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Posts posted by Sneer
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ok, if you don't mind helping a fellow out.
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I'd like to just get the advanced medical to work. Is that possible?
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How does ACE3 do with Epoch? Does it function with defaults or does it take some modifications?
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I also noticed some things like bloodbags, and Antibiotics, can these be used somehow?
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Very good, Thank you!
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I noticed on Altis the missions all seem to spawn around the Salt Flats and no where else.
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Nice, I like it!!
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The loot always seems to be in the rubber boat, the crate just signals the mission completion with a smoke. No need to go underwater. : )
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The mafia fisherman are there they spawn on the boat wreck then jump in the water, If you wait long enough they swim toward shore and lobe grenades and shoot at you. Its pretty funny.
I notice the helis just sit in the air the whole time doing a mission and don't seem to bother even if I shoot at them. Not sure what's going on there.
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2 hours ago, Ghostrider-GRG said:
What version are you running please?
If it is build 102+, are you sure you did not accidentally comment out or change line 237 of blck_config.sqf:
blck_vehicleDeleteTimer = 60*60;
Thanks - Ghost
I'm running 102. I have the default:
I don't have that line in blck_config.sqf
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2 hours ago, Ghostrider-GRG said:
The HC can't connect unless you add slots for them to your mission file. Have you done that?
Yes I have.
If I disconnect the client I get this below so I guess its working but this must be incorrect "_fnc_passToHCs:: blck_connectedHCs = [] | count _HCs = 0 | server FPS"
19:56:33 NetServer: cannot find channel #949286560, users.card=2
19:56:33 Message not sent - error 0, message ID = ffffffff, to 949286560 (HC2)
19:56:33 NetServer: cannot find channel #949286560, users.card=2
19:56:33 Message not sent - error 0, message ID = ffffffff, to 949286560 (HC2)
19:56:33 NetServer: cannot find channel #949286560, users.card=2
19:56:33 Message not sent - error 0, message ID = ffffffff, to 949286560 (HC2)
19:56:33 "_fnc_onPlayerDisconnected triggered with _name = headlessclient and _owner = 4"
19:56:33 "_fnc_onPlayerDisconnected: a headless client disconnected, time to deal with the damage"
19:56:33 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group B Alpha 1-1"
19:56:33 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-1"
19:56:33 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-2"
19:56:33 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-3"
19:56:33 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-4" -
Also getting spammed on this:
10:52:25 Error in expression <ariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25 Error position: <blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25 Error Undefined variable in expression: blck_vehicledeletetimer
10:52:25 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 17
10:52:25 Error in expression <ariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25 Error position: <blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25 Error Undefined variable in expression: blck_vehicledeletetimer
10:52:25 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 17
10:52:25 Error in expression <ariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25 Error position: <blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25 Error Undefined variable in expression: blck_vehicledeletetimer
10:52:25 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 17 -
I also installed build 102
Wondering though, I have two local headless clients but I see this in the server RPT. Are the headless clients working?
9:57:29 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [23470.1,19118.7,0] : _markerClass BlueMarker1 : _aiDifficultyLevel blue _markerMissionName Bandit Patrol"
9:57:29 "_fnc_passToHCs:: blck_connectedHCs = [] | count _HCs = 0 | server FPS"
9:57:29 "_fnc_passToHCs:: No headless clients connected"
9:57:29 "_fnc_addDynamicUMS_Mission: _pos = [14623.9,15354.7]"
9:58:30 "_fnc_passToHCs:: blck_connectedHCs = [] | count _HCs = 0 | server FPS"
9:58:30 "_fnc_passToHCs:: No headless clients connected"
9:58:30 "_fnc_addDynamicUMS_Mission: _pos = [9276.93,9070.16]"
9:58:35 "[blckeagls UMS missions] STARTED initializing dynamic mission Mafia Pirates727697 position at [2878.04,18317.5] difficulty red"The local headless clients show this:
9:58:08 "blckHC:: headless client 3 at diag_tickTime running 49.2308 fps"
and
9:58:08 "blckHC:: headless client 4 at diag_tickTime running 49.3827 fps"
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Your in the arma3 forum, you'll get advice if you post in the right area.
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no static units. But I do use A3EAI.
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Altis
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14 hours ago, Dango said:
@Sneer That building script has given errors before but usually for a reason. Perhaps that unit died while the script was unfinished. Does it spam or is it spread out?
As for the HC it does not require a special name to my knowledge but I notice the HC for this Epoch was somewhat...complicated. It looks for any entity with the string HC in the name. It uses the function
isEqualTo
instead of a definitive operator. Are you having issues with it?
I think its working, I'm just not sure its working that's all. Also that error happens when in town, not sure if any town or always in town. and its not spamming though if there were a lot of connected clients in town I suppose it would spam.
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Well they have been wrong in previous versions and the install worked fine. Make sure you have the same version of the client files "@epoch" on your server. That one always gets me. :)
[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
in AI Missions
Posted
Where do you change the type of vehicles that spawn at missions? I can't find it. lol