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klinGiii

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Posts posted by klinGiii

  1. 16 hours ago, Petite said:

     

    There is no give it time, when a creator of a game doesn't take care of his product it slowly goes down, period.

    Sorry ... but what ?

    Take a look here : https://github.com/EpochModTeam/Epoch/commits/experimental

    Then you`ll see that he cares and some other contributers too. Thx @vbawol + @He-Man btw. and the whole rest of the team for your work.

     

    Keep in mind that they do it for us in their spare time. And they do it because they want to do it and for nothing else.

    So ... i just wanted to point out , that he cares. But i think the limiting factor is simply the time and the team is not as big as it was 2 years ago. 

     

     

  2. Yeah i saw something with enableTIequipment false; in the epoch code. 

     

    But i was playing with the thought to enable it for some Server Events with 

     

    player disableTIEquipment false;

     

    But i think that`s not the reason for the magic disappearing Laserdesignator.

     

    Or am i wrong ? ;D

  3. Hey guys , 

     

    maybe someone can give me a hint why the Laserdesignator disappearing over restart?

    Or if it`s banned by code can anybody tell me which file ? ( Back home from work and too lazy to search it yet :D )

     

    Thanks Guys :)

  4. Tested with Vehicle Simulation false;

     

    And your fixed server.pbo

     

    At low Playercount all seems to be fine. Then our Playercount reached 15-20 Players.

    Then .... this happened: Click me

    (5FPS+Graphical Glitches)

    Every new joined player got the same problem again.

     

     

     

     

  5. Just noticed since our last restart, when someone connects , that this is standin in serverside rpt :

     

    Spoiler
    
    14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3
    14:25:32 NetServer: users.get failed when sending to 988658866
    14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban)
    14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3
    14:25:32 NetServer: users.get failed when sending to 988658866
    14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban)
    14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3
    14:25:32 NetServer: users.get failed when sending to 988658866
    14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban)
    14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3
    14:25:32 NetServer: users.get failed when sending to 988658866
    14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban)
    14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3
    14:25:32 NetServer: users.get failed when sending to 988658866
    14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban)
    14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3
    14:25:32 NetServer: users.get failed when sending to 988658866
    14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban)
    14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3
    14:25:32 NetServer: users.get failed when sending to 988658866
    14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban)
    14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3

     

     

     

  6. Poor fps range from 3-5 ... vanilla and modified files ... can confirm that :/ and 90% of my community.

    Strange thing is , no real Errors client or serverside. 

     

    Only thing which is spamming my server side rpt is : 

     

    Spoiler
    
    10:37:00 Server: Object 2:16526 not found (message Type_92)
    10:37:00 Server: Object 2:16525 not found (message Type_92)
    10:37:01 Client: Remote object 21:1 not found
    10:37:02 Warning: Cleanup player - person 2:16610 not found
    10:37:04 Warning: Cleanup player - person 2:16610 not found
    10:37:12 Server: Object 2:14894 not found (message Type_120)
    10:37:14 Server: Object 2:16430 not found (message Type_92)
    10:37:14 Server: Object 2:16428 not found (message Type_92)
    10:37:15 Server: Object 2:14814 not found (message Type_92)
    10:37:15 Server: Object 2:14813 not found (message Type_92)
    10:37:16 Server: Object 2:14894 not found (message Type_92)
    10:37:17 Server: Object 2:15624 not found (message Type_120)
    10:37:20 Server: Object 2:14834 not found (message Type_92)
    10:37:20 Server: Object 2:14832 not found (message Type_92)
    10:37:21 Server: Object 2:15626 not found (message Type_120)
    10:37:22 "DEBUG: _event PlantSpawner"
    10:37:22 "DEBUG: suppressed PLANT PATCH spawn jammer too close"
    10:37:22 Server: Object 2:15626 not found (message Type_92)
    10:37:22 Server: Object 2:15624 not found (message Type_92)
    10:37:26 Server: Object 2:14832 not found (message Type_120)
    10:37:27 Server: Object 2:16430 not found (message Type_120)
    10:37:28 Server: Object 2:16428 not found (message Type_120)
    10:37:28 Server: Object 2:14834 not found (message Type_120)
    10:37:32 Server: Object 2:14861 not found (message Type_92)
    10:37:32 Server: Object 2:14862 not found (message Type_92)
    10:37:34 Server: Object 2:14861 not found (message Type_120)
    10:37:35 Server: Object 2:14862 not found (message Type_120)
    10:37:40 Server: Object 2:16526 not found (message Type_92)
    10:37:40 Server: Object 2:16525 not found (message Type_92)
    10:37:53 Server: Object 2:16526 not found (message Type_120)
    10:37:53 Server: Object 2:16525 not found (message Type_120)
    10:37:55 Server: Object 2:16428 not found (message Type_92)
    10:37:55 Server: Object 2:16430 not found (message Type_92)
    10:37:55 Server: Object 2:14814 not found (message Type_92)
    10:37:55 Server: Object 2:14813 not found (message Type_92)
    10:37:56 Server: Object 2:14894 not found (message Type_92)
    10:37:58 Client: Remote object 20:0 not found
    10:37:59 Server: Object 2:14814 not found (message Type_120)
    10:38:00 Server: Object 2:14834 not found (message Type_92)
    10:38:00 Server: Object 2:14832 not found (message Type_92)
    10:38:00 Server: Object 2:14813 not found (message Type_120)

     

     

  7. Sorry , my bad wrong file ... wasn`t at Home ... now i`ve looked into it.

     

    Go to the "settings.sqf" inside the Trader Folder.

     

    And look for this : ( Line 19 )

    //restrict vehicle weaponry here
    _restrictedvehicles = [
    /*
    	["vehicleclassname",["weaponclassname1","weaponclassname2","weaponclassname3"]],
    */
    	["O_Heli_Attack_02_black_F",["missiles_SCALPEL"]],
    	["O_Heli_Attack_02_F",["missiles_SCALPEL"]],
    	["O_Heli_Light_02_F",["missiles_DAGR"]],
    	["B_Heli_Attack_01_F",["missiles_DAGR"]],
    	["O_Heli_Light_02_v2_F",["missiles_DAGR"]],
    	["B_APC_Wheeled_01_cannon_F",["autocannon_40mm_CTWS"]],
    	["O_APC_Tracked_02_cannon_F",["missiles_titan"]],
    	["I_APC_Wheeled_03_cannon_F",["missiles_titan"]],
    	["B_Plane_CAS_01_F",["Missile_AA_04_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Bomb_04_Plane_CAS_01_F"]],
    	["I_Plane_Fighter_03_AA_F",["missiles_Zephyr","missiles_ASRAAM"]],
    	["I_Plane_Fighter_03_CAS_F",["missiles_SCALPEL","missiles_ASRAAM","GBU12BombLauncher"]],
    	["O_Plane_CAS_02_F",["Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F"]],
    	["B_Heli_Light_01_armed_F",["missiles_DAR"]]
    ];

    Edit the List to your likings. 

  8. Since BI documented the settings u can prefer this one here for your "sc.ArmA3Profile"

     

    difficulty="Custom";
    class DifficultyPresets
    {
    	class CustomDifficulty
    	{
    		class Options
    		{
    			// Simulation
    			reducedDamage = false;    // Reduced damage
     
    			// Situational awareness
    			groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
    			friendlyTags = 0;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
    			enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
    			detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
    			commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
    			waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
     
    			// Personal awareness
    			weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
    			stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
    			staminaBar = false;       // Stamina bar
    			weaponCrosshair = true;  // Weapon crosshair
    			visionAid = false;        // Vision aid
     
    			// View
    			thirdPersonView = true;  // 3rd person view
    			cameraShake = true;      // Camera shake
     
    			// Multiplayer
    			scoreTable = true;       // Score table
    			deathMessages = true;    // Killed by
    			vonID = true;            // VON ID
     
    			// Misc
    			mapContent = false;       // Extended map content
    			autoReport = false;       // Automatic reporting
    			multipleSaves = false;    // Multiple saves
    		};
    		aiLevelPreset=2;
    	};
    	class CustomAILevel
    	{
    		skillAI=1;
    		precisionAI=0;
    	};
    };

     

     

     

     

  9. Yeah , just looked threw the BI Forum and saw much more players  who had similar Problems.

     

    Removed the custom memory allocator from fred and used the tbb4malloc_bi one . It ran better for 30 mins , but then the same Problem. 

     

    May have to wait for an hotfix from BI.

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