Hey Guys,
After hours of testing I have pinpointed to the one script causing the issue, I don't know how to fix it though so can anyone please help me to fix the no-gear-access-in-vehicle bug in custom debug monitor version 2.0 below?
This below is version 1.0. It works. It does not have toggle On/Off option, hence this version was left behind.
waitUntil {alive player}; while {true} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; hintSilent parseText format [" <t size='1.25' font='Bitstream'align='center' color='#D60000'>SERVERNAME</t><br/> <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='1.15 'font='Bitstream' align='right'>%1</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='1.15' font='Bitstream'align='center' color='#298A08'>%2</t><br/> <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Survived %3 Days</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%7</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%8</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='0.95' font='Bitstream' align='right'>%10</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Restart in %11 Minutes</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'>http://WEBSITE</t><br/>", (count playableUnits),dayz_playerName,(dayz_Survived),_kills,_headShots,_killsH,_killsB,round _humanity,r_player_blood,(round diag_fps),(round(180-(serverTime) / 60)) ]; sleep 1; };
This is version 2.0. It is improved and is now user toggleable.
It works (i.e.: displays custom debug monitor on player screen) however it disables gear access in vehicle in Driver/Gunner seats (gear access in back seat works).
dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode == 0xD2) then { if (debugMonitor) then { debugMonitor = false; hintSilent ""; } else {[] spawn fnc_debug;}; }; _handled }; fnc_debug = { debugMonitor = true; while {debugMonitor} do { //////////////////////////////////////////////// _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; hintSilent parseText format [" <t size='1.25' font='Bitstream'align='center' color='#D60000'>SERVERNAME</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='1.15 'font='Bitstream' align='right'>%1</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='1.15' font='Bitstream'align='center' color='#298A08'>%2</t><br/> <t size='0.95' font='Bitstream'align='center' color='#5882FA'>Survived %3 Days</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%7</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%8</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='0.95' font='Bitstream' align='right'>%10</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Restart in %11 Minutes</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'>http://WEBSITE</t><br/> <t size='0.95' font='Bitstream'align='center' color='#D60000'></t><br/> <t size='0.95' font='Bitstream'align='center' color='#FFBF00'>Press INS to toggle</t> ", (count playableUnits), (name player), (dayz_Survived), _kills,_headShots, _killsH, _killsB, round _humanity, r_player_blood, (round diag_fps), (round(180-(serverTime) / 60)) ]; sleep 1; }; }; [] spawn fnc_debug;