Buck0
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Posts posted by Buck0
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anyone know what walls he used for the compound? cant find them anywhere :(
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that sarge ai fix worked, tyvm axe!
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will add and try out,
can you also tell me if you know, what might be causing players hourglass when empty not to let them back up? just sits with an empty hourglass
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so i can use the sarge ai fix even if im not using sarge ai?
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My players have noticed that there is no event markers if they dc?
is there anyway to add something like this into this?
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Hey,
i have recently added the deployable bike>gyro on my server however when players go to use their new created vehicles they are instantly killed...
ive looked around and i believe its due to the server_cleanup.fsm
i think this is the code that is responsible however i am unsure of what i need to change to make this problem stop
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n" {" \n" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n" (vehicle _x) setDamage 1;" \n" _x setDamage 1;" \n" };" \n" } forEach allUnits;"/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="general_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};if anyone could help me out that would be greatEDIT:: i forgot to mention im not running sarge or dazithanks
Problem Getting Crates to spawn in.....
in Scripting
Posted
so ive set up an ai base, putting several chest in full of rewards for players
however ive hit a wall and cant get them to spawn in..... any ideas what im doing wrong??