raymix Posted June 24, 2014 Author Report Share Posted June 24, 2014 Quick update: Snap building fully working. Need to rule out few bugs and sort out new snap point positions for hpp file, then video will follow. Soon after that the code in form of a release hopefully. Basically what you see in screenshots is a visual guide to snap points, they are only visible locally, so other players around you will not see these points, this is intended. This method of snap building will allow you guys to snap seamlessly virtually any vehicle/object/house in the game in any combination you can imagine, there are no limits. The objects can be rotated 45 degrees while snapped or dropped, attached and detached from player at will allowing for total freedom when building your bases. You will be able to choose your own snap/pivot points on object you are holding for total control or just go with automatic detection. Automatic detection is still WIP tho. Enjoy! https://www.dropbox.com/s/bl96e9r8hdcjn6e/shot_140624_041157.png https://www.dropbox.com/s/exlq5xnaicyn34m/shot_140624_041448.png https://www.dropbox.com/s/c430ljxnmpfrh38/shot_140624_041614.png bFe 1 Link to comment Share on other sites More sharing options...
raymix Posted June 25, 2014 Author Report Share Posted June 25, 2014 Some development process video while chilling out on Sequisha's stream. :ph34r: bFe 1 Link to comment Share on other sites More sharing options...
Mystic Joker Posted June 29, 2014 Report Share Posted June 29, 2014 raymix waiting for the snap building my players really want it so right now im not using your player build until then but thanks for the update looks good so far Link to comment Share on other sites More sharing options...
Kimzer Posted June 29, 2014 Report Share Posted June 29, 2014 How will theese items be added to the servers? Would it be missionfile stuff? Link to comment Share on other sites More sharing options...
raymix Posted June 29, 2014 Author Report Share Posted June 29, 2014 raymix waiting for the snap building my players really want it so right now im not using your player build until then but thanks for the update looks good so far Hey, that's nice to hear. I had to partly halt dev for 2 days because of all update and beta crazyness... Gamespy shutting down tomorrow (again), so that might halt it for another day. Either way, I've redesigned include files yesterday to be more user friendly, manual snap points worked fine, still need to make auto snap point finding. Tried it out on my own server, some people were struggling to understand it, but some got quite addicted, so it needs to be more simplified. How will theese items be added to the servers? Would it be missionfile stuff? No, it'll be toggleable contribution to official release. Admins can turn it off if don't want the extension. Although this is just custom stuff, the actual idea behind this mod hasn't reached it's shape yet, idea was to replace emerald interior designer. Textures of models needs to be recolored to fit original epoch building textures, so yeah, still much to do. Link to comment Share on other sites More sharing options...
Mystic Joker Posted June 29, 2014 Report Share Posted June 29, 2014 Hey, that's nice to hear. I had to partly halt dev for 2 days because of all update and beta crazyness... Gamespy shutting down tomorrow (again), so that might halt it for another day. Either way, I've redesigned include files yesterday to be more user friendly, manual snap points worked fine, still need to make auto snap point finding. Tried it out on my own server, some people were struggling to understand it, but some got quite addicted, so it needs to be more simplified. i see what you mean about the beta crazyness BE not going to work unless upgraded sucks Link to comment Share on other sites More sharing options...
raymix Posted July 1, 2014 Author Report Share Posted July 1, 2014 New update, refer to OP post, code included. Hope you enjoy it! Time to hit the sack for me... Link to comment Share on other sites More sharing options...
Mystic Joker Posted July 1, 2014 Report Share Posted July 1, 2014 works great thanks raymix Link to comment Share on other sites More sharing options...
raymix Posted July 2, 2014 Author Report Share Posted July 2, 2014 (edited) works great thanks raymix Thanks for testing this, check out github for updated files. action bug (where multiple actions would spawn) is fixed, also added little tutorial dialog for first time users, only shows up once per player login. To disable add this somewhere to your init.sqf snapHint = false; I'll be fixing and updating snap points later on today, still metal floor and ramp missing. But other than that, think it's pretty safe to use on live servers now. edit: snap points also done. Enjoy. Edited July 2, 2014 by raymix Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted July 2, 2014 Report Share Posted July 2, 2014 All Hail Raymix! God of Thunder! :D Just a fantastic effort!! You Sir Have my Beans! Link to comment Share on other sites More sharing options...
raymix Posted July 4, 2014 Author Report Share Posted July 4, 2014 lol, cheers buddy! Update on github - snapping now works on water, too. Link to comment Share on other sites More sharing options...
Mystic Joker Posted July 4, 2014 Report Share Posted July 4, 2014 cant wait till full release just used on test server amazing dude Link to comment Share on other sites More sharing options...
raymix Posted July 4, 2014 Author Report Share Posted July 4, 2014 Just finished tons of updates, fixes and optimizations, think I am ready for full release tomorrow. Gonna make a new thread for this, then go back to actual DZEI development that has been halted for too long due to requirement for custom snap building. Will feck around with that tutorial message tomorrow, thinking of using dialog from BIS_fnc_dynamicText, don't like that you have to click "continue" part, but I'd love to add some colors and formatting (very limited choices here)... so hopefully that works out. Link to comment Share on other sites More sharing options...
Creep Posted July 5, 2014 Report Share Posted July 5, 2014 I have a little suggestion for moddels What about woodlogs/woodpillars, to create fort walls looking like the ones in origins, this would be epic dude! raymix 1 Link to comment Share on other sites More sharing options...
Tricks Posted July 7, 2014 Report Share Posted July 7, 2014 Can't wait for a working version of Epoch Interiors! Link to comment Share on other sites More sharing options...
raymix Posted July 8, 2014 Author Report Share Posted July 8, 2014 tiny update just to keep this thread "alive". New snap system in action on DZEI objects. However it's just a test, models needs some work done on them, pivots changed and needs retexturing to fit original color of DZE. pics: Link to comment Share on other sites More sharing options...
raymix Posted July 12, 2014 Author Report Share Posted July 12, 2014 Started on adding more stuff, creating new classes while reusing CA models. Grabbed helipad and made a new hidden selection called "camo". There will be 4 helipads - 3 you can see and 4th not included in loot tables. I will be designing spray can probably tomorrow for these. All of these textures can be changed later trough mission file. 4th helipad is specifically designed for servers to add their own logos or anything else.... First 3 are hero, bandit and neutral (warning). These spray cans will be rare loot. Pic: Tricks and Creep 2 Link to comment Share on other sites More sharing options...
Kimzer Posted July 12, 2014 Report Share Posted July 12, 2014 Damn. Looks cool! :D Link to comment Share on other sites More sharing options...
Tricks Posted July 13, 2014 Report Share Posted July 13, 2014 Can't wait for this one! Link to comment Share on other sites More sharing options...
raymix Posted July 21, 2014 Author Report Share Posted July 21, 2014 Been busy lately learning hard surface modeling in zbrush, but decided to let it all settle down as the learning curve is quite steep, so decided to do some small update I've had in my mind for quite a while... so here it is: Picture worth thousand words they say? :ph34r: (that chair upside down is lootable object aka weapon holder). Creep 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 10, 2014 Report Share Posted August 10, 2014 So, how do you get the items to build? Are they purchased? Spawned in? I haven't downloaded the files and looked them over, so please forgive me if it's explained in there. I'm just curious about this. I have your snap building pro installed. If I used this, would I still need that installed? Link to comment Share on other sites More sharing options...
raymix Posted August 10, 2014 Author Report Share Posted August 10, 2014 Hey BDTZ, no this is all about config files mostly, which requires client PBO. I am not yet sure how they will be obtained tho as it's not entirely up to me. What do you think would be more epoch lore-ish thing to do? I've asked in Axle's thread about how A3E interior items are obtained, would like to keep it same for Dayz Epoch, too. The work on this is super easy, just that it's quite repetitive and prone to lots of errors. Currently size of mod is already almost 200MB, but will be reduced, since I will be removing roofs (because of Vector mods that will be part of DZE). Still ton of models to find and add as well as retexture them. In short - this is not a mission file mod, this is actual client side config. There are still stuff that needs to be thought out to make sense and few questions answered from devs, but no rush... still lots of work to do, so yeah Link to comment Share on other sites More sharing options...
f3cuk Posted August 11, 2014 Report Share Posted August 11, 2014 Sounds cool. I'm not really into all the customized signs and stuff but really like the idea of being able to deconstruct/take some (chair, sofa, closet, etc.) of the stuff you find in cities and take them with you to place them in your own. Think this might add a new dimension to the game where playes still need to loot even while in endgame. Link to comment Share on other sites More sharing options...
raymix Posted August 11, 2014 Author Report Share Posted August 11, 2014 Sounds cool. I'm not really into all the customized signs and stuff but really like the idea of being able to deconstruct/take some (chair, sofa, closet, etc.) of the stuff you find in cities and take them with you to place them in your own. Think this might add a new dimension to the game where playes still need to loot even while in endgame. There's dilemma with that one. Most (if not all) interior objects are just proxies for buildings added trough Oxygen, they are actual part of the building. I don't think they can even be removed. The initial idea was just to add them as custom loot piles, but currently loot piles for objects are rotated on their side when dropped making objects look funky. Maybe some kind of dynamic spawns could work instead. Link to comment Share on other sites More sharing options...
Creep Posted August 12, 2014 Report Share Posted August 12, 2014 It would be very cool if you could include models or at least placeholders for weapon-attachments, since we got the mod for it now, and it would be really nice to be able to loot those :) Link to comment Share on other sites More sharing options...
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