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Posts posted by Sneer
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Is there a way for an admin to unlock a vehicle? I'm sure I can do it in the DB but not sure where to find it. Thanks
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11:44:28 Error in expression <e))then
{
_time = diag_tickTime;
_wet = EPOCH_playerWet;
_hunger = EPOCH_playerH>
11:44:28 Error position: <EPOCH_playerWet;
_hunger = EPOCH_playerH>
11:44:28 Error Undefined variable in expression: epoch_playerwet
11:44:28 File mpmissions\__CUR_MP.Tanoa\addons\DPRealHealth\DP_Real_Health_check.sqf, line 13 -
Are these settings for the last version or the previous?
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The zombies don't do any damage, is there a way to allow damage? I see they raise BP but so far that's it.
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Awesome, thank you!
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ok thanks, what about this too from CfgEpochClient.hpp
Does this mean antagonist chance will always be this type of zombie "EPOCH_RyanZombie_1"?
also with AntagonistSpawnIndex, does this mean allow only 12 of that kind of zombie again "EPOCH_RyanZombie_1"?
Do all types of zombie classes spawn even if these say EPOCH_RyanZombie_1?
antagonistChances[] = {
// {"type", chance}
"Epoch_Cloak_F",0.06,
"GreatWhite_F",0,
"Epoch_Sapper_F",0.12,
"Epoch_SapperG_F",0.06,
"Epoch_SapperB_F",0.03,
"I_UAV_01_F",0.06, //default 0.12
"PHANTOM",0.03,
"B_Heli_Transport_01_F",0,
"EPOCH_RyanZombie_1",0.16, //default 0.12
"I_Soldier_EPOCH",0
};antagonistSpawnIndex[] = {
// {"type", limit}
{"Epoch_Cloak_F",1},
{"GreatWhite_F",2},
{"Epoch_Sapper_F",2},
{"Epoch_SapperG_F",1},
{"Epoch_SapperB_F",1},
{"I_UAV_01_F",2},
{"PHANTOM",1},
{"B_Heli_Transport_01_F",1},
{"EPOCH_RyanZombie_1",12},
{"I_Soldier_EPOCH",1} -
Could someone translate this to the updated Epoch version, these are no longer valid. Trying to find what other Zombie classes are available to use.
We are only using the Slow type animation set for the zombies right now. However, additional zombie animation types are available: https://github.com/EpochModTeam/EpochCore/blob/experimental/Sources/a3_epoch_configs/Configs/CfgVehicles/Antagonists.hpp#L784-L1003 (Slow,Crawler, Spider, Boss, Walker,Medium) the spawning classes are setup here: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgEpochClient.hpp#L176
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What do the numbers mean in CfgLootTable.h and somethings are classified magazine or CfgLootTable.
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Can you refresh my memory on how to add to loot tables?
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I found the Fire Extinguisher, its there.
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You are a He-Man thanks for checking that. I added that line.
One last thing, there are no radiation suits for male or female or a Fire Extinguisher that I can find in CfgPricing.hpp.
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It was in 1.0.0-1074 which was were I was before I upgraded to 1.1.0
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ok great. I also noticed the sapper gas does not affect toxicity though the toxic grenades do. a bug maybe.
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It would be nice if this was working for 1.1.0 with the radiation effects added. Please.
- natoed and DirtySanchez
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Do the heli crashes work? I don't see them spawning.
Also, did something change with vehicle storage? The vehicles seem to all be maxed out.
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Well I got this from Arma3 CfgMagazines
1000Rnd_20mm_shells 20 mm Shells ' B_20mm_Tracer_Red -
There are 30mm and 40mm but no 20mm
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Hey thanks, that works. I like the crafting too!
I added 1000Rnd_20mm_shells to CfgPricing.hpp but they can't be loaded into a blackfoot and the icon doesn't show up. Is there somewhere else this needs to be defined?
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I have an ammo box for the HMG on a prowler, anyone know how you reload the ammo?
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Thank you!!
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Getting these very annoying messages, anyone know why?
Warning Message: Cannot load texture a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa.
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When I purchase a vehicle from trader I can't unlock it. I need someone else to walk up and unlock, then I can lock and unlock it.
Anyone know why this might be? I did recently install blckeagles missions.
any working EpochZ
in Scripting
Posted
This is a very nice addon. Thanks Guys!