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Gil-Galed

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  1. Like
    Gil-Galed reacted to ElDubya in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    My pleasure. Enjoy.
  2. Like
    Gil-Galed reacted to stonXer in [ Request ]@masvehicles   
    add @massvehicles folder to your server root dir.
    add @massvehicles to your startup -mod=@masvehicles;@Epoch;@EpochHive;
    add the mas.bikey to your server's "Keys" folder
     
    look through your RPT log to see which little bits to add onto your mission.sqm.
     
    "ish"
     
    fluxcapacitor for epoch 0.4.0
  3. Like
    Gil-Galed reacted to Onedisturbed in How to Make Static gunbags deployable?   
    You could probably do it with Advanced Buildables and it would allow you to define what is needed to create a static object. I wouldn't imagine it being too hard to add to it either and I think there is a tut of how to add additional stuff to the list. You may also run into some issues if you use an antihack with it kicking people or may even kill them for thinking they are hacking but I think since it would be under advanced buildables that it would be allowed through the antihack since it gives you what you need to allow it through. Hope this gets you going in the right direction.
  4. Like
    Gil-Galed reacted to Gr8 in [Release] Advanced Trading 2.1 !UPDATED!   
    Add 711197 to _ALLOWED_Dialogs in AHconfig.sqf if youre using Infistar
  5. Like
    Gil-Galed reacted to ruubje11 in [Release] Advanced Trading 2.1 !UPDATED!   
    Normal currency overhaul is required though :D none of that one coin funny business thanks!
  6. Like
    Gil-Galed reacted to Richie in Anyway to add stuff from ArmaHolics?   
    Then the only other way to get a keys error is if your addon versions don't match, each release has a key, so if you're using a different version the keys won't match.
  7. Like
    Gil-Galed reacted to DeanReid in Anyway to add stuff from ArmaHolics?   
    You will need to distribute the files to your playerbase, or nobody will be able to use/see the extra addons
  8. Like
    Gil-Galed reacted to Richie in Anyway to add stuff from ArmaHolics?   
    Put them along side the 3 other addon folders you have :)
     
    @DayZ_Epoch
    @DayZ_Epoch_Server
    @DayzOverwatch
    @Your_Weapon_Addon
     
    Then launch with

    -mod=@DayZ_Epoch;@DayZ_Epoch_Server;@DayzOverwatch;@Your_Weapon_Addon
  9. Like
    Gil-Galed reacted to Richie in Anyway to add stuff from ArmaHolics?   
    You follow the instructions that come with the addon, just place the addon in with your server files and edit the launch parameter :)
    -mod=@Epoch;@Your_Weapon_Addon Server keys goes in the keys directory, then let all players know they have to use the same addon.
    LSpawner will be the easiest way to get the loot spawning, or add to any Ai loadouts or inside custom crates, so many possibilities ....
  10. Like
    Gil-Galed reacted to BetterDeadThanZed in [RELEASE] beached aircraft carrier Cherno   
    I added an aircraft carrier off the north coast of Napf but I couldn't figure out a real use for it so I never added it to my server.
  11. Like
    Gil-Galed reacted to Creep in Convoy missions   
    I ve adapted the core of the wasteland convoys to fit into epoch.. haven't had the chance for testing.. gonna do that next week
  12. Like
    Gil-Galed reacted to BetterDeadThanZed in [Search] Convoy Script and Mission Script. 50 € PayPal or little bit higher!   
    Just going to bump up an old topic here. Anyone ever get convoy missions for DZMS?
  13. Like
    Gil-Galed reacted to insertcoins in [Search] Convoy Script and Mission Script. 50 € PayPal or little bit higher!   
    holy shit 80 euro for a mission script.. I learned the wrong trade :p
  14. Like
    Gil-Galed reacted to ElDubya in Napf Racetrack   
    This is my first ever share!! Woohoo.
     
    Ahem .... 
     
    I made a racetrack for Napf. Some pics are below :
     

    Overview of where it is exactly. Yeah, it's a long track :)
     

     
    The start line.
     

     
    Some scenery.
     
    Basically has those red hoops all the way around the track. Finish line is denoted by three red down arrows. If you want to use it, you are welcome to. If not, that's okay too :)
     
    I use Sandbirds script :  
    to call this type of stuff.
     
    Here is the code :
     



  15. Like
    Gil-Galed got a reaction from ElDubya in Server Messages with BEC HELP   
    Thanks heaps man i couldnt figure out what to delete from the example left there :)
     
    Streamline :)
  16. Like
    Gil-Galed reacted to ElDubya in Server Messages with BEC HELP   
    Here is mine, also with Streamline.
    <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <scheduler> <job id='0'> <day>1,2,3,4,5,6,7</day> <start>000030</start> <runtime>002000</runtime> <loop>-1</loop> <cmd>say -1 This server is ***PVE***. If you kill or injure another player you WILL be banned!</cmd> </job> <job id='1'> <day>1,2,3,4,5,6,7</day> <start>000060</start> <runtime>002500</runtime> <loop>-1</loop> <cmd>say -1 Base maintenance is currently switched OFF.</cmd> </job> <job id='2'> <day>1,2,3,4,5,6,7</day> <start>000130</start> <runtime>003000</runtime> <loop>-1</loop> <cmd>say -1 No hacking, duping, glitching or exploiting ARMA2 code. You WILL be perma-banned!</cmd> </job> <job id='3'> <day>1,2,3,4,5,6,7</day> <start>000200</start> <runtime>003500</runtime> <loop>-1</loop> <cmd>say -1 Do not leave vehicles in trader safezones, they WILL be deleted. You have been warned!</cmd> </job> <job id='4'> <day>1,2,3,4,5,6,7</day> <start>000230</start> <runtime>004000</runtime> <loop>-1</loop> <cmd>say -1 This server operates on 4 hour restarts with visual warnings at 15mins and 5mins before restarts.</cmd> </job> //Scheduled Restarts ********************************************************************************************* <job id='5'> <day>1,2,3,4,5,6,7</day> <start>03:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 15mins. Find somewhere safe to logout NOW.</cmd> </job> <job id='6'> <day>1,2,3,4,5,6,7</day> <start>03:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#lock</cmd> </job> <job id='7'> <day>1,2,3,4,5,6,7</day> <start>03:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 5mins. LOG OUT NOW to avoid data loss!</cmd> </job> <job id='8'> <day>1,2,3,4,5,6,7</day> <start>07:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 15mins. Find somewhere safe to logout NOW.</cmd> </job> <job id='9'> <day>1,2,3,4,5,6,7</day> <start>07:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#lock</cmd> </job> <job id='10'> <day>1,2,3,4,5,6,7</day> <start>07:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 5mins. LOG OUT NOW to avoid data loss!</cmd> </job> <job id='11'> <day>1,2,3,4,5,6,7</day> <start>11:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 15mins. Find somewhere safe to logout NOW.</cmd> </job> <job id='12'> <day>1,2,3,4,5,6,7</day> <start>11:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#lock</cmd> </job> <job id='13'> <day>1,2,3,4,5,6,7</day> <start>11:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 5mins. LOG OUT NOW to avoid data loss!</cmd> </job> <job id='14'> <day>1,2,3,4,5,6,7</day> <start>15:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 15mins. Find somewhere safe to logout NOW.</cmd> </job> <job id='15'> <day>1,2,3,4,5,6,7</day> <start>15:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#lock</cmd> </job> <job id='16'> <day>1,2,3,4,5,6,7</day> <start>15:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 5mins. LOG OUT NOW to avoid data loss!</cmd> </job> <job id='17'> <day>1,2,3,4,5,6,7</day> <start>19:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 15mins. Find somewhere safe to logout NOW.</cmd> </job> <job id='18'> <day>1,2,3,4,5,6,7</day> <start>19:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#lock</cmd> </job> <job id='19'> <day>1,2,3,4,5,6,7</day> <start>19:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 5mins. LOG OUT NOW to avoid data loss!</cmd> </job> <job id='20'> <day>1,2,3,4,5,6,7</day> <start>23:45:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 15mins. Find somewhere safe to logout NOW.</cmd> </job> <job id='21'> <day>1,2,3,4,5,6,7</day> <start>23:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#lock</cmd> </job> <job id='22'> <day>1,2,3,4,5,6,7</day> <start>23:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 This server will restart in 5mins. LOG OUT NOW to avoid data loss!</cmd> </job> </scheduler> I use the scheduled tasks function in my game services menu to handle restarts. I find it's more reliable.
  17. Like
    Gil-Galed reacted to ElDubya in DZMS extra missions   
    Well, instead of bragging about how many missions YOU have running, how about you help the OP out by telling him HOW you did it.
  18. Like
    Gil-Galed reacted to ElDubya in Plot4life or plot management which one   
    If you want to disable maintenance completely, have a look for CleanupPlacedAfterDays in your hiveext.ini and change it to :
     
    CleanupPlacedAfterDays = -1
     
    and remove
     
    DZE_DamageBeforeMaint = 0.00;
     
    from your init.sqf
     
    Also, don't forget to remove any damage scripts you have running on your database. 
     
    Mine is an SQL event and looks like this : 
    UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
  19. Like
    Gil-Galed reacted to AlexLawson in help player built stuff dissapering   
    I think everything that was built while the decay was turned on will be removed.
     
    In your init.sqf in the mission folder add
    DZE_DamageBeforeMaint = 0.00; with the other DZE variables and tell people to maintain their base. Might Work.
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