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jjvaardt

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  1. Like
    jjvaardt reacted to vbawol in Increase Bank & Wallet Limits   
    There is no limit on the Bank account but changing the personal carry limit will be added to the todo list for the next client update.
  2. Like
    jjvaardt reacted to SadBoy1981 in Add a custom image to the spawn box   
    Lazy people, altis all 4 walls =)



  3. Like
    jjvaardt reacted to Berreta in Question about new building   
    Yes a free build mode for ghost snapping is definetely needed.
  4. Like
    jjvaardt reacted to vbawol in [SUGGESTION] Base power and lights   
    You will be glad to know this is already planned for 0.4+
  5. Like
    jjvaardt reacted to horbin in Fulcrum Mission System v2.1a   
    v1.4 is out.
     
    Multi-HC support.
    Full Admin mission spawning support, to include spawn of encounters on other players and admin
    Syntax checking now added to FuMS.  Missions and Config files are actively parsed at server start to validate data.
      Direct errors and their location are now logged to .rpt to assist in custom mission configuration.
     
    95% of files moved to server side.  mission.pbo foot print now ~35kb!!!!
  6. Like
    jjvaardt got a reaction from MillerTime in Fulcrum Mission System v2.1a   
    Horbin you r a legend
  7. Like
    jjvaardt reacted to horbin in Fulcrum Mission System v2.1a   
    Preview Release 2.0
    +HC disconnect/reconnect greatly optimized! +Multiple Headless Client support. FuMS now properly cleans up AI when controlled from multiple HC's. +AdminTools: SetPlayer, SetMission are now functioning properly. Admins will be able to designate a player and then spawn in any FuMS mission on that player's location. + Mission Syntax pre-compiler Complete! Headless client now scans and pre-compiles all missions. If an error is found the mission will not be used as part of the theme, and a message will be inserted into the HC's .rpt log. + Syntax checker should also eliminate any .sqf errors or crashes due to misconfiguration. If you experience any of these, please forward your .RPT to me! + 80% reduction in Mission .pbo footprint for FuMS (now less than 30kb)! + All HC files moved to server side PBO. HC's now download all their scripts and data from the server upon connecting. + BaseServer MinFrameRate Option added to BaseServer.sqf to limit HC interaction with server if FPS drops below the specified amount. - Removed radiochatter sound file. Functionality still there, but unique static sound no longer packaged with FuMS. **(Admins may need to remove the CfgSounds definition in description.ext from the previous install) # 2 second delay added to mission creation after buildings are placed to provide opportunity for them to initialize and be positioned prior to creation of units. # modified 'halo/para drop' code to fix a bug that resulted in AI sometimes never realizing they reached the ground. + Smoke Box options - see BaseServer.sqf Trigger range - smoke now activates on player proximity (0=unlimited) Colors - smoke color can now be customized Duration - duration of smoke now independent of loot box cleanup timer # fixed reliability of admin menu, and enhanced it to support multiple HC's and server-side spawning (non-HC) configuration. + 5 Theme Options now availible via the ThemeData.sqf: 1: Create random mission from theme's list each control loop cycle. 2: Create missions 'in order' found in the ThemeData.sqf 3: Create random mission, until all in the theme's list have been spawned. 4: Spawn all missions in the theme's list immediately. Use the theme's respawn delay to 'regenerate the mission when it is complete. 5: Spawn all missions in the theme's list ONLY once! Additional options added to enhance Admin use of dynamic events. **************** ** Admin Note ** ** To support migration to server side script storage and Multiple-HC support all mission files need to undergo the following changes: -remove 'initData =' -remove 'MissionData = _initData;' -remove 'HCHAL_ID publicVariableClient "MissionData"; ** +SmokeBox options array replaces true/false flag in BaseServer.sqf *****Missions packaged with FuMS are ready to go! Setting up a routine for the server to pass the scripts to the HC has taken a little work, but the end result is a mission side foot print of less than 30kb for the mod.  Also, these changes provide for MULTI-HC support.  Cleanup, and mission control via the admin menu now work across multiple HC's.  
     
    I am working out a couple of final bugs with the Admin menu. I hope to have the new files up by Friday.
  8. Like
    jjvaardt reacted to Face in A3EAI - Roaming/Vehicle AI Patrols - Discontinued   
    Another announcement regarding the future HC support:
     
    After a week of development, HC support in the current development build has been extended to non-custom air and land vehicle patrols. Custom air/land vehicle patrols is next on the list but I expect only minor changes will be required.
     
    There's been some very heavy changes done to A3EAI code (as large as or larger than the DZAI - A3EAI conversion) and I'm still making sure everything works properly. Minimizing unnecessary network traffic is also a priority and it's going well so far, I've reduced the amount of public variable calls by about 90% (63 down to 6) and I'm still working on trimming it down to the bare minimum.
     
    Sometime during the next few weeks I will be needing a very small number of volunteers (1-2) to help test out the HC support. Volunteers will need:
     
    An A3 Epoch server with basic working headless client setup already made and ready to go (you will know it works when your HC appears in the cloning lab as a fresh spawn). How-to-guides are already readily available on these forums and Google. If I can do it, so can you. Ability to not freak out over strange errors in your HC RPT file. There is going to be metric-f**kton of RPT errors in your HC log when the HC logs in, all of which are completely harmless. A server not reliant on the "alternative antihack" is a plus, since I don't know how antihacks other than the stock Epoch AH will interact with HCs.
  9. Like
    jjvaardt reacted to cyncrwler in VEMF - Vampire's Epoch Mission Framework   
    It is truly amazing what you can learn by reading. I hate to sound like a douche, but seriously. I am a new server owner, have been running my own server and installing these scripts for about three and a half months, so I know what I am saying when I say it is easy if you follow the basic instructions. You can't cut corners, you can't come into the mix on page #40, and not read through everything that has been said until then.
     
    Read read read, and make sure you fully understand before installing. And if reading isn't your thing "don't be a server admin for one!" TheVampire created a video of the install!!
  10. Like
    jjvaardt reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    There's your problem. epoch_centerMarkerPosition is undefined which should be defined by default in Epoch. I think it's defined in the mission.sqm, but I'm not entirely sure right now. I don't have the code open in front of me atm.
     
     
     
    This is not a dead project. I've become pretty busy with my full time job, and I have two other real life projects I've been working on for friends and family.
    I'm also kind of hoping that the next Epoch update releases soon to see more info on the new Epoch Mission update that Axeman has been working on to see how that will coincide with VEMF.
    I don't have the free time to code up a hotfix very fast if I did release the next update just for it to be totaled by the next Epoch update, so I want to try to minimize any issues ahead of time if I can.
     
    There will be a new video up on my channel this weekend.
  11. Like
    jjvaardt reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  12. Like
    jjvaardt reacted to nedfox in BEC.   
    c:\windows\system32\drivers\etc\hosts
     
    lol @ admins who don't know what it is .. ROFL.
  13. Like
    jjvaardt got a reaction from computermancer in blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)   
    Hi, you got to use addWeaponCargoGlobal to add weapons
  14. Like
    jjvaardt got a reaction from Schmeeto in blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)   
    Hi, you got to use addWeaponCargoGlobal to add weapons
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