-
Posts
39 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Articles
Posts posted by klinGiii
-
-
@SneerLike He-Man already said. You can add this to the Vehicle Spawn from Epoch.
( @epochhive\addons\epoch_server\compile\epoch_vehicle\EPOCH_spawn_vehicles.sqf )
-
Yeah i saw something with enableTIequipment false; in the epoch code.
But i was playing with the thought to enable it for some Server Events with
player disableTIEquipment false;
But i think that`s not the reason for the magic disappearing Laserdesignator.
Or am i wrong ? ;D
-
Hey guys ,
maybe someone can give me a hint why the Laserdesignator disappearing over restart?
Or if it`s banned by code can anybody tell me which file ? ( Back home from work and too lazy to search it yet :D )
Thanks Guys :)
-
Edit : wrong thread , sorry :D
-
-
-
-
-
Tested with Vehicle Simulation false;
And your fixed server.pbo
At low Playercount all seems to be fine. Then our Playercount reached 15-20 Players.
Then .... this happened: Click me
(5FPS+Graphical Glitches)
Every new joined player got the same problem again.
-
As i mentioned before your Post. We had to Wipe ... After the Wipe FPS Problems seem to be gone. But have to wait a little bit longer when more players are connected.
-
We had to Wipe the Database. With new Database everything seem to work fine. No more FPS Problems.
-
Just noticed since our last restart, when someone connects , that this is standin in serverside rpt :
Spoiler14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3 14:25:32 NetServer: users.get failed when sending to 988658866 14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban) 14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3 14:25:32 NetServer: users.get failed when sending to 988658866 14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban) 14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3 14:25:32 NetServer: users.get failed when sending to 988658866 14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban) 14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3 14:25:32 NetServer: users.get failed when sending to 988658866 14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban) 14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3 14:25:32 NetServer: users.get failed when sending to 988658866 14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban) 14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3 14:25:32 NetServer: users.get failed when sending to 988658866 14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban) 14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3 14:25:32 NetServer: users.get failed when sending to 988658866 14:25:32 Message not sent - error 0, message ID = ffffffff, to 988658866 (Kaban) 14:25:32 NetServer::SendMsg: cannot find channel #988658866, users.card=3
-
Poor fps range from 3-5 ... vanilla and modified files ... can confirm that :/ and 90% of my community.
Strange thing is , no real Errors client or serverside.
Only thing which is spamming my server side rpt is :
Spoiler10:37:00 Server: Object 2:16526 not found (message Type_92) 10:37:00 Server: Object 2:16525 not found (message Type_92) 10:37:01 Client: Remote object 21:1 not found 10:37:02 Warning: Cleanup player - person 2:16610 not found 10:37:04 Warning: Cleanup player - person 2:16610 not found 10:37:12 Server: Object 2:14894 not found (message Type_120) 10:37:14 Server: Object 2:16430 not found (message Type_92) 10:37:14 Server: Object 2:16428 not found (message Type_92) 10:37:15 Server: Object 2:14814 not found (message Type_92) 10:37:15 Server: Object 2:14813 not found (message Type_92) 10:37:16 Server: Object 2:14894 not found (message Type_92) 10:37:17 Server: Object 2:15624 not found (message Type_120) 10:37:20 Server: Object 2:14834 not found (message Type_92) 10:37:20 Server: Object 2:14832 not found (message Type_92) 10:37:21 Server: Object 2:15626 not found (message Type_120) 10:37:22 "DEBUG: _event PlantSpawner" 10:37:22 "DEBUG: suppressed PLANT PATCH spawn jammer too close" 10:37:22 Server: Object 2:15626 not found (message Type_92) 10:37:22 Server: Object 2:15624 not found (message Type_92) 10:37:26 Server: Object 2:14832 not found (message Type_120) 10:37:27 Server: Object 2:16430 not found (message Type_120) 10:37:28 Server: Object 2:16428 not found (message Type_120) 10:37:28 Server: Object 2:14834 not found (message Type_120) 10:37:32 Server: Object 2:14861 not found (message Type_92) 10:37:32 Server: Object 2:14862 not found (message Type_92) 10:37:34 Server: Object 2:14861 not found (message Type_120) 10:37:35 Server: Object 2:14862 not found (message Type_120) 10:37:40 Server: Object 2:16526 not found (message Type_92) 10:37:40 Server: Object 2:16525 not found (message Type_92) 10:37:53 Server: Object 2:16526 not found (message Type_120) 10:37:53 Server: Object 2:16525 not found (message Type_120) 10:37:55 Server: Object 2:16428 not found (message Type_92) 10:37:55 Server: Object 2:16430 not found (message Type_92) 10:37:55 Server: Object 2:14814 not found (message Type_92) 10:37:55 Server: Object 2:14813 not found (message Type_92) 10:37:56 Server: Object 2:14894 not found (message Type_92) 10:37:58 Client: Remote object 20:0 not found 10:37:59 Server: Object 2:14814 not found (message Type_120) 10:38:00 Server: Object 2:14834 not found (message Type_92) 10:38:00 Server: Object 2:14832 not found (message Type_92) 10:38:00 Server: Object 2:14813 not found (message Type_120)
-
-
-
Apart from some Errors , ours is playable too.
-
-
Sorry , my bad wrong file ... wasn`t at Home ... now i`ve looked into it.
Go to the "settings.sqf" inside the Trader Folder.
And look for this : ( Line 19 )
//restrict vehicle weaponry here _restrictedvehicles = [ /* ["vehicleclassname",["weaponclassname1","weaponclassname2","weaponclassname3"]], */ ["O_Heli_Attack_02_black_F",["missiles_SCALPEL"]], ["O_Heli_Attack_02_F",["missiles_SCALPEL"]], ["O_Heli_Light_02_F",["missiles_DAGR"]], ["B_Heli_Attack_01_F",["missiles_DAGR"]], ["O_Heli_Light_02_v2_F",["missiles_DAGR"]], ["B_APC_Wheeled_01_cannon_F",["autocannon_40mm_CTWS"]], ["O_APC_Tracked_02_cannon_F",["missiles_titan"]], ["I_APC_Wheeled_03_cannon_F",["missiles_titan"]], ["B_Plane_CAS_01_F",["Missile_AA_04_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Bomb_04_Plane_CAS_01_F"]], ["I_Plane_Fighter_03_AA_F",["missiles_Zephyr","missiles_ASRAAM"]], ["I_Plane_Fighter_03_CAS_F",["missiles_SCALPEL","missiles_ASRAAM","GBU12BombLauncher"]], ["O_Plane_CAS_02_F",["Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F"]], ["B_Heli_Light_01_armed_F",["missiles_DAR"]] ];
Edit the List to your likings.
-
Inside the Trader Folder you got an "resetvehicleammo.sqf"
Edit it to your likings.
-
Go into epoch_config Folder and open "sandbox_config.hpp"
-
Since BI documented the settings u can prefer this one here for your "sc.ArmA3Profile"
difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = false; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = true; // Killed by vonID = true; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; };
-
Yeah , just looked threw the BI Forum and saw much more players who had similar Problems.
Removed the custom memory allocator from fred and used the tbb4malloc_bi one . It ran better for 30 mins , but then the same Problem.
May have to wait for an hotfix from BI.
-
Since Performance v1 we`ve got massive FPS Drops at Playercount around 40-50. Every 3-5 Minutes...
-
Epoch Dead?
in Discussion
Posted
Sorry ... but what ?
Take a look here : https://github.com/EpochModTeam/Epoch/commits/experimental
Then you`ll see that he cares and some other contributers too. Thx @vbawol + @He-Man btw. and the whole rest of the team for your work.
Keep in mind that they do it for us in their spare time. And they do it because they want to do it and for nothing else.
So ... i just wanted to point out , that he cares. But i think the limiting factor is simply the time and the team is not as big as it was 2 years ago.