrop waiting for player" 20:03:16 "WAI: Paradrop waiting for player" 20:03:16 "WAI: Paradrop waiting for player" 20:03:17 "WAI: Spawned in 3 M2StaticMG" 20:03:28 "WAI: 36 Active ground units" How about that? I'm Have the same issue did you find a fix or the error? Link to comment Share on other sites More sharing options...
justchil Posted August 30, 2014 Report Share Posted August 30, 2014 Anyone been able to keep server fps high enough with 50 players that the AI don't rubber band. WIth old WAI and this system players can ride a bike into vehicle missions and fly away without even getting shot at :( Link to comment Share on other sites More sharing options...
Sexysev Posted August 30, 2014 Report Share Posted August 30, 2014 I can't wait for 2.2.0! Was hoping it was going to be ready tonight :( Keep it up guys! :) Sexysev 1 Link to comment Share on other sites More sharing options...
iceman997799 Posted August 30, 2014 Report Share Posted August 30, 2014 not me have had nothing but problems with the static missions and no one wants to help. the wai works fine until I enable static missions then nothing works I had a bandit base that i can no longer use plus air patrols. have had to stop the server I have till this gets fixed. Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted August 31, 2014 Report Share Posted August 31, 2014 not me have had nothing but problems with the static missions and no one wants to help. the wai works fine until I enable static missions then nothing works I had a bandit base that i can no longer use plus air patrols. have had to stop the server I have till this gets fixed. Same issue, I cant get the static missions to work, got a Sector B style area i have spent 4 weeks making that I cant get AI to go to :( Link to comment Share on other sites More sharing options...
f3cuk Posted August 31, 2014 Author Report Share Posted August 31, 2014 We'll make sure some proper documentation gets supplied for the static missions and the new dynamic_crate. If - after that - anyone still has trouble converting there mission file we'll gladly help them out. Liqu1dShadow 1 Link to comment Share on other sites More sharing options...
ATRealMaster Posted August 31, 2014 Report Share Posted August 31, 2014 I can't get the AI to spawn, even with custom spawn locations. I do have Sarge AI, can that be the problem? Link to comment Share on other sites More sharing options...
f3cuk Posted August 31, 2014 Author Report Share Posted August 31, 2014 I'm Have the same issue did you find a fix or the error? This one has been fixed in the latest Testbranch. Add this if(typeName _aiskin == "ARRAY") then { _aiskin = _aiskin call BIS_fnc_selectRandom; }; Below call { if(_skin == "hero") exitWith { _aiskin = ai_hero_skin call BIS_fnc_selectRandom; }; if(_skin == "bandit") exitWith { _aiskin = ai_bandit_skin call BIS_fnc_selectRandom; }; if(_skin == "random") exitWith { _aiskin = ai_all_skin call BIS_fnc_selectRandom; }; if(_skin == "special") exitWith { _aiskin = ai_special_skin call BIS_fnc_selectRandom; }; _aiskin = _skin; }; -- @ATRealMaster: Shouldn't make a difference. Any errors in your RPT log? Link to comment Share on other sites More sharing options...
Jossy Posted August 31, 2014 Report Share Posted August 31, 2014 Thanks Jossy, I was trying to get it in version 2.0.5 - testing 2.1.0 now. Will feedback shortly EDIT: Ok, so it almost worked. It didn't say the mission was over when I first got there - did an MV-22 mission. It then said the mission had been secured after killing all but 2 bandits. So out of ~20 bandits - I killed 18 before it said mission was over. 2.1.0 installed - wai_kill_percent = 100; Cheers Thanks for the feedback, the kill percentage is in fact working but the max ai amount is not taking the static gunners into consideration, fixing that now Link to comment Share on other sites More sharing options...
f3cuk Posted August 31, 2014 Author Report Share Posted August 31, 2014 Thanks for the feedback, the kill percentage is in fact working but the max ai amount is not taking the static gunners into consideration, fixing that now Beat you to it :P Fixed it about an hour ago Thay-skill3d 1 Link to comment Share on other sites More sharing options...
Jossy Posted August 31, 2014 Report Share Posted August 31, 2014 Beat you to it :P Fixed it about an hour ago sneaky... Link to comment Share on other sites More sharing options...
f3cuk Posted August 31, 2014 Author Report Share Posted August 31, 2014 sneaky... Ninja :ph34r: Link to comment Share on other sites More sharing options...
ballisticpaperclip2 Posted August 31, 2014 Report Share Posted August 31, 2014 How do i use these missions C:\Users\jackd_000\Desktop\Dayz server New\@DayZ_Epoch_Server\addons\dayz_server\WAI\missions I set missionrunning = true; is that what i meant to do or what? Sorry for being such a noob but theres no tut on how to use this. Link to comment Share on other sites More sharing options...
iceman997799 Posted August 31, 2014 Report Share Posted August 31, 2014 Now Getting these errors 23:01:08 "WAI: Initialising static missions" 23:01:11 Error in expression <unit] joinSilent _unitGroup; call { if(_aitype == "hero") exitWith { _unit se> 23:01:11 Error position: <_aitype == "hero") exitWith { _unit se> 23:01:11 Error Undefined variable in expression: _aitype 23:01:11 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 109 23:01:11 Error in expression < call BIS_fnc_selectRandom; }; _unit = _unitGroup createUnit [_aiskin,[_pos_x,_> 23:01:11 Error position: <_unitGroup createUnit [_aiskin,[_pos_x,_> 23:01:11 Error Undefined variable in expression: _unitgroup 23:01:11 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 105 23:01:11 Error in expression <gun = _gun select 0; }; if (typeName _aitype == "ARRAY") then { _gain = _a> 23:01:11 Error position: <_aitype == "ARRAY") then { _gain = _a> 23:01:11 Error Undefined variable in expression: _aitype 23:01:11 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 23 23:01:14 Error in expression < exitWith { }; _aipack = _backpack; }; _unit enableAI "TARGET"; _unit enableAI > 23:01:14 Error position: <_unit enableAI "TARGET"; _unit enableAI > 23:01:14 Error enableai: Undefined variable in expression: _unit 23:01:14 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 122 Link to comment Share on other sites More sharing options...
Jossy Posted August 31, 2014 Report Share Posted August 31, 2014 Now Getting these errors 23:01:08 "WAI: Initialising static missions" 23:01:11 Error in expression <unit] joinSilent _unitGroup; call { if(_aitype == "hero") exitWith { _unit se> 23:01:11 Error position: <_aitype == "hero") exitWith { _unit se> 23:01:11 Error Undefined variable in expression: _aitype 23:01:11 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 109 23:01:11 Error in expression < call BIS_fnc_selectRandom; }; _unit = _unitGroup createUnit [_aiskin,[_pos_x,_> 23:01:11 Error position: <_unitGroup createUnit [_aiskin,[_pos_x,_> 23:01:11 Error Undefined variable in expression: _unitgroup 23:01:11 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 105 23:01:11 Error in expression <gun = _gun select 0; }; if (typeName _aitype == "ARRAY") then { _gain = _a> 23:01:11 Error position: <_aitype == "ARRAY") then { _gain = _a> 23:01:11 Error Undefined variable in expression: _aitype 23:01:11 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 23 23:01:14 Error in expression < exitWith { }; _aipack = _backpack; }; _unit enableAI "TARGET"; _unit enableAI > 23:01:14 Error position: <_unit enableAI "TARGET"; _unit enableAI > 23:01:14 Error enableai: Undefined variable in expression: _unit 23:01:14 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 122 have you checked the latest static examples? would you like me to check your static file for you? Link to comment Share on other sites More sharing options...
f3cuk Posted August 31, 2014 Author Report Share Posted August 31, 2014 Please post your static mission file. Link to comment Share on other sites More sharing options...
iceman997799 Posted August 31, 2014 Report Share Posted August 31, 2014 if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 15, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number. "Random" for random weapon set 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [18509.26, 17108.652, -0.00016212463], // Position 15, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number. "Random" for random weapon set 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [18461.719, 17101.717, 0.00015068054], // Position 15, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number. "Random" for random weapon set 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [18519.053, 17087.346, 0.00033950806], // Position 15, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number. "Random" for random weapon set 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [18504.354, 17088.346, 0.00024604797], // Position 15, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number. "Random" for random weapon set 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [18504.354, 17088.346, 0.00024604797], // Position 15, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number. "Random" for random weapon set 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Gearset classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_static; Place your custom static weapon spawns below */ /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ [ [18828.4,2074.95,0.002], // Position to patrol [18828.4,2074.95,25.002], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [15366.6,9510.95,0.001], // Position to patrol [15366.6,9510.95,25.001], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [7631.59,6887.78,0.002], // Position to patrol [7631.59,6887.78,25.002], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [11109.8,12957.7,0.001], // Position to patrol [11109.8,12957.7,0.001], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [1980.2,11101.7,0.196], // Position to patrol [1980.2,11101.7,25.196], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "CH_47F_EP1", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [5589.02,16412.7,0.001], // Position to patrol [5589.02,16412.7,25.001], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "CH_47F_EP1", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [12441.2,14847.3,0.001], // Position to patrol [12441.2,14847.3,25.001], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "CH_47F_BAF", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [11110,10549.3,0.001], // Position to patrol [11110,10549.3,25.001], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "CH_47F_BAF", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [18504.354,17088.346,30.000], // Position to patrol [18504.354,17088.346,30.000], // Position to spawn chopper at 300, // Radius of patrol 10, // Number of waypoints to give "UH1Y", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [18519.053, 17087.346, 25.000], // Position to patrol [18519.053, 17087.346, 30.000], // Position to spawn chopper at 300, // Radius of patrol 10, // Number of waypoints to give "UH1Y", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [18419.053, 17187.346, 30.000], // Position to patrol [18419.053, 17187.346, 30.000], // Position to spawn chopper at 300, // Radius of patrol 10, // Number of waypoints to give "UH1Y", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [18619.053, 17287.346, 30.000], // Position to patrol [18619.053, 17287.346, 30.000], // Position to spawn chopper at 300, // Radius of patrol 10, // Number of waypoints to give "UH1Y", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ [ [18504.354, 17088.346, 1.00024604797], // Position to patrol [18504.354, 17088.346, 0.00024604797], // Position to spawn at 2000, // Radius of patrol 10, // Number of waypoints to give "ArmoredSUV_PMC", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [18461.719, 17101.717, 1.00015068054], // Position to patrol [18461.719, 17101.717, 1.00015068054], // Position to spawn at 2000, // Radius of patrol 10, // Number of waypoints to give "ArmoredSUV_PMC", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [6119.33,5073.99,0.001], // Position to patrol [6119.33,5073.99,0.001], // Position to spawn at 2000, // Radius of patrol 10, // Number of waypoints to give "ArmoredSUV_PMC", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [5326.65,8230.45,0.001], // Position to patrol [5326.65,8230.45,0.001], // Position to spawn at 2000, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [10844.9,12670.5,0.002], // Position to patrol [10844.9,12670.5,0.002], // Position to spawn at 8000, // Radius of patrol 10, // Number of waypoints to give "MLRS_DES_EP1", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [15882.9,9435.07,0.001], // Position to patrol [15882.9,9435.07,0.001], // Position to spawn at 2000, // Radius of patrol 10, // Number of waypoints to give "HMMWV_M998A2_SOV_DES_EP1", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [9544.15,11784.3,0.001], // Position to patrol [9544.15,11784.3,0.001], // Position to spawn at 2000, // Radius of patrol 10, // Number of waypoints to give "HMMWV_M998A2_SOV_DES_EP1", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [6202.03,12756.5,0.001], // Position to patrol [6202.03,12756.5,0.001], // Position to spawn at 2000, // Radius of patrol 10, // Number of waypoints to give "Pickup_PK_TK_GUE_EP1", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [3631.72,9843.1,0.002], // Position to patrol [3631.72,9843.1,0.002], // Position to spawn at 2000, // Radius of patrol 10, // Number of waypoints to give "Pickup_PK_TK_GUE_EP1", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number. "Random" for random weapon set. 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ diag_log "WAI: Static mission loaded"; }; Link to comment Share on other sites More sharing options...
iceman997799 Posted August 31, 2014 Report Share Posted August 31, 2014 I don't think I have it wrong but never know. Link to comment Share on other sites More sharing options...
Jossy Posted August 31, 2014 Report Share Posted August 31, 2014 I don't think I have it wrong but never know. We both have some things wrong, I fixed your static file, and found some random skin issues which I'm sure f3cuk is working on :P Link to comment Share on other sites More sharing options...
f3cuk Posted August 31, 2014 Author Report Share Posted August 31, 2014 We both have some things wrong, I fixed your static file, and found some random skin issues which I'm sure f3cuk is working on :P https://github.com/f3cuk/WICKED-AI/commit/ac4a3c44c91fc1ae5bbcf65e6ab0157afd1deb19 Link to comment Share on other sites More sharing options...
iceman997799 Posted August 31, 2014 Report Share Posted August 31, 2014 ok cool, what did i have wrong? Link to comment Share on other sites More sharing options...
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