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Posts posted by Defent
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We have missions on our server. We just don't use any external framework in order to keep them "smarter" since it messes with the performance for some reason. Each mission run from 5 to 10 bots.
I delete vehicles that have no keys. If a player has a key and dies before a restart, the key will be gone after the restart, however the car will still be there but locked. The script I run deletes all these cars, atvs etc to stop the cluttering the server.
I use these scripts:
FindVehicleKeysCount - This is needed in order to run the next script:
BEGIN DECLARE totalKeys INT DEFAULT 0; DECLARE keyName VARCHAR(32) DEFAULT ""; DECLARE keysInChar INT DEFAULT 0; DECLARE keysInObj INT DEFAULT 0; SET keyName = (CASE WHEN `keyId` < 2501 THEN CONCAT('ItemKeyGreen', `keyId`) WHEN `keyId` < 5001 THEN CONCAT('ItemKeyRed', `keyId` - 2500) WHEN `keyId` < 7501 THEN CONCAT('ItemKeyBlue', `keyId` - 5000) WHEN `keyId` < 10001 THEN CONCAT('ItemKeyYellow', `keyId` - 7500) WHEN `keyId` < 12501 THEN CONCAT('ItemKeyBlack', `keyId` - 10000) ELSE 'ERROR' END); SET keysInChar = (SELECT COUNT(*) FROM `Character_DATA` WHERE `Alive` = '1' AND (`Inventory` LIKE CONCAT('%', keyName, '%') OR `Backpack` LIKE CONCAT('%', keyName, '%'))); SET keysInObj = (SELECT COUNT(*) FROM `Object_DATA` WHERE `Inventory` LIKE CONCAT('%', keyName, '%')); RETURN (keysInChar + keysInObj); END
DeleteNonKeyVehicles - Requires previous code in order to function:
BEGIN DELETE FROM `Object_DATA` WHERE `Object_DATA`.`CharacterID` <> 0 AND `Object_DATA`.`CharacterID` <= 12500 AND `Object_DATA`.`Classname` NOT LIKE 'Tent%' AND `Object_DATA`.`Classname` NOT LIKE '%Locked' AND `Object_DATA`.`Classname` NOT LIKE 'Land%' AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND `Object_DATA`.`Classname` NOT LIKE 'Wood%' AND `Object_DATA`.`Classname` NOT LIKE 'Metal%' AND `Object_DATA`.`Classname` NOT LIKE '%Storage%' AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ') AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0;RETURN ROW_COUNT();END
Source:
(I take no credit).
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Infistar has a built in function for admins which allows the to "Fix server fps". This one cleans up bikes, zombies and other ambient things. I have found that locking the server and issuing this command helps a bit. Other than that, the error can be caused by pretty much anything from bad basic.cfg configs to too many scripts running on the server.
I for example had a massive increase in this error after installing DZAI, WAI or Sarge AI on my current server. It all just went down hill.
I regularly clean up the database, for example I clean the dead in two different ways every 3h. I also empty the player_login database every 3rd hour.
A few times a day a script is also run which deletes vehicles without keys from the database. (Can be anything from 5 cars to 100+ cars daily).
My current basic.cfg:
MinBandwidth=1097152; MaxBandwidth=1073741824; MinErrorToSendNear=0.029999992; MinErrorToSend=0.0019999994; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Resolution_W=800; Resolution_H=600;
Running too many scripts in your server.pbo, like missions, AI "frameworks" and whatnot puts unecessary strain on the server. Avoid it if you can.
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Yea, remove them nasty spammers! Although I think a proper capatcha or what ever could suffice. However, a moderator could help moving topics, approving community posts and what not and overall help with forum related things.
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Change the settings in your basic.cfg
MinBandwidth=81920000; MaxBandwidth=163840000;
This probably causes a lot of desync.
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Favourite will always appear at the top on start up and you can order by favorites.
Oh, the stars? Didn't think about that. Neat.
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Looks great. Would there also be possible to do a favourites tab, would help a lot! :)
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I don't really see the point in that mod unless you somehow combine it with say Breaking Point or something similar.
Going around in the editor and snapping things together should get old real fast.
This pretty much. I actually thought the article would be about Arma 3 Epoch and not about this Rust-esque variant of a mod.
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Questions are often the best way to stop spam bots. Like "what is hcope backwards?".
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I inquire to know more about this. Please, do share.
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That array is wrong too.
Either do:
_loot_lists = [ [ ["ItemBriefcase100oz"], ["ItemBriefcase90oz"], ["ItemBriefcase80oz"], ["ItemBriefcase70oz"], ["ItemBriefcase60oz"], ["ItemBriefcase50oz"], ["ItemBriefcase40oz"], ["ItemBriefcase30oz"], ["ItemBriefcase20oz"], ["ItemBriefcase10oz"], ["ItemBriefcase30oz"], ["ItemBriefcase20oz"] ] ];
or
_loot_lists = [ "ItemBriefcase100oz", "ItemBriefcase90oz", "ItemBriefcase80oz", "ItemBriefcase70oz", "ItemBriefcase60oz", "ItemBriefcase50oz", "ItemBriefcase40oz", "ItemBriefcase30oz", "ItemBriefcase20oz", "ItemBriefcase10oz", "ItemBriefcase30oz", "ItemBriefcase20oz" ];
One of these should work.
You don't need additional [ ] brackets unless you do additional arrays inside the current one.
Find this part:
{ _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1);
and comment out or delete
{ _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0);
and see if it works again.
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That's not an offical server is it? If so, don't play on it because that is what is expected to happen.
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Mine was never approved either, maybe not all get read or something else .... :unsure:
Could be. Mine got deleted a long time ago and I have not attempted to make a new one since.
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That can be why. You mention that you do not have any donation store but you have no way to prove that you do not have one. Provide a website and it may be approved.
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Do you have a website?
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Yea I figured as much. I think Arma 3 servers may support 64 bit, I am not sure. Hopefully it will, for stability. Hyper V is not really needed though if you have a root system. Same goes for Hyper threading.
So far, 2012 exceeds in memory management afaik and stability for newer applications (Hopefully Arma 3 is included there).
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if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""]; };
This part of the code. Grab the file jerry_fill.sqf and add it in your MPMission -> Server Instance folder and change the direction that is in bold to that new file. Maybe that could fix some stuff.
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I don't know if anyone else shares this opinion but it's very hard for me atleast to see the bleeding icon since its in the top of the screen and it's white. And that part of the screen is often shrouded by clouds or sunbeams.
It would make it a lot easier if it turned red somehow and is displayed above the krypto and energy icons. It also adds some consistency to where all the icons are.
Other than that, love the bleeding system!
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GTXgaming are shit pay for services and they remove them 10 days before payment is due so when u log in no servers to control, email them 5 times and they will tell you it's ur fault and stop using bookmarks like wtf where are my servers why are they not in the control panel, every day issues, servers turning themself off i even had my other server 1 day lingor next day cherno all by itself i didnt change anything, my server was down most days with corrupt memory issues or some BS i even waited 4 days so my servers would be moved to a brand new box yet that made it worse.
Dont get me started on Vilayers BS service
DayZ.st shit servers no access to files only pbo's, shit vehicles blow up when u touch a metal gate even on default server no mods or any work done on it
I have seen a few other hosts similar will never use SurvivalServers as they sell everyones hard work from this forum when clearly it is not allowed
looked into it they wanted me to pay $670 to get a server set up with about 30 mods most are 1 liner copy and paste BS but they charge $10 to $25 to install each addon/mod on your server.
Not happy jan lol my 2 cents worth of BS over the last 12months
This is why we use dedicated servers. Full control, don't have to rely on anything except the hosting company to keep the power and internet alive which it does like 99.9% of the time.
With arma 3 I am curious though to see what performs best, Win 2008 or Win 2012 or if the difference is not noticable.
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Put them outside the code brackets so its Spoiler tag -> code -> spoiler tag end.
Have you tried running the refuel script for jerry cans etc in the mission file?
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Personally, I prefer the dawn and dusk modes. Complete darkness gets abit boring if you don't have NVGs. Although, my arma 2 dayz epoch servers run on ~gmt+3 with a 24h day/night cycle which seems to work fine. Sun goes down at around 11pm and goes up at around 8-9am.
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To spoiler, use:
[ /spoiler]
I can't find any problems by the looks of it. Have you tried all the options? I.e fuel barrel and jerry can and being close to a fuel pump?
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lulz epoch drama
The drama has increased a lot since the epoch server hosting and offical hosting buisniess thingy mcthing started. More will probably come too :/
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It is the issue. I had that on my server. Not every client receives the error message but it is based on the server side.
Does Skaronator.com tolerate insulting players?
in Discussion
Posted
Seriously. The internet, epitome of free speech and pictures of cats. You will always find something insulting. Anywhere you go, there will be insults.
First world problems in a nutshell..