f3cuk Posted August 9, 2014 Author Report Share Posted August 9, 2014 All loot spawns dynamically from your loot table. A config.bin popup suggests an error there. Richie is working on the coords. You might want to give it a go yourself using http://maps.ctc-gaming.com/napf/. Im not on a PC right now otherwise i wouldve done it for you. Link to comment Share on other sites More sharing options...
justchil Posted August 9, 2014 Report Share Posted August 9, 2014 2:23:42 Error in expression <er; if(_show_name) then { deleteMarker _mdot; }; }; diag_log(format["CRASHSPAW> 2:23:42 Error position: <_mdot; }; }; diag_log(format["CRASHSPAW> 2:23:42 Error Undefined variable in expression: _mdot 2:23:42 File z\addons\dayz_server\modules\animated_crash_spawner.sqf, line 277 Double checking to make sure I didn't goof. Noticed it was removed as a private var from the array on the last update. Link to comment Share on other sites More sharing options...
PryMary Posted August 9, 2014 Report Share Posted August 9, 2014 Thank you ever so much for the Origins Tavi co-ords :) you guys are legendary!! Just adding to server now and will let you guys know. Thank you once again :) Pry Link to comment Share on other sites More sharing options...
justchil Posted August 9, 2014 Report Share Posted August 9, 2014 oops nvm Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted August 9, 2014 Report Share Posted August 9, 2014 Next up is Origins Taviana, normal Taviana,Napf, Sauerland and Panthera - That should be them all ? Awesome.. waiting on the Napf version for my server.. Keep up the great work guys :) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 9, 2014 Report Share Posted August 9, 2014 i had a problem one time the dynamic crash happen and i got a box that popped out that said weapons config / bin some thing like that this was b4 your updates to the files today i will test the new updates and can we please get Napf cords =] thanks again Since i use the Epoch Hive Tools I just used the map and clicked on a few areas at the edge of the Napf map and made these locations, which could also be done in the editor: _heliStart = [[176.000,180.000],[20208.0,244.000],[20272.0,14676.0],[20144.0,20116.0],[432.000,20020.0]] call BIS_fnc_selectRandom; f3cuk 1 Link to comment Share on other sites More sharing options...
calamity Posted August 9, 2014 Report Share Posted August 9, 2014 Thankz for the updates. I love seeing the jets flying around. quick question for anyone... Why would we want to use coords and not random ? I do not have any napf coords set and it works great.. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 9, 2014 Report Share Posted August 9, 2014 Thankz for the updates. I love seeing the jets flying around. quick question for anyone... Why would we want to use coords and not random ? I do not have any napf coords set and it works great.. You set the coordinates to make sure these helicopters and airplanes don't suddenly just spawn in the middle of the map. It's more realistic for them to start flying outside of where players are. If the coordinates are random, they may just suddenly appear above a players head. Link to comment Share on other sites More sharing options...
f3cuk Posted August 10, 2014 Author Report Share Posted August 10, 2014 Thanks for those BetterDeadThanZed, added them to the OP. Link to comment Share on other sites More sharing options...
Richie Posted August 10, 2014 Report Share Posted August 10, 2014 NAPF coordinates : _heliStart = [[3458.7625, 2924.917],[11147.994, 1516.9348],[14464.443, 2533.0981],[18155.545, 1416.5674],[16951.584, 5436.3516],[16140.807, 12714.08],[14576.426, 14440.467],[8341.2383, 15756.525],[2070.4771, 8910.4111],[16316.533, 17309.357]] call BIS_fnc_selectRandom; Sauerland coordinates : _heliStart = [[3143.7053, 519.72656],[14047.064, 736.25336],[19551.301, 1638.9634],[22871.928, 3194.9937],[3216.1506, 8066.9844],[15430.821, 7462.8496],[22722.418, 8578.207],[3399.9622, 13945.776],[16220.508, 14363.767],[10220.176, 18679.586]] call BIS_fnc_selectRandom; Panthera coordinates : _heliStart = [[2354.8118, 2898.7732],[6441.2544, 604.39148],[5837.6265, 3852.1699],[3434.9966, 7324.9521],[1250.1727, 8301.4199],[6353.0869, 5563.6592],[3011.1584, 4440.96],[4967.9551, 6376.479],[8340.8125, 4563.1436],[4582.7534, 2080.5737]] call BIS_fnc_selectRandom; f3cuk 1 Link to comment Share on other sites More sharing options...
f3cuk Posted August 10, 2014 Author Report Share Posted August 10, 2014 Thanks Richie. Added them to the OP.@BetterDeadThenZed: Hope you don't mind I replaced yours, these have 10 different coordinates like the others. Thanks for helping out though :) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 10, 2014 Report Share Posted August 10, 2014 Thanks Richie. Added them to the OP. @BetterDeadThenZed: Hope you don't mind I replaced yours, these have 10 different coordinates like the others. Thanks for helping out though :) That's fine. I just didn't see a need for so many spawn points. Link to comment Share on other sites More sharing options...
Richie Posted August 10, 2014 Report Share Posted August 10, 2014 That's fine. I just didn't see a need for so many spawn points. Choice is a good thing :) people can choose what spawns to use, some could use both and have 15 for NAPF Link to comment Share on other sites More sharing options...
Sp4rkY Posted August 12, 2014 Report Share Posted August 12, 2014 Hi Good script, its working for me but i have one single problem with that. When the heli or plane is crashed, no loot spawns. Can anybody help me to fix that ? Rpt:17:34:51 "CRASHSPAWNER: Su-25 just exploded at [4311.85,9840.05,2.51965]!" 17:34:51 "_iClass isNil, exiting loot spawn!" 17:34:51 Error in expression <elect _index1; _itemType = _itemTypes select _index2; [_itemType select 0, _i> 17:34:51 Error position: <select _index2; [_itemType select 0, _i> 17:34:51 Error Zero divisor 17:34:51 File z\addons\dayz_server\modules\animated_crash_spawner.sqf, line 255 Link to comment Share on other sites More sharing options...
f3cuk Posted August 12, 2014 Author Report Share Posted August 12, 2014 Which mod are you running? This errors suggests there is something wrong with the loot tables. Are you possibly running Overpoch? -> Link to comment Share on other sites More sharing options...
Sp4rkY Posted August 12, 2014 Report Share Posted August 12, 2014 Nope, im running Epoch 1.0.5.1 and map is Chernarus. I have custom LootTables. DZE_MissionLootTable is set to "true". Anything else is working fine. Link to comment Share on other sites More sharing options...
f3cuk Posted August 12, 2014 Author Report Share Posted August 12, 2014 If you are using custom loot tables please make sure all the used loot tables in this add-on (MilitrySpecial, Hospital, HeliCrash) are defined and got items in them. If you are unsure, please post your custom tables. Link to comment Share on other sites More sharing options...
Sp4rkY Posted August 12, 2014 Report Share Posted August 12, 2014 Yes, i was checking my loottables and everything is defined correctly. I was calling the creator of this script (Finest). He tolds me I should change _index2 = _weights select _index1; to _pos = _weights select _index1; around line 255 in animated_crash_spawner.sqf Dont can believe that this should working but i try it... What further information do you need to help me ? :( EDIT: Doesnt matter if changing _index2 to _pos, the error is the same. Iam really sure the reason are the 2 lines:_itemType = _itemTypes select _index2; [_itemType select 0, _itemType select 1, _lootPos, 5] call spawn_loot; Link to comment Share on other sites More sharing options...
f3cuk Posted August 12, 2014 Author Report Share Posted August 12, 2014 Nope those lines are just fine. Also changing it to _pos does not make any sense to me. -- I'm confident that the problem is your custom loot table. Please post it here for us to review. Link to comment Share on other sites More sharing options...
Sp4rkY Posted August 13, 2014 Report Share Posted August 13, 2014 Ok, here it is: http://pastebin.com/T4mVE9VK Too long for posting here, thats why im using paste.bin. Link to comment Share on other sites More sharing options...
f3cuk Posted August 13, 2014 Author Report Share Posted August 13, 2014 Yup those are 1042 loot tables. 1051 introduced You can get the new clean ones from Github, or you might want to use the MGT has posted. Link to comment Share on other sites More sharing options...
Sp4rkY Posted August 13, 2014 Report Share Posted August 13, 2014 Ok, this problem will going deep.... Let me explain: I use the 1.0.4.2 tables because i have modified zombie KI´s. With the zombie files of 1.0.5.1 i dont can get my changes running (and there are many changes, started with Walking Dead etc). If i use the 1.0.5.1 loottables the zombie system and the loot spawn system doesnt work. And if i use the 1.0.5.1 zombie system, i dont can get my changes running... The actual state of my files is great, so the server runs with no error and iam happy, can u show me the parts in the table, which are related to the crash spawn problem? Perhaps i can get this running with my chaotic files ;) Link to comment Share on other sites More sharing options...
f3cuk Posted August 13, 2014 Author Report Share Posted August 13, 2014 Try changing _itemTypes = [] + getArray(missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType"); To _itemTypes = [] + getArray(missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "itemType"); -- P.S. Next time you might wanna start of with telling stuff like this lol Link to comment Share on other sites More sharing options...
ReDBaroN Posted August 13, 2014 Report Share Posted August 13, 2014 Hey, this is superb! But like usual I have a request... Is it possible to make these side missions a little tougher by only showing the marker to players equipped with a radio and GPS? Is it also possible to add a line or two to an existing custom debug monitor if the same conditions are satisfied? Link to comment Share on other sites More sharing options...
f3cuk Posted August 13, 2014 Author Report Share Posted August 13, 2014 Hey man, seems simple enough but i don't think it is. Good news is that i'm actually looking into redoing the markers for WAI and when i get that sorted it should be able to make it work with this one. Link to comment Share on other sites More sharing options...
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