Buck0
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Posts posted by Buck0
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Oh its as simple as adding that?
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how to add these, struggling to find how to add since 1.0.4.1
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is there any reason the ai vehicles stay after restart?
is there anyway to make them despawn after restart if their is no key for them?
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is there any reason the ai vehicles stay after restart?
is there anyway to make them despawn after restart if their is no key for them?
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yep, kinda annoying
how do i go about disabling temperature all together
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that just serves the same purpose as commenting out the lines tho
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not sure why....
heres my scheduler.xml
any thoughts?
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <?xml-stylesheet href="acs.xsl" type="text/xsl" ?> <Scheduler> <job id="0"> <time>23:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <time>23:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="2"> <time>01:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="3"> <time>01:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="4"> <time>03:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="5"> <time>03:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="6"> <time>05:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="7"> <time>05:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="8"> <time>07:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="9"> <time>07:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="10"> <time>09:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="11"> <time>09:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="12"> <time>11:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="13"> <time>11:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="14"> <time>13:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="15"> <time>13:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="16"> <time>15:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="17"> <time>15:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 2 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="18"> <time>17:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="19"> <time>17:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="20"> <time>19:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="21"> <time>19:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="22"> <time>21:30:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 30 minutes </cmd> <cmdtype>0</cmdtype> </job> <job id="23"> <time>21:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 5 minutes </cmd> <cmdtype>0</cmdtype> </job> <!-- EXAMPLE: Looping message, will release every 20 minutes --> <job id="24"> <time>001000</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 For Information </cmd> <cmdtype>0</cmdtype> </job> <job id="25"> <time>000500</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Press INSERT for Debug monitor; </cmd> <cmdtype>0</cmdtype> </job> </Scheduler>
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http://dayz.st/w/Deployable_Bike/Motorcycle/GyroCopter
is what im using, how would i go about doing that
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im having the same problem however i cannt seem to fix it ive tried adjusting the trader id's to no avil
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Tried that abd didnt work
Not to sure how to fix thos as im really not that good with coding
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Hrms, im not sure if that would work ... then again I could be wrong
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Yeah I just tried a couple of fixes I saw round the forums, I currently run neither. Is it required that you run them to fix this? I would really prefer not to
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Anyone?
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have changed the kill hacker line in the fsm to;
if(vehicle x != _x && !(vehicle _x in PVDZEserverObjectMonitor) && (isPlayer x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZEsafeVehicle)) then {" \n
it solved the issue, but now my rpt is getting spammed with;
if(vehicle x != _x && !(vehicle _x in PVDZEserverOb> 23:10:57 Error position: <x != _x && !(vehicle _x in PVDZEserverOb> 23:10:57 Error Undefined variable in expression: x 23:10:57 Error in expression < { if(vehicle x != _x && !(vehicle _x in PVDZEserverOb> 23:10:57 Error position: <x != _x && !(vehicle _x in PVDZEserverOb> 23:10:57 Error Undefined variable in expression: x 23:10:57 Error in expression < { if(vehicle x != _x && !(vehicle _x in PVDZEserverOb> 23:10:57 Error position: <x != _x && !(vehicle _x in PVDZEserverOb> 23:10:57 Error Undefined variable in expression: x 23:10:57 Error in expression < {
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yep, killing people the second they jump on them after spawning them in
heres my servercleanup.fsm
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thanks Az! your a legend!
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can u jump in your ts? seems that change has caused more problems in the rpt?
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// AI crate Spawn [] execVM "custom\crates.sqf"; // Mission System Markers [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers75.sqf"; // MAP MODS [] execVM "maps\LargeCastle.sqf"; [] execVM "maps\NovyLugBase.sqf"; [] execVM "maps\Balota.sqf"; [] execVM "maps\aicamp.sqf"; [] execVM "maps\nwaf.sqf"; [] execVM "maps\stary.sqf"; [] execVM "maps\klen.sqf";
down the bottom of it init.sqf, is there a more optimal way of doing this?
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Server cleanup; http://pastebin.com/pdrC7T4v
Server Functions; http://pastebin.com/E9xL9Snj
i also put "diag_log format["CUSTOM DEBUG: Starting to spawn my event"]" at the top of the "crates.sqf"
found that in the rpt log, so it is firing the script
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Will upload those two when I get home, I assumed thay error was infistar related as the ah.sqf is my antihack location
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Bump still looking for a solution
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The missing sqf files are related to the antihack, ive checked on ah forums and they assure me thats completely normal.
As far as I can tell the sqf ive used "custom\crates.sqf" is being called and ran.
Could it be the fact that when I placed the items in the map editor the items had the "map_xxxx" in front of it that I removed?
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i was reading around and someone said it might be that the servercleanup is deleting them as they are spawned?
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this is from my rpt, server log shows nothing sadly
===================================================================== == C:\Users\Owner\Desktop\Dayz Server\Expansion\beta\arma2oaserver.exe == "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2013/07/06 17:15:51 Current time: 2014/01/19 22:08:31 Version 1.62.103718 Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 22:09:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 22:09:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 22:09:08 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 22:09:08 "MPframework inited" 22:09:09 Warning Message: Script low_admins.sqf not found 22:09:09 Warning Message: Script normal_admins.sqf not found 22:09:09 Warning Message: Script super_admins.sqf not found 22:09:09 Warning Message: Script blacklist.sqf not found 22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..." 22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!" 22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu" 22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers" 22:09:09 "infiSTAR.de ProPlan by infiSTAR.de - FULLY LOADED" 22:09:21 Warning Message: Script Antihack\SurvivalAntihack.sqf not found 22:09:21 Warning Message: Script @dayzah_9\Ah.sqf not found 22:09:21 Error in expression <0,0], [], 0, "FORM"]; _do = (MarkerText "rspawn_east"); _unit setVehicleInit _do> 22:09:21 Error position: <"rspawn_east"); _unit setVehicleInit _do> 22:09:21 Error Missing ) 22:09:21 File z\addons\dayz_server\init\AH.sqf, line 5253 22:09:21 Error in expression <0,0], [], 0, "FORM"]; _do = (MarkerText "rspawn_east"); _unit setVehicleInit _do> 22:09:21 Error position: <"rspawn_east"); _unit setVehicleInit _do> 22:09:21 Error Missing ) 22:09:21 File z\addons\dayz_server\init\AH.sqf, line 5253 22:09:21 Warning Message: Script low_admins.sqf not found 22:09:21 Warning Message: Script normal_admins.sqf not found 22:09:21 Warning Message: Script super_admins.sqf not found 22:09:21 Warning Message: Script blacklist.sqf not found 22:09:21 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..." 22:09:21 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!" 22:09:21 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu" 22:09:21 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers" 22:09:22 Warning Message: Script Antihack\SurvivalAntihack.sqf not found 22:09:22 Warning Message: Script @dayzah_9\Ah.sqf not found 22:09:22 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 22:09:22 Warnings in z\addons\dayz_communityassets\models\watch.p3d:shadow(1000) 22:09:23 "Res3tting B!S effects..." 22:09:23 Cannot create non-ai vehicle TrapBearTrapFlare, 22:09:23 Cannot create non-ai vehicle TrapBearTrapSmoke, 22:09:23 Cannot create non-ai vehicle TrapTripwireGrenade, 22:09:23 Cannot create non-ai vehicle TrapTripwireSmoke, 22:09:23 Cannot create non-ai vehicle TrapBearTrapFlare, 22:09:23 Cannot create non-ai vehicle TrapBearTrapSmoke, 22:09:23 Cannot create non-ai vehicle TrapTripwireSmoke, 22:09:23 Cannot create non-ai vehicle TrapTripwireSmoke, 22:09:23 Cannot create non-ai vehicle TrapTripwireGrenade, 22:09:23 Cannot create non-ai vehicle TrapTripwireGrenade, 22:09:23 Cannot create non-ai vehicle Sign_DangerMines_ACR, 22:09:23 Cannot create non-ai vehicle Sign_DangerMines_ACR, 22:09:23 Cannot create non-ai vehicle TrapBearTrapSmoke, 22:09:23 "HIVE: Starting" 22:09:23 "HIVE: trying to get objects" 22:09:23 "HIVE: found 12 objects" 22:09:23 "HIVE: Commence Object Streaming..." 22:09:23 "HIVE: got 12 objects" 22:09:23 "HIVE: Spawning # of Vehicles: -2" 22:09:23 "HIVE: Spawning # of Debris: 0" 22:09:23 "HIVE: Spawning # of Ammo Boxes: 3" 22:09:23 "HIVE: Spawning # of Veins: 50" 22:09:23 "Total Number of spawn locations 5" 22:09:24 File z\addons\dayz_server\system\server_cleanup.fsm, line 151: '/FSM/States/general_cleanup.init': Missing ';' at the end of line 22:09:24 Error context (count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n 22:09:24 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 151: '/FSM/States/general_cleanup.if': '(' encountered instead of '=' 22:09:24 Warning Message: Config : some input after EndOfFile. 22:09:24 "DEBUG VEIN: on road [12694.6,12634.1]" 22:09:24 "EPOCH EVENTS INIT" 22:09:24 "WAI: AI Config File Loaded" 22:09:24 "WAI: AI Monitor Started" 22:09:24 "WAI: Spawned a group of 4 Bandits at [8828.09,12517.4,0.002]" 22:09:24 "WAI: Spawned a group of 4 Bandits at [8885.37,12524.5,0.001]" 22:09:24 "WAI: Spawned a group of 4 Bandits at [8901.91,12465.7,0.001]" 22:09:24 "WAI: Spawned a group of 4 Bandits at [8853.49,12427.1,0.001]" 22:09:24 "WAI: Spawned a group of 4 Bandits at [8923.54,12341.8,0.002]" 22:09:24 "WAI: Spawned a group of 4 Bandits at [8825.82,12318.9,0.0008698]" 22:09:24 "WAI: Spawned a group of 4 Bandits at [8877.72,12570.4,0.001]" 22:09:24 "WAI: Spawned a group of 4 Bandits at [8684.11,12770.4,0.001]" 22:09:24 "WAI: Sapwned in 5 M2StaticMG" 22:09:24 "WAI: Sapwned in 1 Igla_AA_pod_TK_EP1" 22:09:24 "WAI: Paradrop Waiting for player" 22:09:24 "WAI: Mission Config File Loaded" 22:09:24 "WAI: Starting AI Missions Moniter" 22:09:30 "Res3tting B!S effects..."
only thing to follow is actions by me ingame
[Tutorial] Disabling R3F Tow/Lift for Locked Vehicles
in A2: Epoch Mods (1.0.5.1)
Posted
anyone have any idea why i can still lift locked vehicles after this fix?
was this effected in 1.0.4.1b
edit:: theres no log in my rpt showing any errors and i cant seem to find why its allowing me to lift locked cars