gernika
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gernika reacted to juandayz in 1.6 Safezone
@Kimarik this is not a fix. just a test.
change by false the USE_POSITIONS = true; variable.
and check if the error has gone.
if thers no more errors.. change by true again. and use the standard coords
[[6325.6772,7807.7412,0],150,true],//stary [[4063.4226,11664.19,0],150,true],//bash [[11447.472,11364.504,0],150,true],//klen [[1606.6443,7803.5156,0],150,true],//bandit [[12944.227,12766.889,0],150,true],//hero [[4361.4937,2259.9526,0],50,true],//wholesalerSouth [[12060,12640,0],200,true]//air dealear if thers no errors.. then check your customs coords.
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gernika reacted to juandayz in All Vehicles Switching to God mode problem????
@Jim90 tnks so much for explain with deatail your case. its very helpfull for others! and for me
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gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
@WLF yup, yours steps are well. i just update the main post. with new steps and new download folder. fixing the issues. try with new files.
Try lock/unlock the vehicle and shoot on them.
about the engine.... youre right... but if u get into the car and start the engine, and stop the engine.. the engine do not stop again.
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gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
this is exactly what im trying to say in my bad english. tanks @kingpapawawa
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gernika reacted to juandayz in 1.6 Safezone
in 16safezone.sqf find this line
fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf'; and chenge the path , using the custom location , same as youre using with @BigEgg ´s veh_handleDam.sqf
fnc_veh_handleDam = compile preprocessFileLineNumbers "FILE\PATH\HERE\veh_handleDam.sqf"; -
gernika reacted to Clark in 1.6 Safezone
juandayz pm me asking for my teamview and with in minutes he fix the problem i was having loads of respect for going out of his way to help a newbie like me... thanks again
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gernika reacted to juandayz in 1.6 Safezone
well for other peoples, the clark issue was a bad call of his custom veh_handleDam.sqf ( he was calling it into !isDedicated section of compiles.sqf and must be called out of here.) and the safezone.sqf also was called into !isDedicated section of init.sqf. must be in the very very bottom.
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gernika reacted to juandayz in [Updated] Open Churches (Epoch 1.0.6.1)
Pay for heal its an old mod..Tell it to his owner. any way im unrealistic ^^ -
gernika reacted to S4M in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
Perfect juan you are amazing, For my subject solved
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gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
rc comes from ui_selectslot.sqf can you paste your custom? to see
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gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
yes i also use it with extra_rc.hpp ... compare with mine.
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gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
@Hooty
using deployanything, extra_rc and remote_key your ui_selectSlot.sqf looks:
and your compiles.sqf look:
player_selectSlot = compile preprocessFileLineNumbers "overwrites\click_actions\ui_selectSlot.sqf";
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gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
If u wanna add a Vehicle Sound Finder. then:
1-in your ui_selectslot.sqf
2-create remote_finder.sqf into remote_key folder
3-in description.ext find:
4-Now download the caralarm.ogg and paste into remote_key folder.
http://www.mediafire.com/file/ecrulbo4idm5hbi/caralarm.ogg
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gernika reacted to WLF in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
Do I need to change something for 'godmode locked' except:
???
1. Now locked vehicle still get damages, fnc_veh_handleDam was replaced.
2. Is it right that a locked vehicle does not start by 'remote engine on', but if you unlock it, start, lock, it does not turn off?
3. If I start the engine on a helicopter, it, after a while, turns itself off.
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gernika reacted to kingpapawawa in MySQL Event Scheduler & Base Maintenance
I noticed that my events were not running even tho i had manually turned on Event scheduler with
SET GLOBAL event_scheduler="ON"; also turned it on within phpMyAdmin only to later find it turned off
apparently my.ini needs to be edited to include the following in the [mysqld] section
event_scheduler=on -
gernika reacted to juandayz in MySQL Event Scheduler & Base Maintenance
anyway using the .bat file you can include the recommended_mysql_events.sql provided by default in epoch files.
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gernika reacted to Cherdenko in Vehicles Lokced No Damage
well i would call it where the source of the problem exists(vehDamageHandler)
like this:
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gernika reacted to juandayz in [Updated] Open Churches (Epoch 1.0.6.1)
try add the
s_player_pray = -1; in the custom variables.sqf
s_player_hotwirevault = -1; s_player_pray = -1;
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gernika reacted to juandayz in [Updated] Open Churches (Epoch 1.0.6.1)
@hellraver great! this is awesome to start to play with the code a lil if u dont mine.
nothing is tested ok? but maybe in churches.sqf you can use the epoch trader objects structure
churches.sqf
now you can use some actions into the churches.
for example in a custom fn_selfactions.sqf
at bottom add:
pray.sqf (mpmissions\instance_11-chernarus\churches\ )
this is just an idea mate, nothing is tested.
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gernika reacted to killerkiwi in Battlefield 2.0
hi guy sorry be really busy with things i'm going try get this script done with a loot trigger
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gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf
VIDEO:
If (You dont have a custom compiles.sqf or a custom keyboard.sqf) exitWith { step1;}else{ proceed with step 2; } forEach user; 1-Making a custom compiles.sqf and custom keyboard.sqf
2-In your CUSTOM!!! keyboard.sqf at bottom but before the last "_handled" paste:
3-Create remote_key.sqf (mpmissions\your instance\scripts\ )
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gernika reacted to juandayz in Vehicles Lokced No Damage
in @Cherdenko way thers a bad )
this line :
if (((locked _unit && (count(crew _unit)) == 0)))) then {
must be
if (((locked _unit && (count(crew _unit)) == 0))) then {
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gernika reacted to S4M in Vehicles Lokced No Damage
Old script the @Donnovan that together with @juandayz we got it working on 1.0.6.1
All my compliment to @Donnovan and @juandayz.
1. in your init.sqf, you look for the line where the compiles.sqf is called and under this you paste this
2. create lock_god.sqf
3. Open server_monitor.sql and look for this line
Done!
Another option thanks @Cherdenko
1-you will need a custom compiles.sqf
2-in the custom compiles.sqf find:
fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf"; change the line by:
fnc_veh_handleDam = compile preprocessFileLineNumbers "custom\veh_handleDam.sqf";
3.create this new sqf and paste in mpmissions\your_instance\custom\
veh_handleDam.sqf
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gernika reacted to juandayz in [RELEASE] XMAS TREE DEPLOYABLE 1.6
Fully Rewrited for this 2017 xmas.
MERRY XMAS EPOCH MOD!!!!!!
1-Download from here: http://www.mediafire.com/file/6iax6nymsdnotva/xmas2017.rar
2-Open your init.sqf
3-Open your custom variables.sqf
4-Open fn_selfactions.sqf
5-Open server_monitor.sqf
6-Open Description.ext and into class sound add the xmas sound.. take a look in this example:
7-INFISTAR
8-BEFILTERS
If u have some issues with battleyes open createvehicle.txt
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gernika reacted to salival in [Making Tie Up] with a lil help of my friends.
Whatever you guys post it on, you should post it on a github to make tracking changes easier