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Buck0

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Posts posted by Buck0

  1. not sure why.... 

     

    heres my scheduler.xml

     

    any thoughts?

    <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
    <?xml-stylesheet href="acs.xsl" type="text/xsl" ?>
    
    
    <Scheduler>
    	
    	
    	<job id="0">
    		<time>23:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="1">
    		<time>23:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="2">
    		<time>01:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="3">
    		<time>01:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    
    	<job id="4">
    		<time>03:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="5">
    		<time>03:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    
    	<job id="6">
    		<time>05:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="7">
    		<time>05:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    
    	<job id="8">
    		<time>07:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="9">
    		<time>07:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="10">
    		<time>09:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="11">
    		<time>09:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    
    	<job id="12">
    		<time>11:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="13">
    		<time>11:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    
    	<job id="14">
    		<time>13:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="15">
    		<time>13:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    
    	<job id="16">
    		<time>15:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="17">
    		<time>15:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 2 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="18">
    		<time>17:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="19">
    		<time>17:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="20">
    		<time>19:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="21">
    		<time>19:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    
    	<job id="22">
    		<time>21:30:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 30 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="23">
    		<time>21:55:00</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Server Restart in 5 minutes </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    
    
    
    
    
    
    	<!-- EXAMPLE: Looping message, will release every 20 minutes -->
    	<job id="24">
    		<time>001000</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 For Information </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	<job id="25">
    		<time>000500</time>
    		<delay>000000</delay>
    		<day>1,2,3,4,5,6,7</day>
    		<loop>1</loop> 
    		<cmd>say -1 Press INSERT for Debug monitor; </cmd>	
    		<cmdtype>0</cmdtype>
    	</job>
    	
    	
    	
    	
    	
    </Scheduler>
    
    
  2. have changed the kill hacker line in the fsm to;

    if(vehicle x != _x && !(vehicle _x in PVDZEserverObjectMonitor) && (isPlayer x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZEsafeVehicle)) then {" \n

    it solved the issue, but now my rpt is getting spammed with;

    if(vehicle x != _x && !(vehicle _x in PVDZEserverOb>
    23:10:57   Error position: <x != _x && !(vehicle _x in PVDZEserverOb>
    23:10:57   Error Undefined variable in expression: x
    23:10:57 Error in expression <
    {
    if(vehicle x != _x && !(vehicle _x in PVDZEserverOb>
    23:10:57   Error position: <x != _x && !(vehicle _x in PVDZEserverOb>
    23:10:57   Error Undefined variable in expression: x
    23:10:57 Error in expression <
    {
    if(vehicle x != _x && !(vehicle _x in PVDZEserverOb>
    23:10:57   Error position: <x != _x && !(vehicle _x in PVDZEserverOb>
    23:10:57   Error Undefined variable in expression: x
    23:10:57 Error in expression <
    {
  3. // AI crate Spawn
    [] execVM "custom\crates.sqf";
    
    // Mission System Markers
    [] execVM "debug\addmarkers.sqf";
    [] execVM "debug\addmarkers75.sqf";
    
    
    // MAP MODS
    [] execVM "maps\LargeCastle.sqf";
    [] execVM "maps\NovyLugBase.sqf";
    [] execVM "maps\Balota.sqf";
    [] execVM "maps\aicamp.sqf";
    [] execVM "maps\nwaf.sqf";
    [] execVM "maps\stary.sqf";
    [] execVM "maps\klen.sqf";
    
    
    

    down the bottom of it init.sqf, is there a more optimal way of doing this?

  4. The missing sqf files are related to the antihack, ive checked on ah forums and they assure me thats completely normal.

    As far as I can tell the sqf ive used "custom\crates.sqf" is being called and ran.

    Could it be the fact that when I placed the items in the map editor the items had the "map_xxxx" in front of it that I removed?

  5. this is from my rpt, server log shows nothing sadly

    =====================================================================
    == C:\Users\Owner\Desktop\Dayz Server\Expansion\beta\arma2oaserver.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2013/07/06 17:15:51
    Current time:  2014/01/19 22:08:31
    
    Version 1.62.103718
    Item STR_ACTIONS_BUILD listed twice
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Obsolete class Animations defined in bin\config.bin/RscCompass/
    Obsolete class Animations defined in bin\config.bin/RscWatch/
    22:09:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    22:09:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    22:09:08 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    22:09:08 "MPframework inited"
    22:09:09 Warning Message: Script low_admins.sqf not found
    22:09:09 Warning Message: Script normal_admins.sqf not found
    22:09:09 Warning Message: Script super_admins.sqf not found
    22:09:09 Warning Message: Script blacklist.sqf not found
    22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..."
    22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!"
    22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu"
    22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers"
    22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - FULLY LOADED"
    22:09:21 Warning Message: Script Antihack\SurvivalAntihack.sqf not found
    22:09:21 Warning Message: Script @dayzah_9\Ah.sqf not found
    22:09:21 Error in expression <0,0], [], 0, "FORM"];
    _do = (MarkerText "rspawn_east");
    _unit setVehicleInit _do>
    22:09:21   Error position: <"rspawn_east");
    _unit setVehicleInit _do>
    22:09:21   Error Missing )
    22:09:21 File z\addons\dayz_server\init\AH.sqf, line 5253
    22:09:21 Error in expression <0,0], [], 0, "FORM"];
    _do = (MarkerText "rspawn_east");
    _unit setVehicleInit _do>
    22:09:21   Error position: <"rspawn_east");
    _unit setVehicleInit _do>
    22:09:21   Error Missing )
    22:09:21 File z\addons\dayz_server\init\AH.sqf, line 5253
    22:09:21 Warning Message: Script low_admins.sqf not found
    22:09:21 Warning Message: Script normal_admins.sqf not found
    22:09:21 Warning Message: Script super_admins.sqf not found
    22:09:21 Warning Message: Script blacklist.sqf not found
    22:09:21 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..."
    22:09:21 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!"
    22:09:21 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu"
    22:09:21 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers"
    22:09:22 Warning Message: Script Antihack\SurvivalAntihack.sqf not found
    22:09:22 Warning Message: Script @dayzah_9\Ah.sqf not found
    22:09:22 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    22:09:22 Warnings in z\addons\dayz_communityassets\models\watch.p3d:shadow(1000)
    22:09:23 "Res3tting B!S effects..."
    22:09:23 Cannot create non-ai vehicle TrapBearTrapFlare,
    22:09:23 Cannot create non-ai vehicle TrapBearTrapSmoke,
    22:09:23 Cannot create non-ai vehicle TrapTripwireGrenade,
    22:09:23 Cannot create non-ai vehicle TrapTripwireSmoke,
    22:09:23 Cannot create non-ai vehicle TrapBearTrapFlare,
    22:09:23 Cannot create non-ai vehicle TrapBearTrapSmoke,
    22:09:23 Cannot create non-ai vehicle TrapTripwireSmoke,
    22:09:23 Cannot create non-ai vehicle TrapTripwireSmoke,
    22:09:23 Cannot create non-ai vehicle TrapTripwireGrenade,
    22:09:23 Cannot create non-ai vehicle TrapTripwireGrenade,
    22:09:23 Cannot create non-ai vehicle Sign_DangerMines_ACR,
    22:09:23 Cannot create non-ai vehicle Sign_DangerMines_ACR,
    22:09:23 Cannot create non-ai vehicle TrapBearTrapSmoke,
    22:09:23 "HIVE: Starting"
    22:09:23 "HIVE: trying to get objects"
    22:09:23 "HIVE: found 12 objects"
    22:09:23 "HIVE: Commence Object Streaming..."
    22:09:23 "HIVE: got 12 objects"
    22:09:23 "HIVE: Spawning # of Vehicles: -2"
    22:09:23 "HIVE: Spawning # of Debris: 0"
    22:09:23 "HIVE: Spawning # of Ammo Boxes: 3"
    22:09:23 "HIVE: Spawning # of Veins: 50"
    22:09:23 "Total Number of spawn locations 5"
    22:09:24 File z\addons\dayz_server\system\server_cleanup.fsm, line 151: '/FSM/States/general_cleanup.init': Missing ';' at the end of line
    22:09:24 Error context (count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n
    22:09:24 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 151: '/FSM/States/general_cleanup.if': '(' encountered instead of '='
    22:09:24 Warning Message: Config : some input after EndOfFile.
    22:09:24 "DEBUG VEIN: on road [12694.6,12634.1]"
    22:09:24 "EPOCH EVENTS INIT"
    22:09:24 "WAI: AI Config File Loaded"
    22:09:24 "WAI: AI Monitor Started"
    22:09:24 "WAI: Spawned a group of 4 Bandits at [8828.09,12517.4,0.002]"
    22:09:24 "WAI: Spawned a group of 4 Bandits at [8885.37,12524.5,0.001]"
    22:09:24 "WAI: Spawned a group of 4 Bandits at [8901.91,12465.7,0.001]"
    22:09:24 "WAI: Spawned a group of 4 Bandits at [8853.49,12427.1,0.001]"
    22:09:24 "WAI: Spawned a group of 4 Bandits at [8923.54,12341.8,0.002]"
    22:09:24 "WAI: Spawned a group of 4 Bandits at [8825.82,12318.9,0.0008698]"
    22:09:24 "WAI: Spawned a group of 4 Bandits at [8877.72,12570.4,0.001]"
    22:09:24 "WAI: Spawned a group of 4 Bandits at [8684.11,12770.4,0.001]"
    22:09:24 "WAI: Sapwned in 5 M2StaticMG"
    22:09:24 "WAI: Sapwned in 1 Igla_AA_pod_TK_EP1"
    22:09:24 "WAI: Paradrop Waiting for player"
    22:09:24 "WAI: Mission Config File Loaded"
    22:09:24 "WAI: Starting AI Missions Moniter"
    22:09:30 "Res3tting B!S effects..."
    
    

    only thing to follow is actions by me ingame

     

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