Buck0
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Posts posted by Buck0
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Yeah looks like i was wrong
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I think unitbackpack gets the inventory of the backpack, but try both
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Try this, not at home so i cant test
Replace:
_inventory = (weapons _player) + (magazines _player);
With:
_inventory = (weapons _player) + (magazines _player) + (backpack _player);
In wrapper.sqf
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It doesn't, sadly if you want to do deplys you really need to use the sample player build that martin posted, 1 playerbuild per weapon you want to deploy
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So, simply spawn the object client side the old way how people used to do it?
end of init.sqf or is there a better way?
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if i wanted to move some stuff out of server files to reduce load, how would i go about doing this?
would it be fine to call it in the mission file as described above?
{
_object = (_x select 0) createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
_object enableSimulation false;
} count _objects;but would i need to have something like
if (hasInterface) then {
execVM "script1.sqf";
execVM "script2.sqf";
execVM "script3.sqf";
};
or would be
if (!isDedicated) then {
};
be better? what is the difference between the two?
that way it would be created on the players machine reducing server load?
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yeah its a good concept, however the flood of 1000's of duped briefcases can very quickly destroy a server
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I dont understand why you would want this, if you ban a duper but dont catch everything they have put into the game you run the risk of having legit players find safes full of briefs
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Walking till they engage a player
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Your problem is right there in your log lol
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Try the a3 forum
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Does anyone know if this works with version 3.0 of the single currency?
Ofcourse it does, it uses a currency variable, change it t the variable you are using and it will work
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idk why your bothering, the script i posted does exactly what your describing
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nothing to give, no rpt errors, my logs are same as above, it spawns arrow perfectly
vehicle spawns 15m above it
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still no luck :(
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Tried yours martin, spawned 15m in air, fell blew up
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ok, so after some further testing, we are almost done
the arrow now spawns @ the correct position EXACTLY where it needs to, however the vehicle spawns about 10m above and falls.....
most of the time it lands ok, about 3/10 it falls on an odd angle and blows up
edit: this is using your two most recent posted files
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kk, so applied all fixes, didnt work, instead of spawning in vehicles near the "marker" it spawned them bottom left corner
edit, left your debug in,
19:45:05 "[schwedes-Debug] Object getPos: [0.000717865,-0.204312,0.600182] | getPosASL: [0.000717865,-0.204312,0]"
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Seems like a great Idea, I will fiddle with this on my test server.
I used it for a few months, ended up having players quit due to being able to loose everything they had gained
not worth it imo
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Will try when i get home :)
Base's and vehicles delete on vilayer server
in Server Install
Posted
Set your cleanup after days placed to -1