Richie Posted September 3, 2014 Report Share Posted September 3, 2014 Lingor Island Coordinates : _heliStart = [[862.89911, 816.75781],[2884.9204, 1093.1793],[3923.7927, 1078.5016],[6571.9326, 1575.0684],[3046.9241, 2413.4119],[5652.1348, 2944.7871],[1866.0063, 4954.5566],[3748.3994, 5456.0498],[6348.8232, 4448.1694],[8368.7148, 7673.5293]] call BIS_fnc_selectRandom; Link to comment Share on other sites More sharing options...
f3cuk Posted September 3, 2014 Author Report Share Posted September 3, 2014 Merci :) Link to comment Share on other sites More sharing options...
Kimzer Posted September 3, 2014 Report Share Posted September 3, 2014 Thank you! :D Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted September 3, 2014 Report Share Posted September 3, 2014 Possibly something wrong with Takistan "HelicrashArea" value. Try changing "_spawnRadius = HeliCrashArea;" to a fixed value like 6000. Richie? I have mine on Takistan as well. I'm assuming you mean change "_spawnRadius = HeliCrashArea;" to _spawnRadius = 6000; Did this recommended fix work for anyone running Takistan? I haven't had a chance to insert the change yet and reply. Link to comment Share on other sites More sharing options...
f3cuk Posted September 3, 2014 Author Report Share Posted September 3, 2014 I have mine on Takistan as well. I'm assuming you mean change "_spawnRadius = HeliCrashArea;" to _spawnRadius = 6000; Did this recommended fix work for anyone running Takistan? I haven't had a chance to insert the change yet and reply. If you have the same problems that BDTZ is experiencing then yes, change it to that and see if it's any better. Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted September 8, 2014 Report Share Posted September 8, 2014 If you have the same problems that BDTZ is experiencing then yes, change it to that and see if it's any better. Changed at your recommendation. Now I have only a few touching down in the radiation zone. Thanks mate Link to comment Share on other sites More sharing options...
Richie Posted September 8, 2014 Report Share Posted September 8, 2014 Changed at your recommendation. Now I have only a few touching down in the radiation zone. Thanks mate If you know what the starting point is for the ones landing in the radiation zones I can try moving them further in land, might get them all working how they should :) Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted September 9, 2014 Report Share Posted September 9, 2014 If you know what the starting point is for the ones landing in the radiation zones I can try moving them further in land, might get them all working how they should :) I'll start looking at which ones are problematic and get back to you as soon as i have enough data. So far: UH-1H out in radiation zone south east side of the map . UH-60M out in radiation zone south east side of the map . Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted September 9, 2014 Report Share Posted September 9, 2014 Changing _spawnRadius to 6000 on Takistan resulted in the planes just flying around and never crashing. Link to comment Share on other sites More sharing options...
f3cuk Posted September 9, 2014 Author Report Share Posted September 9, 2014 Weird, could you check if your mission.sqm contains the marker named "center"? If not please add it else you could try changing. _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; To _position = [6622,6751,301],0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; And see if that helps. Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted September 11, 2014 Report Share Posted September 11, 2014 :rolleyes: still collecting data to if the 6000 variable worked mate Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted September 14, 2014 Report Share Posted September 14, 2014 So far after setting spawn radius to 6000: UH-1H out in radiation zone south east side of the map . UH-60M out in radiation zone south east side of the map . UH-1H out in radiation zone north east side of the map . Link to comment Share on other sites More sharing options...
Havoc302 Posted September 21, 2014 Report Share Posted September 21, 2014 Mind if I ask what the _safetyPoint does? Does that define areas where to not create a crash? Also is there any way to change this line so it comes up like a radio broadcast than a titletext? [nil,nil,rTitleText,format["text %1 text",_porh], "PLAIN",10] call RE; Link to comment Share on other sites More sharing options...
Kimzer Posted September 22, 2014 Report Share Posted September 22, 2014 _tv=abs(_xv)+abs(_yv)+abs(_zv); if (_tv>2) then {_dr=1/_tv} else {> 14:50:27 Error position: <_zv); if (_tv>2) then {_dr=1/_tv} else {> 14:50:27 Error Undefined variable in expression: _zv 14:50:27 File ca\Data\ParticleEffects\SCRIPTS\destruction\AirDestructionStage2.sqf, line 59 14:50:27 Error in expression < select 2]}; How do i avoid this rpt spam? Link to comment Share on other sites More sharing options...
AWulle Posted September 22, 2014 Report Share Posted September 22, 2014 Hi F3cuk Im getting this error message. 16:03:42 "CRASHSPAWNER: A-10 just exploded at [4540.32,14457.3,2.32785]!" 16:03:42 "_iClass isNil, exiting loot spawn!" 16:03:42 Error in expression <elect _index1; _itemType = _itemTypes select _index2; [_itemType select 0, _i> 16:03:42 Error position: <select _index2; [_itemType select 0, _i> 16:03:42 Error Zero divisor 16:03:42 File z\addons\dayz_server\modules\animated_crash_spawner.sqf, line 255 Can you help me out? I have these MilitarySpecial Hospital HeliCrash in my custom loot and have replaced crash_spawner.sqf with _animated_crash_spawner, edited it correctly in my EpochEvents. Im getting kinda stuck. Fixed! Changed to DZE_MissionLootTable = true; to =false Now loot spawns :) Link to comment Share on other sites More sharing options...
HiiShinoo Posted September 24, 2014 Report Share Posted September 24, 2014 why would there be a ural in the location where the heli crash! when its a animated heli crash? Link to comment Share on other sites More sharing options...
Kimzer Posted September 24, 2014 Report Share Posted September 24, 2014 Check the crashmodel arrays.. :) Link to comment Share on other sites More sharing options...
Mechman007 Posted September 30, 2014 Report Share Posted September 30, 2014 All new to this, where to put in the _heliStart = [[3458.7625, 2924.917],[11147.994, 1516.9348],[14464.443, 2533.0981],[18155.545, 1416.5674],[16951.584, 5436.3516],[16140.807, 12714.08],[14576.426, 14440.467],[8341.2383, 15756.525],[2070.4771, 8910.4111],[16316.533, 17309.357]] call BIS_fnc_selectRandom; line, in what fine and line? Link to comment Share on other sites More sharing options...
AWulle Posted September 30, 2014 Report Share Posted September 30, 2014 Hi F3cuk Im getting this error message. 16:03:42 "CRASHSPAWNER: A-10 just exploded at [4540.32,14457.3,2.32785]!" 16:03:42 "_iClass isNil, exiting loot spawn!" 16:03:42 Error in expression <elect _index1; _itemType = _itemTypes select _index2; [_itemType select 0, _i> 16:03:42 Error position: <select _index2; [_itemType select 0, _i> 16:03:42 Error Zero divisor 16:03:42 File z\addons\dayz_server\modules\animated_crash_spawner.sqf, line 255 Can you help me out? I have these MilitarySpecial Hospital HeliCrash in my custom loot and have replaced crash_spawner.sqf with _animated_crash_spawner, edited it correctly in my EpochEvents. Im getting kinda stuck. Fixed! Changed to DZE_MissionLootTable = true; to =false Now loot spawns :) After changing it to false, the heli crashes spawn loot, but however, only epoch loot spawns on the map, no more overpoch loot. Can someone help me? Link to comment Share on other sites More sharing options...
Richie Posted September 30, 2014 Report Share Posted September 30, 2014 After changing it to false, the heli crashes spawn loot, but however, only epoch loot spawns on the map, no more overpoch loot. Can someone help me? Edit the loot tables so MilitarySpecial spawns Overwatch loot as well, the loot it spawns is defined in your custom loot table. Link to comment Share on other sites More sharing options...
SideShowFreak Posted September 30, 2014 Report Share Posted September 30, 2014 After changing it to false, the heli crashes spawn loot, but however, only epoch loot spawns on the map, no more overpoch loot. Can someone help me? You turned off your custom loot tables thats why no overpoch loot spawns..... Link to comment Share on other sites More sharing options...
f3cuk Posted September 30, 2014 Author Report Share Posted September 30, 2014 @Awulle: Probably his -> Link to comment Share on other sites More sharing options...
AWulle Posted October 1, 2014 Report Share Posted October 1, 2014 Edit the loot tables so MilitarySpecial spawns Overwatch loot as well, the loot it spawns is defined in your custom loot table. With loot tables do you mean the CgfBuildingLoot.hpp? This is my ''MilitarySpecial'' class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; lootType[] = { { "assaultrifles", "cfglootweapon", 0.1 }, { "machineguns", "cfglootweapon", 0.04 }, { "pistols", "cfglootweapon", 0.08 }, { "sniperrifles", "cfglootweapon", 0.03 }, { "militaryshotguns", "cfglootweapon", 0.05 }, { "submachinegun", "cfglootweapon", 0.06 }, {"AmmoBoxSmall_556","object",0.01}, {"AmmoBoxSmall_762","object",0.02}, {"Binocular","weapon",0.01}, {"ItemFlashlightRed","military",0.02}, {"ItemKnife","military",0.01}, {"ItemGPS","weapon",0.01}, {"ItemMap","military",0.01}, {"Binocular_Vector","military",0.01}, {"militarybackpacks","militarybackpacks",0.04}, {"","medical",0.08}, {"","generic",0.3}, {"","military",0.01}, {"machinegunammo","machinegunammo",0.05}, {"militaryclothes","militaryclothes",0.05}, {"NVGoggles","weapon",0.01} }; How would i define it for overpoch? i cannot find the ''cfglootweapon" in the other .hpp files You turned off your custom loot tables thats why no overpoch loot spawns..... Yes, i saw earlier in the topic this fixed it for someone, so i tried it but its not solution for me really. @Awulle: Probably his -> Yes, im using the default ones from GTXgaming with should be ok. But i have also tryed the overpoch ones from MGT, wich give's me RPT errors, but i also tryed the ''clean default ones'' that are in that link but then i am still getting the same error i am posting about. Link to comment Share on other sites More sharing options...
ARC_Solo Posted October 10, 2014 Report Share Posted October 10, 2014 _tv=abs(_xv)+abs(_yv)+abs(_zv); if (_tv>2) then {_dr=1/_tv} else {> 14:50:27 Error position: <_zv); if (_tv>2) then {_dr=1/_tv} else {> 14:50:27 Error Undefined variable in expression: _zv 14:50:27 File ca\Data\ParticleEffects\SCRIPTS\destruction\AirDestructionStage2.sqf, line 59 14:50:27 Error in expression < select 2]}; How do i avoid this rpt spam? Bumb, Also having this issue Link to comment Share on other sites More sharing options...
SWAT_BigBear Posted October 20, 2014 Report Share Posted October 20, 2014 Any help/suggestions appreciated, I rent from SS. Latest Epoch/ArmA2. Mods I've installed without issues: bon recruit AI snap pro master logistic trade from vehicle/backpacks The install for this event seems much easier, yet upon joining the server it just times out at the 120 count and I fall back to the player selction window. Pressing "continue" just loops to 120 again. Advice? Link to comment Share on other sites More sharing options...
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