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Posts posted by Sneer
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ok so I don't need to edit that file or enable it? Also I have the NPCs limited to 14, that puts all the people in the three trader zones and allows 5 or 6 random traders outside the trader zones.
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Can someone explain how these work. I don't see anything different with the traders. Should all items in the epoch pricing list be seen? How do I know know a trader is a black market trader?
Thanks
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On 12/10/2019 at 8:52 AM, Kreefthond said:
Hello everyone,
I've been trying to setup a private server for local use, and I've been trying for days to get this script working. I keep getting the same error @Sneer gets; HALV_Spawn_map.LineMarker
It always occurs when players access the menu, and after this they are stuck in the spawn chamber.
Now I've also seen that I dont get the spawn options for ChernarusRedux, there are only three available options. None of them work. ( in the .rpt it also says remoteexec not allowed, but I'm not using battleEye since its for LAN only )
I'm not an expert on this field, so I probably got it configured wrong. But I'm absolutely clueless. Does someone know how to fix this?
PS. I found it weird that there's no ChernarusRedux in the spawn_locations.sqf, only Chernarus. Do I need to change the name Chernarus to ChernarusRedux?
( if someone needs some files, let me know. I can upload files at a later time today if necessary )
Thanks in advance!
EDIT: Figured out Epoch was still blocking some code from running, fixed it!
Did you fix the HALV_Spawn_map.LineMarker error? I still get this error.
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I'm almost positive restart, I can move the objects just by restarting the server over and over.
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Objects are still moving, I had put in the line then rebooted and replaced the items and they are still moving. This only affects Tanoa, my Altis server is fine.
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Yes I did, I still get the error. It did fix being able to spawn at jammer though.
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I have made the line change. I'll run it for the next day and get back to you. Thanks
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11 minutes ago, He-Man said:
@Sneer
I have changed the script, so it can also be used in Editor.
- Run you Epoch Mission file in Editor
- Place all Vehicles you want to configure for the ServicePoint
- Run this Script in console
- Read out the Variable "NewVehiclesAndAmmo"
- Paste the array you get from the variable into an empty file
- Replace all [ by {
- Replace all ] by }
- Replace all 999999 by the price you want for the Ammo
- Add it to cfgservicepointSure, you have to add some line breaks, to make it a bit easier to get an overview. But in general, you get a final config (with the above changes)
Thank you! I'll try it out tonight.
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Where would I put this script? and what does "you have to replace the [] by {} " mean?
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Placing objects (burn barrel, water pump, sink, sun shade, field toilet, watch tower, portable lights, bar gate) all move after server restart and keep moving to the east in small increments. Very annoying.
Light poles, any floors, walls, safes, shelves, solar panels, jammers, work benches do not move and stay firm.
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10 hours ago, Grahame said:
Did you edit something @Sneer because their is a typo in that error: HALV_spwan_map.LineMarker
That was just me making a typo, it should be HALV_spawn_map.LineMarker. I do get the error though.
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Does anyone have this script working so the tanks from the tanks DLC can rearm weapons?
With the Tanks DLC the only thing you can re-arm are the machine guns on these tanks, I'm guessing they changed the way to add magazines to turrets? I think this also goes for the Jets DLC.
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Getting a spawn error when the map comes up to select location to spawn. Anyone know what the fix is?
No entry'mpmissions\_CUR_MP.Altis\description.ext/Halv_spawn_dialog/controls/HALV_spwan_map.LineMarker'.
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adding this here, it wasn't in the recent update.
Epoch_custom_EH_KeyDown
params ["_display","_dikCode","_shift","_ctrl","_alt"];
_handled = false;
private ["_key"];
for "_key" from 1 to 20 do {
If (_dikCode in (actionKeys (format ["User%1",_key]))) exitwith {
if !((player nearObjects ["Constructions_static_F", 5]) isEqualTo []) then {
_handled = true;
};
};
};
_handled -
epoch_server\init\server_securityfunctions.sqf
To set Max:
Line:33
To add +/- values for adminmenu
Line:99
@epochhive\epochah.hpp
Line:68 add same values as you added in Line:99 above
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I thought your 2 decimal point fix might work here. Not sure though since I don't see the 2 decimal point as a problem in my case.
Would a Virtual suit loaded with gear be a problem?
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Found it in serverDZ.cfg
storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
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My server is not up at the moment but somewhere there is an option to delete and recreate any persistence files that are deemed corrupted. Sounds like some terrible workaround, This could be what happened?
Personally I've never had this problem but I do a persistence wipe with every new update.
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Hey Ghostrider,
I have a server running using this mod for Malden, I get a Mafia fisherman mission way up in the black off the northwest corner of the map. What do you think that might be?
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PM sent. Thanks
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I know what your saying but two servers where it all worked from prior all stopped after the update.
This is what it complains about and spams the logs since the update: 9:55:58 Warning Message: Bad vehicle type
I verified all the vehicle class names in a3eai. If I disable all the vehicle spawns, UGV, heli, LandPatrol, etc then the errors stop.
It works if I disable verifying for classnames, and configuration but I get the spam messages.
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What does the masscheck do?
New Black Market Traders 1.3.3.1
in Discussion
Posted
I had been lazy in my upgrade so an #include was missed
Thanks @HeMan