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Sneer

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Posts posted by Sneer

  1. 11:44:28 Error in expression <e))then
    {
    _time = diag_tickTime;
    _wet = EPOCH_playerWet;
    _hunger = EPOCH_playerH>
    11:44:28   Error position: <EPOCH_playerWet;
    _hunger = EPOCH_playerH>
    11:44:28   Error Undefined variable in expression: epoch_playerwet
    11:44:28 File mpmissions\__CUR_MP.Tanoa\addons\DPRealHealth\DP_Real_Health_check.sqf, line 13

     

  2. ok thanks, what about this too from CfgEpochClient.hpp

    Does this mean antagonist chance will always be this type of zombie "EPOCH_RyanZombie_1"?

    also with AntagonistSpawnIndex, does this mean allow only 12 of that kind of zombie again "EPOCH_RyanZombie_1"?

    Do all types of zombie classes spawn even if these say EPOCH_RyanZombie_1?

    antagonistChances[] = {
            // {"type", chance}
            "Epoch_Cloak_F",0.06,
            "GreatWhite_F",0,
            "Epoch_Sapper_F",0.12,
            "Epoch_SapperG_F",0.06,
            "Epoch_SapperB_F",0.03,
            "I_UAV_01_F",0.06, //default 0.12
            "PHANTOM",0.03,
            "B_Heli_Transport_01_F",0,
            "EPOCH_RyanZombie_1",0.16, //default 0.12
            "I_Soldier_EPOCH",0
        };

        antagonistSpawnIndex[] = {
            // {"type", limit}
            {"Epoch_Cloak_F",1},
            {"GreatWhite_F",2},
            {"Epoch_Sapper_F",2},
            {"Epoch_SapperG_F",1},
            {"Epoch_SapperB_F",1},
            {"I_UAV_01_F",2},
            {"PHANTOM",1},
            {"B_Heli_Transport_01_F",1},
            {"EPOCH_RyanZombie_1",12},
            {"I_Soldier_EPOCH",1}

  3. Could someone translate this to the updated Epoch version, these are no longer valid. Trying to find what other Zombie classes are available to use.

    We are only using the Slow type animation set for the zombies right now. However, additional zombie animation types are available: https://github.com/EpochModTeam/EpochCore/blob/experimental/Sources/a3_epoch_configs/Configs/CfgVehicles/Antagonists.hpp#L784-L1003 (Slow,Crawler, Spider, Boss, Walker,Medium) the spawning classes are setup here: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgEpochClient.hpp#L176

  4. Hey thanks, that works. I like the crafting too!

    I added 1000Rnd_20mm_shells to CfgPricing.hpp but they can't be loaded into a blackfoot and the icon doesn't show up. Is there somewhere else this needs to be defined?

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