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blackwiddow

[RELEASE] Ixxo's Chernarus Enhancements - Zelenogorsk & 3 Army Bases

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Hi guys, this is a multi-release from me.

This is my enhanced version of Zelenogorsk together with 3 military type compounds/bases that I created.
Zelenogorsk now has a town center with a fire station, hospital, school and police station. I also added some apartments near the church and some trees and stone walls for cover along the dirt road as it felt very open.

The military bases are situated at Bor, Dichina Hill (similar to DayZ Standalone) and at Novy Lug. Each military base is surrounded by a wall/fence and loot-wise has a military house, 2 or 3 barracks, a guardhouse and some tents here and there.
I always found they were great for placing 2-4 AI at them for players to go to for a little challenge.

Here are some coords for a map marker and 2 AI coordinates for each area:
Bor Map Marker - 2882.0723, 4492.1831, 0
Bor AI 1 - 2888.9021, 4475.9678, 3.0517578e-005
Bor AI 2 - 2880.7908, 4490.1411, -3.0517578e-005
----
Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005
Dichina AI 1 - 4454.1675, 8281.6689, -6.1035156e-005
Dichina AI 2 - 4500.3486, 8299.2656, -3.0517578e-005
----
Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005
Novy AI 1 - 9331.9229, 11506.843, 0.00021362305
Novy AI 2 - 9283.7344, 11499.81, -0.00010681152

Enjoy!

Screenshots of the areas
Zelenogorsk - http://imgur.com/a/58wMJ
Military Bases - http://imgur.com/a/UnCVT

Links to the .sqf files
Zelenogorsk - https://github.com/IanHardy/ChernarusBuildings/blob/master/zeleno.sqf
Bor Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basebor.sqf
Dichina Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basedichina.sqf
Novy Lug Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basenovy.sqf
 

----------------------------------------------------------------------------
More areas from my 'Chernarus Enhancements' series:
 
Balota -
Kamenka -
NEAF + Krasnostav -
NWAF -
Vybor -

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Another great release from you blackwiddow.  :)

Just the right balance achieved again with this edit. Just Brilliant!

 

Correct me if I'm wrong but your provided Map Markers for the 3 Army Bases are out of order.

 

Current:

Bor Map Marker - 2882.0723, 4492.1831, 0

Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005

Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005

 

Should be:

Bor Map Marker - 2882.0723, 0, 4492.1831

Dichina Map Marker - 4482.2632,  3.0517578e-005, 8297.4492

Novy Map Marker - 9339.9453, 7.6293945e-005, 11508.91

 

STENCH

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Ah thanks so much STENCH, I appreciate that!

 

Yes this is correct if you are placing them inside your mission.sqm the last two numbers need to be swapped. I placed them inside a .sqf I called via my init.sqf so this wasn't necessary. Overlooked that method, my bad.

 

Thanks! Well done in spotting that.

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This looks really well made. Like its already part of the original Chernarus experience :)

 

 

Question about the added hospital, do i need to break the glass on that one?

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Sent you a PM blackwiddow but for those looking at these files they are really nice and well done.  They are very balanced and blend to the server perfectly.  You will not regret using these and on night time servers the airfields look awesome.  Look forward to more content from you and if you need a test server hit me up.

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Im new to it. I have a hard time finding the cords to put in.  I enter the cords Ixxo says, but then its in the wrong place. is is hard for me to change cause i have no idea what to change in it.

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It was mentioned about 5 posts up.

Quote

Ah thanks so much STENCH, I appreciate that!

 

Yes this is correct if you are placing them inside your mission.sqm the last two numbers need to be swapped. I placed them inside a .sqf I called via my init.sqf so this wasn't necessary. Overlooked that method, my bad.

 

Thanks! Well done in spotting that.

 

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