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Hooty

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Posts posted by Hooty

  1. 1 minute ago, BigEgg said:

    This does nothing but check to see if you want to block the height - you will still need to add the code above, or else those two variables have no effect at all.

    I had this already.

    Spoiler
    
    if (LimitBuildHeight && (((getPosATL (vehicle player)) select 2) > MaxBuildHeight)) then {
    	_cancel = true;
    	_reason = format["Building is restricted above %1 meters.", MaxBuildHeight];
    };

     @oldmatechoc was helping me with it as well last night.  

     

  2. 31 minutes ago, Bricktop said:

    These work for me - Just drop in your mission\init.sqf with the other variables:

    Set to what ever % you want -

    DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with

    DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with

    DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with

    DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with

    That's what i did as well 

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