Turtle II Posted June 25, 2014 Report Share Posted June 25, 2014 I made a post about this before then correcting myself thinking I was wrong. Turns out I am not. Change skins -> sends you into the gear of your debugged body and clears your own this stuff is very notable when changing skins so just test it out. Link to comment Share on other sites More sharing options...
Guest Posted June 27, 2014 Report Share Posted June 27, 2014 We had someone reporting when switching skin to gunners outfit, the content of his backpack was deleted. rest of the gear stayed Link to comment Share on other sites More sharing options...
cen Posted June 27, 2014 Report Share Posted June 27, 2014 We had someone reporting when switching skin to gunners outfit, the content of his backpack was deleted. rest of the gear stayed Had a few reports of this as well. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 27, 2014 Report Share Posted June 27, 2014 Well, this is fantastic. 1.0.5.2 anyone? Guess it's time to require the removal of a backpack when changing skins again. Link to comment Share on other sites More sharing options...
Deeplînk Posted June 27, 2014 Report Share Posted June 27, 2014 Same here, some guys lost there complete inventory. Link to comment Share on other sites More sharing options...
Rocky2892 Posted June 27, 2014 Report Share Posted June 27, 2014 Same here Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 28, 2014 Report Share Posted June 28, 2014 I reported this on github and they say it's probably a 1.0.5 bug that was probably fixed with 1.0.5.1. Link to comment Share on other sites More sharing options...
cen Posted June 28, 2014 Report Share Posted June 28, 2014 Still happening in 1051 because I never updated to 105 lol insertcoins 1 Link to comment Share on other sites More sharing options...
Turtle II Posted June 29, 2014 Author Report Share Posted June 29, 2014 yeah it still happens in 1051 Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted June 29, 2014 Report Share Posted June 29, 2014 Hello All, Many players on my servers where complaining/informing me of this issue so I have tempfixed it until official fix is released. All you need to do is in your custom compiles.sqf branch a version of player_wearClothes.sqf from 1.0.4.2 and use this. Doing this means players will need to remove Backpacks for the changing of skins but at least players get to keep Backpack/Personal Inventories untouched. Since doing this adjustment this issue has disappeared completely. This adjustment works for me until it is fixed by Epoch Dev Team until official release. I am using @Epoch 1.0.5.1/112555 +@Overwatch 0.2.5. Hope this helps STENCH Link to comment Share on other sites More sharing options...
vbawol Posted June 29, 2014 Report Share Posted June 29, 2014 Just tested on a server that has the latest infistar as well as the official dev server and had no issues changing clothes with 1.0.5.1. Please post any client RPT errors related to this issue here: https://github.com/vbawol/DayZ-Epoch/issues/1361 I did notice that two female skins Skin_SurvivorWsequisha_DZ and Skin_SurvivorWsequishaD_DZ cause issues as they should not exist due to the models not existing. This would only be an issue if they were spawned in with admin tools or custom loot tables as they DO NOT spawn by default. Link to comment Share on other sites More sharing options...
Gwandoya Posted June 29, 2014 Report Share Posted June 29, 2014 I'd like to suggest changing player_monitor.fsm in next release, if skin magazine class doesn't exist, model should be reverted to Survivor2_DZ to prevent spawning invisible players in Survivor1_DZ, if an incorrect skin name is defined in DZE_defaultSkin array. (or the checking of if _model=="Survovor1_DZ" should be after the random skin selection function.) Link to comment Share on other sites More sharing options...
icomrade Posted June 29, 2014 Report Share Posted June 29, 2014 I pushed a fix a little bit ago, so it will be in the next update (whenever that may be). for the time being you may use the player_switchModel.sqf in your mission. https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/compile/player_switchModel.sqf ARcoolJ and Defent 2 Link to comment Share on other sites More sharing options...
cen Posted June 29, 2014 Report Share Posted June 29, 2014 Added the fix and haven't heard any complaints yet :D Link to comment Share on other sites More sharing options...
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