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STENCHOVDETH

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About STENCHOVDETH

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  1. No Problem BL, Do you have a location in mind? Let me know and I'll show you how to do it or I'll knock some up for you. STENCH
  2. Hello Mudzereli, I would like to make a request if I may. That request being that you combine all 3 of the excellent addons that you have made [Deploy Bike/Suicide/Weapon Mod] into one script that works for all.
  3. Nice Work redcloud78! ;)
  4. @Norse, Animals and Mining Yes there are problems with these two,But Repair / Salvage are working fine on my three servers running 1.0.5.1 / 112555 Overpoch. Heli Crashes are about 50/50 with the loot some do have loot and some do not.
  5. I get this on Napf as well Suhrenfeld Array Station Barracks and only there. http://imgur.com/9mFRQ2M http://imgur.com/E5da4lx It's like shadow refraction Also getting this in RPT for over 400 lines: 21:09:00 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  6. Hey Tricks, take a look in your AH Config @ line 24 approx. _VON = true; For not to kick players in side-chat set to. _VON = false; hope this helps :) STENCH
  7. Hello All, I've had this working on all my servers for about a week now and the players just go nuts for it. Also I would like to say a massive Thank You! to raymix and everyone that helped on this project. Like Floss said it really does blow the old snapping out of the water. Great Job as always raymix Edit: Thank You raymix also for You Tube tutorials on how the actual code works for this addon. STENCH
  8. Hello CommanderWolf, This is just one for me but can be replicated into many. loadout.sqf //________________________________start_loadout_______________________________ private ["_isSet","_puid"]; // Get player uid. if (!isDedicated) then { waitUntil {(getPlayerUID player) != ""}; _puid = getPlayerUID player; //diag_log ("Player UID retrieved."); } else { // not player so set to empty. _puid = ""; }; _isSet = false; // Stench if ((_puid == "666666666")) then { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemAntibiotic","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","FoodSteakCooked","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","Skin_Soldier_TL_PMC_DZ"]; DefaultWeapons = ["glock17_EP1","vil_M110sd","Binocular_Vector","NVGoggles","ItemMap","ItemMatchbox","Itemtoolbox","ItemCompass","ItemGPS","ItemWatch","ItemKnife","ItemCrowbar","Itemetool","ItemHatchet"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; DefaultBackpackWeapon = "RH_m1stacog"; DefaultBackpackMagazines = ["ItemSodaPepsi","FoodCanPasta"]; _isSet = true; }; if (!(_isSet)) then { DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemWaterbottleBoiled","FoodSteakCooked"]; DefaultWeapons = ["glock17_EP1","ItemWatch","ItemCompass","ItemMap","Itemtoolbox"]; DefaultBackpack = "DZ_TerminalPack_EP1"; DefaultBackpackWeapon = ""; }; //_______________________________finish _loadout____________________________ This method does three things: 1. Sets the loadout for selected player. 2. Sets the default loadout for any other players. 3. Sets gender selection as a requirement. Call it from your mission/init.sqf in this fashion: //Load in compiled functions call compile preprocessFileLineNumbers "file_path\loadout.sqf"; Hope this helps. STENCH
  9. This is what I had in my overwrites/click_actions/init.sqf: // this baby only runs client side if(isServer) exitWith {}; diag_log text "CLICK ACTIONS: loading..."; // our fancy array of registered actions DZE_CLICK_ACTIONS = []; // overwrite the selectslot function with our hooked version player_selectSlot = compile preprocessFileLineNumbers "overwrites\click_actions\ui_selectSlot.sqf"; if(!isDedicated) then { // elitist array adding method DZE_CLICK_ACTIONS set [count DZE_CLICK_ACTIONS,["30m_plot_kit","Click Me","hint ""I'm a plot!"";"]]; // also acceptable DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["30m_plot_kit","Click Me too!","hint ""I'm a plot also!"";"]]; // should work for scripts etc as well of course DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["glock17_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["M9","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["M9SD","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Makarov","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["revolver_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["UZI_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Sa61_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Colt1911","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["UZI_SD_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["revolver_gold_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["MakarovSD","Commit Suicide","execVM 'custom\suicide.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["ItemMachete","Harvest Hemp","execVM 'custom\hemp.sqf';"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","View Distance:","systemChat('Change View Distance Locally. Click on one of the distance options');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","400 Meters","setViewDistance 400; systemChat('ViewDistance: 400'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","600 Meters","setViewDistance 600; systemChat('ViewDistance: 600'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","800 Meters","setViewDistance 800; systemChat('ViewDistance: 800'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1250 Meters","setViewDistance 1250; systemChat('ViewDistance: 1250'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1750 Meters","setViewDistance 1750; systemChat('ViewDistance: 1750'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","3000 Meters","setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","4000 Meters","setViewDistance 4000; systemChat('ViewDistance: 4000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","5000 Meters","setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","View Distance:","systemChat('Change View Distance Locally. Click on one of the distance options');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","400 Meters","setViewDistance 400; systemChat('ViewDistance: 400'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","600 Meters","setViewDistance 600; systemChat('ViewDistance: 600'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","800 Meters","setViewDistance 800; systemChat('ViewDistance: 800'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1250 Meters","setViewDistance 1250; systemChat('ViewDistance: 1250'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1750 Meters","setViewDistance 1750; systemChat('ViewDistance: 1750'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","3000 Meters","setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","4000 Meters","setViewDistance 4000; systemChat('ViewDistance: 4000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","5000 Meters","setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');"]]; }; And it worked perfectly
  10. Hello, I have your bike/suicide script working well :) Just wondering how would I link the Rangefinder/Binocular set view distance addon, and a couple of additional scripts like Harvest Hemp? I was using this and had everything running smooth: if(!isDedicated) then { // elitist array adding method DZE_CLICK_ACTIONS set [count DZE_CLICK_ACTIONS,["30m_plot_kit","Click Me","hint ""I'm a plot!"";"]]; // also acceptable DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["30m_plot_kit","Click Me too!","hint ""I'm a plot also!"";"]]; // should work for scripts etc as well of course DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["ItemBloodbag","Self Bloodbag lol","execVM 'path\to\my\script.sqf';"]]; }; I guess I'm just wondering where best to place this block of code to add my other RC options to it. Thank you for your time and effort :) STENCH
  11. Hello All, Many players on my servers where complaining/informing me of this issue so I have tempfixed it until official fix is released. All you need to do is in your custom compiles.sqf branch a version of player_wearClothes.sqf from 1.0.4.2 and use this. Doing this means players will need to remove Backpacks for the changing of skins but at least players get to keep Backpack/Personal Inventories untouched. Since doing this adjustment this issue has disappeared completely. This adjustment works for me until it is fixed by Epoch Dev Team until official release. I am using @Epoch 1.0.5.1/112555 [email protected] 0.2.5. Hope this helps STENCH
  12. All Hail Raymix! God of Thunder! :D Just a fantastic effort!! You Sir Have my Beans!
  13. Hello All, Many players on my servers where complaining/informing me of this issue so I have tempfixed it until official fix is released. All you need to do is in your custom compiles.sqf branch a version of player_wearClothes.sqf from 1.0.4.2 and use this. Doing this means players will need to remove Backpacks for the changing of skins but at least players get to keep Backpack/Personal Inventories untouched. Since doing this adjustment this issue has disappeared completely. This adjustment works for me until it is fixed by Epoch Dev Team until official release. I am using @Epoch 1.0.5.1/112555 [email protected] 0.2.5. Hope this helps STENCH
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