Jump to content

azzdayz

Member
  • Posts

    74
  • Joined

  • Last visited

Reputation Activity

  1. Like
    azzdayz reacted to salival in [Release] Virtual Garage [Updated for 1.0.7]   
    @azzdayz @kingpapawawa
    Fixed it, I basically made it remove the ' and sanitize the input.
    See this commit for the changes: https://github.com/oiad/virtualGarage/commit/f99d1a0cf7da06ed57d3980eea8ac65ec08085fd
  2. Like
    azzdayz reacted to salival in [Release] Virtual Garage [Updated for 1.0.7]   
    Hi guys,
    I fixed the issues listed on gitHub / mentioned to me, thanks to @DieTanx @azzdayz and @BigEgg for the heads up.
    Fix traders not working as a garage: https://github.com/oiad/virtualGarage/commit/3f074795fcd2f34d8e62c757cd4f96d3c2758ffc
    Fix wrong price for storing vehicle with gear: https://github.com/oiad/virtualGarage/commit/61cbd87d1995a5dd43db957b00bd9f98c917aece
    Fix getVehicle when toolbelt full: https://github.com/oiad/virtualGarage/commit/4075381933c7909de6fcf1556e8f54abd394119b
     
  3. Like
    azzdayz got a reaction from salival in [Release] Virtual Garage [Updated for 1.0.7]   
    Just put this on my test server and love it. Working great so far. I have been playing around with it and only thing I have found is when getting a vehicle out of the garage it allows you to get the vehicle even if you have no slots available for a key. It appears to just move the inventory to a blank slot so you don't loss anything, but i could see that being an issue possibly. I know if you try to buy a vehicle from a trader they will tell you that you do not have space on your toolbelt or something like that. Not sure if you could add something like that. I will keep lookout for any other things, but great script and I am glad you were able to get it released :)
  4. Like
    azzdayz got a reaction from DieTanx in [Release] Virtual Garage [Updated for 1.0.7]   
    Just put this on my test server and love it. Working great so far. I have been playing around with it and only thing I have found is when getting a vehicle out of the garage it allows you to get the vehicle even if you have no slots available for a key. It appears to just move the inventory to a blank slot so you don't loss anything, but i could see that being an issue possibly. I know if you try to buy a vehicle from a trader they will tell you that you do not have space on your toolbelt or something like that. Not sure if you could add something like that. I will keep lookout for any other things, but great script and I am glad you were able to get it released :)
  5. Like
    azzdayz reacted to salival in [Release] Virtual Garage [Updated for 1.0.7]   
    Yes, you are right, I have this to add but wanted to get the script out, it's on my list of things to add
  6. Like
    azzdayz reacted to lwbuk in Players can remove Plot Poles   
    DZE_restrictRemoval = []; //Items that can be removed with a crowbar only with proper ownership or access. It is not necessary to add doors, storage or items that inherit from 'ModularItems' to this list. Items that inherit from 'BuiltItems' can be added to this list if desired.   The description explains it, only those with allowed access so plot owner or plot friends. 
  7. Like
    azzdayz reacted to salival in [Outdated][RELEASE] Virtual Garage update for 1061   
    Yeah, I changed how a lot of stuff works in the background with the script, that would work in my version fine but not in yours.
    It shouldn't be much longer now, I just have to write the documentation and we should be good.
    I'll release it as it is at the moment then add helipad removal via deploy anything after the fact.
  8. Like
    azzdayz got a reaction from koriaba in communal Bans.txt   
    I like that there is a good ban list to use. Here is one that doesn't appear to be on any of these. Just caught this guy speed hacking. He is going to be ticked when he finds out he is now banned on every server that reads these forms. He was harassing the one player I had on.
    9e012357984a6991f788a5f1de486ee0 -1 Admin Ban Speed Hacker
  9. Like
    azzdayz reacted to salival in [Outdated][RELEASE] Virtual Garage update for 1061   
    Hey,
    None of my code is live at the moment, I have a few things to finish up first. I'm going to be adding localization support to this and my other mods so I'm trying to get it all together at the same time.
    So far it's all working 100%, I just need to refine the cost system for it.
    I have been thinking about adding a warning about storing vehicles that have gear in them when clicking the store without gear button, or just removing that button altogether if the vehicle has gear
  10. Like
    azzdayz got a reaction from oldmatechoc in Mission.sqm class Sensors Question   
    Well it didn't work, but you helped me see where the separation was. I had to put the whole line in, but it works like I need it to. Thanks :)
    expDesactiv="terminate radzone1; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""]; [""Radiation Zone"",false,""leave""] call player_traderCity;"; // working Example
  11. Like
    azzdayz reacted to juandayz in Add or Remove Humanity   
    and here you got a simple script to made the inverse.. sell humanity points.
    Its  uses the @iben  fnc_SC_uniCoins. change by false the _Use_Fnc_SC_unicoins if u dont have it-
    private ["_moneyTarget","_cost","_Reward","_wealth","_Use_Fnc_SC_uniCoins","_isHero","_isBandit"]; _moneyTarget = "cache";//"bank" the other option _Reward = 2000; _Use_Fnc_SC_uniCoins = true;//change by false if dont have this function. _humanity = player getVariable["humanity", 0]; _isBandit = (_humanity <= -2500); _isHero = (_humanity >=5000); fn_coins = { if (_Use_Fnc_SC_uniCoins) then { [player,_Reward,"add",_moneyTarget] call fnc_SC_uniCoins; }else{ _wealth = player getVariable[Z_moneyVariable, 0]; player setVariable[Z_moneyVariable, (_wealth + _Reward), true]; }; }; if (!_isBandit && !_isHero) then { systemchat ("you need be a hero or bandit"); }else{ if (_isHero) then {[-500,0] call player_humanityChange;systemchat format["you change 500 point of positive humanity by %1 coins",_Reward];call fn_coins; }else{ if (_isBandit) then {[500,0] call player_humanityChange;systemchat format["you change 500 point of negative humanity by %1 coins",_Reward];call fn_coins; }else{ }; }; };  
  12. Like
    azzdayz reacted to iben in Not understanding remote_messages.sqf   
    Yaeah mate,
    you uderstood it well :)
    if you have WAI installed, one remote msg file, let's say basic version, comes with WAI files. If you have ZSC (coins) installed second remote msg file, let's say now -  extended version, comes with ZSC files. Well, from your perspective, both files do the same - send msg from server to client (player). From very basic point of view, ZSC (coins) version is able to sent more types of msgs.
    It means:
    if you have ZSC in your files, you don't need WAI original version. If you remove WAI version, everything will work OK unless you will not follow ZSC instructions how to load remote_messages.sqf files in init.sqf. If you have ZSC in your files and you'll remove ZSC version of remote msg (and keep WAI version only), you'll get error, because ZSC uses for example private msgs based on your UID. As you can see, it confused me as well :)) - because I was answering in one post about public EH and remote msgs and used as an example remote msg file - extended version - but didn't know
    where the file comes from :)))) Now it's clear because of @salival answer in thread - and maybe it could be meantioned in ZCS install instructions if it's not done already.
  13. Like
    azzdayz got a reaction from DieTanx in Save vehicle on player disconnect   
    This is for 1.0.5.1, but I am using it and it seems to be working fine with 1.0.6.1
     
  14. Like
    azzdayz got a reaction from theduke in [RELEASE] Sanford and Son Salvage (new trader)   
    Little thing that threw me off. Your instructions in step 3 have "execVM "\z\addons\dayz_server\objects\sanford.sqf";" Your SQF is actually named sandford.sqf
    Might want to either change the name in the download or in the instructions :)
  15. Like
    azzdayz got a reaction from juandayz in No one left back!   
    Here is what I ended up doing I kind of used both concepts. Now I can go into the drag position and drag a body at a slow backwards pace for as far as I would like. Then just drop wherever.
    Thanks for everyones help with this. I like trying to add tweeks and adding tweeks is helping me learn more about scripting.
  16. Like
    azzdayz got a reaction from Corpulio_Hun in Add or Remove Humanity   
    Yep it is working, Like I said they both work, but this one works best for me. I just wanted to not make it so players could just increase to the highest possible number, LOL. This is the decrease. Doing the same for increase. Thanks for everyones help. I tried on my own and was overthinking it for sure.


  17. Like
    azzdayz got a reaction from juandayz in Scripter question, exclude admin from script restrictions   
    Works perfect thank you :)
×
×
  • Create New...