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Markk311

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  1. Like
    Markk311 got a reaction from rss_adm in Wicked AI/Mission system   
    Would be easy.
    change this at the beginning of the missions you want to change
    _position = [getMarkerPos "center",0,5500,10,0,2000,0] call BIS_fnc_findSafePos; to
    _positionarray = [[0,0,0],[0,0,0]]; _position = _positionarray call BIS_fnc_selectRandom;
  2. Like
    Markk311 got a reaction from Externized in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  3. Like
    Markk311 got a reaction from h0rschd in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  4. Like
    Markk311 got a reaction from burn357 in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  5. Like
    Markk311 got a reaction from Ixecube in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  6. Like
    Markk311 got a reaction from Alnes in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  7. Like
    Markk311 got a reaction from jackal40 in Wicked AI/Mission system   
    No. Ill work on this for the next version.
  8. Like
    Markk311 got a reaction from TNT in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  9. Like
    Markk311 got a reaction from CamP in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  10. Like
    Markk311 got a reaction from RaymondThompson in Wicked AI/Mission system   
    Spawning in units in custom spawns or from another script. Use the format in customSpawns.sqf
    [[0,0,0],                //position 4,                       //Number Of units 1,                        //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random",                 //Primary gun set number. "Random" for random weapon set. 4,                        //Number of magazines "",                       //Backpack "" for random or classname here. "Bandit2_DZ",             //Skin "" for random or classname here. "Random"                  //Gearset number. "Random" for random gear set. ] call spawn_group; This will spawn a group of 4 AI at position [0,0,0] with a skill level of 1 (If custom skills if turned on in the config then it would use custom skill array 1). If you need help with setting skills to your liking then look here. "Random" chooses a random weapon array then chooses a gun out of that. If this was set to 1 then it would pick a gun out of weapon set 1. Number of magazines is self-explanatory. Backpack and skin can be the name of the backpack or skin in "quotes" or just "" for a random skin definable in the config. Gear set is customizable in the config and can be 0-4 or "Random" for a random gear set. All of this can be found in customSpawns.sqf.
    [[911.21545,4532.7612,2.6292224],  //Position that units will be dropped by [0,0,0],                           //Starting position of the heli 400,                               //Radius from drop position a player has to be to spawn chopper "UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!) 5,                                 //Number of units to be para dropped 1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random",                          //Primary gun set number. "Random" for random weapon set. 4,                                 //Number of magazines "",                                //Backpack "" for random or classname here. "Bandit2_DZ",                      //Skin "" for random or classname here. "Random",                          //Gearset number. "Random" for random gear set. True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; Spawning a paradrop goes along the same lines as spawning a group execpt they will paradrop in when a player gets within the specified distance. Here the position the units will be paradropped at is [911.21545,4532.7612,2.6292224]. The starting position is the position that the heli will spawn at when a player enters the area and then fly to the drop. The radius from drop is the distance a player has to be in from the position for the heli to spawn in. The rest is the same as spawning in a group.
     
     
    If ai_mission_system is set to true in the aiconfig then it will load mission system. The config for missions is located at "WAI \ missions \ missionCfg.sqf".
    In there you can set what vehicles you want to spawn in the mission system. There is also a customizable ammo box that spawns on some missions that you can set near the bottom. The ammo box will spawn with random weapons from ammo_box_guns and random tools from ammo_box_tools.
    Missions are located in the missions folder in missions. If you want to change what missions can spawn in look inside missionscfg.sqf.
  11. Like
    Markk311 got a reaction from williamjbrown in Re-Worked WAI 0.173 - Supported System   
    Good work! Sorry I haven't been around to support the AI script. Got caught up in doing a few crazy projects and moving. Glad to see someone has continued to update and support this script.
  12. Like
    Markk311 got a reaction from Mr White in Re-Worked WAI 0.173 - Supported System   
    Good work! Sorry I haven't been around to support the AI script. Got caught up in doing a few crazy projects and moving. Glad to see someone has continued to update and support this script.
  13. Like
    Markk311 got a reaction from Aristoi in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  14. Like
    Markk311 got a reaction from Aruta in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  15. Like
    Markk311 got a reaction from Phuriousgeorge in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  16. Like
    Markk311 got a reaction from Ronie111 in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  17. Like
    Markk311 got a reaction from Agnia-reR in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  18. Like
    Markk311 got a reaction from assasin172 in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  19. Like
    Markk311 got a reaction from Adminlaststand in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
  20. Like
    Markk311 got a reaction from MatthewK in Ammoboxes (like TKVehicleBox_EP1) in AI Base / Missions disappearing   
    _yourammobox setVariable ["permaLoot",true];
  21. Like
    Markk311 got a reaction from Gagi2 in Ammoboxes (like TKVehicleBox_EP1) in AI Base / Missions disappearing   
    _yourammobox setVariable ["permaLoot",true];
  22. Like
    Markk311 got a reaction from williamjbrown in Wicked AI/Mission system   
    [[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG",             //Classname of turret 0.5,                      //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ",              //Skin "" for random or classname here. 1,                          //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2,                          //Number of magazines. (not needed if ai_static_useweapon = False) "",                          //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random"                  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static My fault. Custom spawns is wrong
  23. Like
    Markk311 got a reaction from Geoffry in Wicked AI/Mission system   
    Testing Fix for despawning ammo boxes on my server. Hopefully It will work.
     
     
    Edit: trying a 2nd fix that I'm pretty sure is the answer. Will know around 7pm CST
  24. Like
    Markk311 got a reaction from Graver in Wicked AI/Mission system   
    Testing Fix for despawning ammo boxes on my server. Hopefully It will work.
     
     
    Edit: trying a 2nd fix that I'm pretty sure is the answer. Will know around 7pm CST
  25. Like
    Markk311 got a reaction from Renegade2k6 in Wicked AI/Mission system   
    No. Ill work on this for the next version.
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