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Buck0

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Posts posted by Buck0

  1. Gold - read throughthe 46 odd pages theres a fix in there for your issue

    Vehicles - make sure all player spawned vehicles are added to safe vehicle list in your variables.

    Adjust your max vehicle limit then run a db query to delete vehicles with no id and the server will respawn up to your revised ammount

    If you require additional help pm me

  2. seeing as im in a good mood today, this is what you need to adjust
     
    /*  _timedif for _AHL     */ _TDI =    130; /*   45 - 300   */ /* only used if "_AHL = true;" -> takes longer to detect if the AH is loaded on a player or not. */
  3. Title says all, looking at opening a US server and seeing as its not my native timezone i need people to monitor it during US peak hours and ill be doing the off hours aswell as all scripting for the server.

    If this is something that interests you and something you are looking to do on a permanent basis please drop me a PM.

    To those who wish to apply to spawn in items and fuck around, you need not waste your time as this is not for you.

    Look forward to hearing from you.

    Regards,

    Buck0

  4. hey zupa, great mod, but theres a few things i was concerned about ...

     

    i installed this without plot for life and when i build a plotpole it does not come with the builders uid and name pre entered in it, so i modified player_build and added this:

    if(_tmpbuilt isKindOf "Plastic_Pole_EP1_DZ") then {
    	_tmpbuilt setVariable ["plotfriends",[[(getPlayerUID player),(name player)]],true];
    	PVDZE_veh_Update = [_tmpbuilt,"gear"];
    	publicVariableServer "PVDZE_veh_Update";
    };
    

    right below this:

    if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
    	_tmpbuilt spawn player_fireMonitor;
    } else {
    	PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
    	publicVariableServer "PVDZE_obj_Publish";
    

    and this seems to work fine ...

     

    also in the edits for fn_selfactions.sqf you have an undefined variable in _playerUID, my guess is you forgot to add this somewhere?:

    _playerUID = getPlayerUID player;
    

    i added it right below this line myself so it wont have to check player uid each time it calls fn_selfactions, but only when conditions are met:

    if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
    

    other than that, i think its really cool mod, thanks for sharing this.

     

    edit:

    oh and i forgot to mention, you could make it way easier for users by adding an sql string to run on the database and fetch all pre mod poles and add owners (names and uid's) to inventory field ("plotfriends") on all pre mod poles, just saying its possible.

     

    god im blind

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