Buck0
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Posts posted by Buck0
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Your calling it in the wrong spot, read the thread and try again, its written very clear there
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How anyone could mess up the install of this is beyond me
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Did anything come from this? Would be nice to make my current zed cleanup more efficient
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Is there anyway to shorten the above, rather than going through and doing it manually?
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i will test it tomorrow, ill let u know
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edit ::
seems it doesn't work with
bldObj = objNull;if (true) then{_bldObj = createVehicle ["MAP_t_picea1s", [2323.9529, 9643.5928, 0.00012207031], [], 0, "CAN_COLLIDE"];_bldObj = _bldObj;_bldObj setPos [2323.9529, 9643.5928, 0.00012207031];:( -
Not debating as im aware how it works, i just remember everyone very recently jumping down damis throat about it, just found it interesting is all
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Lol wow, you sell vehicles on your server.. i thought dami was the only one in aus to do that
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Lol, you have more errors than things correct on that server, start fresh and start again
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Dem sneaky pbo theif's
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I was not aware ess did anything with last inventory?
That looks more like something from that blown up vehicle drop loot script
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Either way, its fantastic that people cant read install instructions
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adding a sleep, caused this not to work at all for me, remove the sleep, works perfect
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check your server side files, you have missed install there
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if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; _object setVehicleAmmo 0; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; };
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where abouts did u guys add _vehicle setVehicleAmmo 0; to remove all ammo on vehicles on restart
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Did anyone have a chance to look into mgms last post? Caching vehicles would be very usful id imagine
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DZE_safeVehicle
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do it for pp4l lots of others will find a use for it
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I will throw it up on my dev server tonight, at work currently and cannot
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Its infistar related
Disable his experimental fix for ai and your problem will dissappear
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[Release] Casca Vehicles Convoy for any Map
in A2: Epoch Mods (1.0.5.1)
Posted
yeah when loot config comes, ill def be using this