Buck0
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Posts posted by Buck0
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Id like to see the following;
Ability to buy weapons/items to player back and backpack
Ability to buy weapons/items to vehicle.
Other than that your above filter is all id really like to see.
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For 3.0 your using the wrong currency variableNo one's using SZC 3.0 (Single coin system) with the 2.2.0 final? Where one of the 3.3.0 beta posts earlier in this thread someone said to add these two lines:
_cash = round(random 5) * 100;
_unit setVariable["headShots",_cash,true];
in both Spawn_group.sqf and Spawn_static.sqf below :
_unit enableAI "TARGET";
_unit enableAI "AUTOTARGET";
_unit enableAI "MOVE";
_unit enableAI "ANIM";
_unit enableAI "FSM";
_unit setCombatMode ai_combatmode;
_unit setBehaviour ai_behaviour;
But there is no _unit setBehaviour ai_behaviour; in the latest release. And just putting them below _unit enableAI "FSM"; has no effect whatsoever - not even errors.
The ones your trying to use are for souls version
It also needs to go right after the script cleans the ai of all gear, put it just after that
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player_upgrade.sqf
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anyone else using this and notice humanity doubling?
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Im going to assume you know to ; at the end if not here's the answer to your next question
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From memory the part you need is Baselist =
Or
BaseListOld =
Not at computer so i cant check
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["TK_GUE_WarfareBVehicleServicePoint_EP1"]
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Edit your service point to match the classname of the item you want to be your repair/refuel point
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Ofcourse you can, if you copy the info in the rpt, then add it to baselist in your ah you can import it as many times as you like
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whats with all the gravedigging
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Lol where did i state it was you?
Seems to be a touchy subject tho....
Simple fact is there was only one server that had this and now it's starting to pop up more and more...
Its not a huge deal, server owners know anything that is in the mission file is open to vultures.
All i said was its not hard to ask, but what difference does it really make anyway? The people who go to someones pbo to get something are going to take it no matter the answer, i just dislike the whole fact of sharing something thats not yours and doing it in the fashion of "ill send a pm"
Everyone looks at other servers files i have no doubt, hell ive done it. Its the fact of sharing and releasing something thats not yours
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They wont post it here, as martin said they have gone through someones pbo, likely someone from these forums and jacked it.
How hard is it to approach a server owner and ask before being a dick
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Pm me if you are after assistance
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Also you should be on 9/6 release
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Edit: im very tired disregard the first part
The third is a hack menu.
Make sure you have the most upto date supplied filters or contact chris and let him know filters need an update
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Check your db then, however your adding damage to buildables will be your issue
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So your installing it wrong
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So it works fine with default plotpole files but when you change them and add vectors it breaks?
The problem isnt this script, its your installation of the next script
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You can pm me, i have zero interest in becoming an admin on your server however
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Theres people who can and will do it for you
20$ however will not cover it
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i got this solved, by making the veins and crates indestructable and able to remove them in the not damaged state.
Arma has some prblems with wrecks, for some reason
care to share? :P
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Redbeard, did you come up with a way of globally removing the vein after its been salvaged by one person?
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Holy fucking gravedig
[Release] 2.1 Plot Management - UPDATED Object Counter
in A2: Epoch Mods (1.0.5.1)
Posted
His fix doesnt auto add owner to pole, but it doesn't allow owner once added to be removed