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gernika

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  1. Like
    gernika reacted to juandayz in 1.6 Safezone   
    @Kimarik this is not a fix. just a test.
    change by false the USE_POSITIONS = true;   variable.
    and check if the error has gone.
    if thers no more errors.. change by true again. and use the standard coords
    [[6325.6772,7807.7412,0],150,true],//stary [[4063.4226,11664.19,0],150,true],//bash [[11447.472,11364.504,0],150,true],//klen [[1606.6443,7803.5156,0],150,true],//bandit [[12944.227,12766.889,0],150,true],//hero [[4361.4937,2259.9526,0],50,true],//wholesalerSouth [[12060,12640,0],200,true]//air dealear if thers no errors.. then check your customs coords.
  2. Like
    gernika reacted to juandayz in All Vehicles Switching to God mode problem????   
    @Jim90 tnks so much for explain with deatail your case. its very helpfull for others! and for me
  3. Like
    gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    @WLF yup, yours steps are well.  i just update the main post. with new steps and new download folder.  fixing the issues. try with new files.
    Try lock/unlock the vehicle and shoot on them.
    about the engine.... youre right... but if u get into the car and start the engine, and stop the engine.. the engine do not stop again.
  4. Like
    gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    this is exactly what im trying to say in my bad english. tanks @kingpapawawa
     
  5. Like
    gernika reacted to juandayz in 1.6 Safezone   
    in 16safezone.sqf  find this line
    fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf'; and chenge the path , using the custom location , same as youre using with @BigEgg ´s veh_handleDam.sqf
    fnc_veh_handleDam = compile preprocessFileLineNumbers "FILE\PATH\HERE\veh_handleDam.sqf";
  6. Like
    gernika reacted to Clark in 1.6 Safezone   
    juandayz pm me asking for my teamview and with in minutes he fix the problem i was having   loads of respect for going out of his way to help a newbie like me... thanks again
  7. Like
    gernika reacted to juandayz in 1.6 Safezone   
    well for other peoples, the clark issue was a bad call of his custom veh_handleDam.sqf  ( he was calling it into !isDedicated  section of compiles.sqf  and must be called out of here.)  and the safezone.sqf also was called into !isDedicated section  of init.sqf.   must be in the very very bottom.
  8. Like
    gernika reacted to juandayz in [Updated] Open Churches (Epoch 1.0.6.1)   
    Pay for heal its an old mod..Tell it to his owner. any way im unrealistic ^^
  9. Like
    gernika reacted to S4M in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    Perfect juan you are amazing, For my subject solved
  10. Like
    gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    rc comes from ui_selectslot.sqf  can you paste your custom? to see
  11. Like
    gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    yes i also use it with extra_rc.hpp ... compare with mine.
     
  12. Like
    gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    @Hooty
    using deployanything, extra_rc and remote_key  your ui_selectSlot.sqf  looks:
    and your compiles.sqf look:
    player_selectSlot = compile preprocessFileLineNumbers "overwrites\click_actions\ui_selectSlot.sqf";  
  13. Like
    gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    If u wanna add a Vehicle Sound Finder. then:
    1-in your ui_selectslot.sqf
    2-create remote_finder.sqf into remote_key folder
    3-in description.ext find:
    4-Now download the caralarm.ogg and paste into remote_key folder.
    http://www.mediafire.com/file/ecrulbo4idm5hbi/caralarm.ogg
  14. Like
    gernika reacted to WLF in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    Do I need to change something for 'godmode locked' except:
    ???
    1. Now locked vehicle still get damages, fnc_veh_handleDam was replaced.
    2. Is it right that a locked vehicle does not start by 'remote engine on', but if you unlock it, start, lock, it does not turn off?
    3. If I start the engine on a helicopter, it, after a while, turns itself off.
  15. Like
    gernika reacted to kingpapawawa in MySQL Event Scheduler & Base Maintenance   
    I noticed that my events were not running even tho i had manually turned on Event scheduler with 
    SET GLOBAL event_scheduler="ON"; also turned it on within phpMyAdmin only to later find it turned off

    apparently my.ini needs to be edited to include the following in the [mysqld] section
    event_scheduler=on
  16. Like
    gernika reacted to juandayz in MySQL Event Scheduler & Base Maintenance   
    anyway using the .bat file you can include the recommended_mysql_events.sql provided by default in epoch files.
     
  17. Like
    gernika reacted to Cherdenko in Vehicles Lokced No Damage   
    well i would call it where the source of the problem exists(vehDamageHandler)
    like this:
     
  18. Like
    gernika reacted to juandayz in [Updated] Open Churches (Epoch 1.0.6.1)   
    try add the
    s_player_pray = -1; in the custom variables.sqf
    s_player_hotwirevault = -1; s_player_pray = -1;  
  19. Like
    gernika reacted to juandayz in [Updated] Open Churches (Epoch 1.0.6.1)   
    @hellraver great! this is awesome to start to play with the code a lil if u dont mine.
    nothing is tested ok? but maybe in churches.sqf you can use the epoch trader objects structure
    churches.sqf
     
    now you can use some actions into the churches.
    for example in a custom fn_selfactions.sqf
    at bottom add:
    pray.sqf (mpmissions\instance_11-chernarus\churches\ )
    this is just an idea mate, nothing is tested.
  20. Like
    gernika reacted to killerkiwi in Battlefield 2.0   
    hi guy sorry be really busy with things i'm going try get this script done with a loot trigger 
  21. Like
    gernika reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    VIDEO:
    If (You dont have a custom compiles.sqf or a custom keyboard.sqf) exitWith { step1;}else{ proceed with step 2; } forEach user; 1-Making a custom compiles.sqf and custom keyboard.sqf
     
     
    2-In your CUSTOM!!! keyboard.sqf at bottom but before the last "_handled" paste:
    3-Create remote_key.sqf  (mpmissions\your instance\scripts\ )
     
  22. Like
    gernika reacted to juandayz in Vehicles Lokced No Damage   
    in @Cherdenko way thers a bad )
    this line :
    if (((locked _unit && (count(crew _unit)) == 0)))) then {
    must be
    if (((locked _unit && (count(crew _unit)) == 0))) then {
  23. Like
    gernika reacted to S4M in Vehicles Lokced No Damage   
    Old script the @Donnovan that together with @juandayz we got it working on 1.0.6.1
    All my compliment to @Donnovan and @juandayz.
     
    1. in your init.sqf, you look for the line where the compiles.sqf is called and under this you paste this
    2. create lock_god.sqf 
    3. Open server_monitor.sql and look for this line
    Done!
      Another option thanks @Cherdenko
    1-you will need a custom compiles.sqf
    2-in the custom compiles.sqf find:
    fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf"; change the line by:
    fnc_veh_handleDam = compile preprocessFileLineNumbers "custom\veh_handleDam.sqf";
    3.create this new sqf and paste in mpmissions\your_instance\custom\ 
    veh_handleDam.sqf
     
  24. Like
    gernika reacted to juandayz in [RELEASE] XMAS TREE DEPLOYABLE 1.6   
    Fully Rewrited for this 2017 xmas. 
    MERRY XMAS EPOCH MOD!!!!!!
     
    1-Download from here: http://www.mediafire.com/file/6iax6nymsdnotva/xmas2017.rar
    2-Open your init.sqf 
    3-Open your custom variables.sqf
    4-Open fn_selfactions.sqf
    5-Open server_monitor.sqf
    6-Open Description.ext and into class sound add the xmas sound.. take a look in this example:
    7-INFISTAR
    8-BEFILTERS
     If u have some issues with battleyes open createvehicle.txt
     
  25. Like
    gernika reacted to salival in [Making Tie Up] with a lil help of my friends.   
    Whatever you guys post it on, you should post it on a github to make tracking changes easier
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