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killerkiwi

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Posts posted by killerkiwi

  1. ok all fixed and working now have fun

    On 16/02/2018 at 2:44 PM, Aslan247 said:

    I just installed on my server it works but it dupes all the items. What I mean is I have the items I need to craft a doorway and I'm left with the doorway plus all the items I started with. Players can use this to dupe, any idea how I can fix that please? Just to add I think I might know why this is happening to me. I have a modified custom folder where I have set/up a script to refund building parts. I have no idea now what to do to resolve this, any help would be greatly appreciated as I quite like how the menu looks and works, would love to be able to use this. Thanks. 

     

  2. looks fine to me 

    cinderblocks

    Spoiler
    
    private ["_hastools","_hasitems1","_hasitems2"];
    _hastools = ["ItemToolbox"] call player_hasTools;
    _hasitems1 = [["PartWoodLumber",1]] call player_checkItems;
    _hasitems2 = [["PartWoodPlywood",1]] call player_checkItems;
    _hasitems3 = [["ItemWoodWal1",1]] call player_checkItems;
    
    
    if (call {_hastools} && {_hasitems1} && {_hasitems2} && {_hasitems3}) then {
    _remove = [["PartWoodPlywood",1]] call player_removeItems;
    _remove = [["PartWoodLumber",1]] call player_removeItems;
    _remove = [["ItemWoodWall",1]] call player_removeItems;
    sleep 2;
    player addMagazine "ItemWoodWallLg";
    createDialog "STORMZ_CRAFT_MENU";
    };

     

    woodwall LG

    Spoiler
    
    private ["_hastools","_hasitems1","_hasitems2"];
    _hastools = ["ItemToolbox"] call player_hasTools;
    _hasitems1 = [["PartWoodLumber",1]] call player_checkItems;
    _hasitems2 = [["PartWoodPlywood",1]] call player_checkItems;
    _hasitems3 = [["ItemWoodWal1",1]] call player_checkItems;
    
    
    if (call {_hastools} && {_hasitems1} && {_hasitems2} && {_hasitems3}) then {
    _remove = [["PartWoodPlywood",1]] call player_removeItems;
    _remove = [["PartWoodLumber",1]] call player_removeItems;
    _remove = [["ItemWoodWall",1]] call player_removeItems;
    sleep 2;
    player addMagazine "ItemWoodWallLg";
    createDialog "STORMZ_CRAFT_MENU";
    };

     

     

  3. hello all i made this crafting menu a while back all this dose make crafting quicker and kinda easier and i left some buttons free to customise ect

    creddit to juandayz and theduke helping with some code and giving tips on arma 2 gui edditor

    you will need click action script to make this work

    this really easy to install got to you description.ext and add the two lines to the bottom

    #include "Stormz\menu\STORMZ_CRAFT_MENU_DEFINES.hpp"
    #include "Stormz\menu\STORMZ_CRAFT_MENU.hpp"

    Step two got to MPMissions\your instance folder\overwrites\click_actions\

    and open config.sqf add this line to DZE_CLICK_ACTIONS = [];

    ["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]

    like this DZE_CLICK_ACTIONS = [["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]];

     


    last thing to do is move the STORMZ folder to your instance folder and you are done have fun

    >>>>DOWNLOAD<<<<

    an image to see what it looks like

    545645633.jpg

     

    big thanks to MigSDev5 for making this better this have more items and build houses builds heils ect here his is added code 

     his epoch profile Mig

    https://github.com/MigSDev5/StormzCrafting/commits?author=MigSDev5

     

  4. ok found it and it is not working

    and i get this 

    22:41:25 : Checking for new Bec version...41:18 : Waiting for server startup |
    22:41:29 : Connecting to Battleye server 172.0.0.1:2302
    22:41:31 : Could not check for Bec update!
    22:41:31 : No Valid response. Trying to reconnect.!

     

     

     

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