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CommanderRetra

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Posts posted by CommanderRetra

  1. no it does not.

    if i put it in it'll be a seperate branch so you can chose between a safe hive or take the risk and have the 999 child aswell

    but i'm open for request and depending of the size of the task and time i have i might put in requested stuff...

     

    Thinking of checking out another system that would allow alot of custom querying but isnt as bad as 999 or useless as epoch's 500 childs

    Cheers man.

  2. Hey guys,

     

    I've been thinking recently, "Wouldn't it be great to have a Git Service dedicated to DayZ?". 

     

    Why you ask?

    Well, yeah we have github and bitbucket and all your other gits. But really, if we had a dedicated DayZ Git for all our modifications and projects then we could advance our community's online collaboration. 

     

    What can we use it for?

    Use it to share code snippets, normal git stuff, help each other with projects and learn from some of the best!

     

    But everything else works fine why not just use that?

    Because everything is in one place, and as I previously said, 'Collaboration'.

     

    OK so you convinced me how should we do it?

    I was thinking of using GitLab. Going to host it with a Digital Ocean server.

     

    This is just an idea, but I think it could potentially benefit the community. 

     

    Vote here: http://goo.gl/BbZ63K

    Have something to say? Post below.

     

     

     

    FAQ

    Would it be a DayZ enhancement or a DayZ Epoch enhancement repository ?

     

    Most projects are generally universal. Just "DayZ" in general I guess.

    Who would verify and approve pull requests for all the different mods within the Git ?.

    All the individual projects are managed by their creators. Along with who ever they assign to managing their repo.

  3. Ill update the git with complete working code. I had issues with WAI's server side code converting it across to HC side with PV's for the vehicle saving. I got stuck on this and didnt really progress much further. The issue I was having was the HC would spam PV's until it lagged out and dropped. A nasty side effect. 

     

    The base code works flawlessly though. I was going to do a complete rewrite and account for some other factors I didnt consider but I havent as of yet. I will release this AS IS for the time being - It supports most of the basic features already. Zombie spawning was another difficulty I had, but it was more the time I had dedicated to it - I simply need to put more effort in. 

     

    Ill update this thread when the git has been updated with the new code (the code on the git is VERY old). 

    Sounds good! Let me know when I can fork :D

  4. awesome addons gunnar. But whats with that oddball uploading site? My antivirus is flipping out and doesn't want me to download your files. weird site man. Every link there is to click redirects to some shitty ad and/or tries to trick you into downloading some 3rd party piece of shit probably loaded with malware. Anyone got a link to this on a normal site like drop box or mediafire or something?

    it's a trap! Runnnnnnnn... :P
  5. Just to sum it up.

    Part 1

    DayZ_server > Missions> Minor 

     

    Change all

     setVariable ["Mission",1,true];

    to

    setVariable [setVariable ["Sarge",1,true];

    Do the same in the DayZ_Server > Missions > Major

     

    End of Part 1

     

    Part 2

    Navigate to dayz_server > compiles > server_updateObject.sqf

    Change

     if (_object getVariable "Mission" == 1) exitWith {};

    to 

     if (_object getVariable "Sarge" == 1) exitWith {};

     End of Part 2

    Part 3

    dayz_server > system > server_cleanup.fsm

    Change

    " if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

     

    to

     " if(vehicle _x != _x && !(vehicle _x in _safety) && (vehicle _x getVariable [""Sarge"",0] != 1) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
  6. Ok,

     

    but ähm how can if fix this?

     

    Mods: @DayZ_Epoch_Server

    Distribution: 0

    Version 1.62.103718

    Fault address:  64E7DC26 01:0001CC26 C:\SERVICES\ni201879_1\dayz\@DayZ_Epoch_Server\HiveExt.dll

    file:     dayz_private_1.epoch (__cur_mp)

    world:    chernarus

    Prev. code bytes: 00 EB 07 8D A4 24 00 00 00 00 8B 8D 8C FD FF FF

    Fault code bytes: 8B 01 8B 50 04 FF D2 84 C0 0F 84 AC 0A 00 00 8B

    Try a new dll, probably a corrupt file. 

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