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Pmba79

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  1. Like
    Pmba79 reacted to vbawol in Standalone Epoch mod ? Maybe ? Maybe Not ?   
    Too early to tell, The only reason I bought DayZ SA game was because I wanted to mod it, but at this point, let's just hope that when/if DayZ SA Modding does release it has tons of documentation.
  2. Like
    Pmba79 reacted to vbawol in Seeking collaborators to make Epoch Mod for DayZ Standalone   
    The development of Epoch Mod for DayZ Standalone has officially begun and we are seeking community collaborators to help develop Epoch Mod for DayZ Standalone.
    The goal will be to make an open source and a community developed mod licensed as DayZ Public License Share Alike (DPL-SA). We are looking for community developers that want to work towards a common goal: Everyone working together to make all their work properly compatible and in one place.
    If you want to become a Collaborator on the project you must:
    Have references showing some of your work. Be able to fork, compile, test, and merge your changes on your own.  Submit work via pull request to the experimental GitHub branch found here: https://github.com/EpochModTeam/DayZ_SA_Epoch/tree/experimental Contact one of the Epoch Devs in discord to get added to the community dev roles on discord. Agree to the code of conduct and that your work will be released via steam workshop by EpochModTeam and licensed as DPL-SA . We are accepting merge requests for following features:
    Barter based NPC Traders - that only sell what has been sold to them and use in-game items as currency, Enemy Soldier AI, Trader Missions, Better Zombie AI, End game improvements, Lockable storage, Vehicle Ownership, Custom Items weapons, and vehicles of all types, End game improvements like skills and attributes. The development process is slower now due to the lack of documentation however progress should speed up with time. The first release of an experimental build should happen soon but we cannot give any time frames.
     
    Join our Discord:  https://discord.gg/p35Rr2P
  3. Like
    Pmba79 reacted to axeman in Antagonist Avoidance   
    Your average Zombie Brain:
     

  4. Like
    Pmba79 reacted to vbawol in ATM transfer speed   
    @Tarabas Yes I added this config after I saw your post here, forgot to update this thread about adding it. @He-Man thanks for helping!
  5. Like
    Pmba79 reacted to KPABATOK in Make Epoch great again! (Endgame motivation)   
    Ok, so I think Epoch suffers the most from lack of survivability aspect even though it claims in description about "harsh enviroment", base mod is as peaceful as Disney Movie. It was the same with DayZ SA but they made a little bit of progress in current builds. So while server admins will do what server admins do (disable everything and make it easy peasy KOTH EXILE style arena PVP. Why not just use Exile mod for that?), what could be done by developers to differentiate Epoch mod from other mods (and maybe make it more like Breaking Point slightly) is this:
     
    1.) Food scarcity, by default (sure it can be edited, but I will only talk about base mod), animals spawn just fine. Kill them, get meat, make fire, cook. Cosy.
    2.) Deadlier antagonists (sure some of it will come in far future updates)
    3.) Diseases, radiation zones, some danger that can not be seen (we have radiation stats already, possibly will come in far future).
    4.) Visual impairment due to the factors above (I loved blurry vision in early DayZ SA builds, it made it so much more realistic and fun trying to navigate when you don't see shit after losing blood)
    5.) Removal of safezones. They are pointless and break immersion. Japanese server KongariBacon did it the best. Admin left only brown traders. Trading was dangerous. It should be.
    6.) Scarcity of all weapons and ammo above 6.5mm, scarcity of ghillie and wet suits (since they are not craftable like in DayZ SA, it could only be done artificially by making them spawn less, same with armour vests, helmets).
    7.) Making gas stations almost empty, and some completely empty at random. Mad Max style.
    8.) Vehicle should cost not 1000-2750 crypto, but 10 times more. Same with guns. Just make everything 10 times more expensive. Viper's server, while having only stupid Black Market traders, on the other hand did it very well by making i.e. VTOL planes cost several hundreds of thousands of crypto as far as I remember. Maybe a bit too extreme, but he understood the idea at least. Other vehicles were expensive too.
    9.) To be continued.
     
     
     
     
     
     
     
     
     
     
     
     
  6. Like
    Pmba79 reacted to Zupa in ZBot - BE Rcon Discord Bot   
    ZBot ( An experimental project. ) -> For any BattlEye rcon game supported!
     
    Current version: 1.0.1
     
    A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. 
    Screenshots at the bottom.
     
    What can it do?
     
    Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Webpanel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). UPCOMING in next version: Schedule text commands for ingame/discord through the web panel.  
    How to add it to my server?
     
    https://bot.devzupa.be/
     
    Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page!
    Add the bot before or after you filled in all the info. ( The button on top ).
    Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # )
     
    Whenever you make changes in the config panel you need to reload the config of your server onto the bot. 
    This can be easily done by just typing in a channel:
    !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason.
     
    All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing
    !rcon All commands are prefixed with that aswell.
    1 example for a global message by the bot:
    !rcon say all Welcome you our server! All rcon commands:
    # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId]  
     
    Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it!
    You can join our discord server to discuss or report bugs ( or the topics ).
     
    https://discord.gg/WYbeSKR
     
     
    Technical info about the bot.
    Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build  
     
    The bot will be hosted by myself until we encounter any problems we can't solve that way.
    If i ever stop hosting the bot i will release the sourcecode.
    I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code).
     
    Credits - Testers
     
    MGT -> DB Edge of Sanity -> Tobias Solem  
    Screenshots
     

     
     

     

     

  7. Like
    Pmba79 reacted to raymix in [Terrain] Dystopia   
    Video:
    Screenshots:
    Hi folks
    I've decided to finally publish preview of my terrain on forum. It has been roughly 1.5 years since I started on it. Terrain has gone through many major changes - from size to textures to complete redesign. Current shape has been revamped 3 times already, so this is where I'm settled at.
    Specs:
    270 sqkm - 16.4km x 16.4km
    Heightmap - 4096x4096 (can't get 8192 to work)
    Sat/mask/normal maps - 16384x16384
     
    Tools:
    World Machine - procedural terrain, satmap and normalmap
    Grome - carving roads into terrain
    Photoshop - mask editing
    Current progress: Terrain, carved roads and textures only
    Story:
    I wanted a decently sized snow map in Arma but with a hint of green - best of both worlds. So it's not completely white making it too easy for me and it's not yet another summer map either, we have enough of those already.
    Originally map was designed for Dominion Mod - started by Rimblock and myself about a year ago, idea is not gone as the map will be used to create Epoch Dominion Mode using Epoch as a framework instead.
    Idea is similar to wasteland - 3 teams fighting for territories, as simple as that.
    The map is heavily inspired by Namalsk and STALKER game and will keep their aesthetics as much as possible.
    I'll keep editing this post if I come up with anything else to add, at work atm lol
    Enjoy
  8. Like
    Pmba79 reacted to vbawol in Whats happened to EPOCH ??   
    Work started on Arma 3 Epoch in late 2013, and today there are now AAA game titles and other mods with odd and sometimes striking similarities to Epoch. If we had as much of an impact as it seems we did, I am glad to have had some effect regardless of how insignificant.
    I think what most people don't realize, is just how much time it takes to make something new and creative as well as to support it. When the popularity of a mod increases so does the required workload as do expectations and hype. This often actually demands more time than is possible for any mere hobby. 
    This is where the "Official Servers" thing came from. As I needed a way to deal with the ever growing workload by attempting to isolate a few communities I could more closely engage to find and fix issues faster. Given what happened it actually seemed to work against us.
    More servers does not necessarily equal a healthy mod. Since we don't have a vested interest in the server counts it really makes no difference how many servers there are at any given time. EpochMod.com generates just about enough ad revenue to pay for the web hosting and all donations go towards supporting the project long term and other development costs are currently covered thanks to: (Vilayer, GTX, Survival Servers, and Nitrado) providing us with dedicated servers for free.
    What is needed is, more players. Any game or mod needs a constant influx of new players to be considered healthy. With more and more work going into the project the hope is to attract more players from making the project better. Then when others think the time is right, we need their help to spread the word and by then hopefully the media will do an article about us (cough "PC Gamer"). 
    I have been releasing mods since 2003, starting with Battlefield 1942 series and have spent almost 4 years developing mods for Arma 2 and 3. Over the years I have seen similar patterns repeat in regards to this topic with every game (yes even AAA titles) or mod that has ever been created. Some games or mods "hype train" don't even last two weeks and as they say, everything good must come to an end. I still think we have been a success considering we are just a mod for a game. 
    Hopefully this post will help clear up some questions as this is starting to feel like ground hogs day. 
  9. Like
    Pmba79 reacted to vbawol in Epoch 0.3.2.0 Released   
    Epoch Mod 0.3.2.0 Client Files have been released on Steam Workshop and the rest of the download links on epochmod.com will be updated soon.
     
    Server files released on github.com/EpochModTeam
     
    Change logs - Also see what server files have changed here.
     
    Report bugs
     
    Feedback
  10. Like
    Pmba79 reacted to vbawol in Epoch Mod 0.3.0.3 Released   
    Due to a game breaking bug caused by the recent Arma 1.44 update we have rushed out a new Epoch update 0.3.0.3 to address the issue. Expect a more detailed changelog with the next client release.
    Client Files:
    http://epochmod.com/download.php
     
    Server Files:
    http://epochmod.com/download_server.php
  11. Like
    Pmba79 got a reaction from Nic in WIKI Backpacks mistake   
    Fixed, thanks. ;)
    Didn't know it had been written over..

    Both links should be working now..
     
    A2 = http://epochmod.gamepedia.com/Backpacks

    A3 = http://epochmod.gamepedia.com/Back-packs
  12. Like
    Pmba79 got a reaction from Markokil321 in WIKI Backpacks mistake   
    Fixed, thanks. ;)
    Didn't know it had been written over..

    Both links should be working now..
     
    A2 = http://epochmod.gamepedia.com/Backpacks

    A3 = http://epochmod.gamepedia.com/Back-packs
  13. Like
    Pmba79 reacted to Tigah in <82ndAB> Altis EpochMod.com Roaming AI & Random Missions 4 Hr restarts   
    We will be having a Stronghold Event This weekend!
     
    Special Guests: Epoch Devs - [VB]AWOL, Sequisha and Kiory
     
     In association with Orangesherbet watch http://www.twitch.tv/orangesherbet for LIVE coverage.
     
    Server IP: 192.3.154.83.2302 (Filter <82ndAB>)
     
    Join our TeamSpeak: 198.144.182.115:9987 PW: Airborne
     
    Date: Saturday 01/03/15
     
    Time: 9PM EST
     
    BONUS BOUNTY EVENT: find and Kill Jhuild (prize = Steam game worth $100)
    ATTACK AND BREACH THE STRONGHOLD (prize = all the loot inside the stronghold)
     
    Work in groups or work alone
     
     
     
    Att
  14. Like
    Pmba79 reacted to Axle in 0.2.5.2 Changelog   
    Before

     
     
     
    After

     
  15. Like
    Pmba79 reacted to vbawol in 0.2.5.2 Changelog   
    UPDATE: We had a pretty major performance issue pop up with the 100 player Chernarus server yesterday, A fix is in testing now, first signs show that we may have increased performance from the previous version.
  16. Like
    Pmba79 reacted to vbawol in What is Overpoch?   
    Overpoch is not a mod it is an attempt to rebrand Epoch by Maca from CCG. It is nothing more than Epoch with a weapon pack and a few changes.
     
    It is easy criticize something that is already made for you. 
     
    We released A3 Epoch for Alpha testing not so it could be modded, that will come later after sources are released.
     
    I challenge Maca, and company to make there own mod from scratch like we did for A3 Epoch.
  17. Like
    Pmba79 reacted to Axle in Hackers galore cheers devs   
    I thought you didn't get hacked using infistar though. You said it's the superior AH... 
     
    We had nothing to do with it and would never ask anyone to hack another communities server.
     
    If the person doing it could please stop, that would be nice. We aren't here to hit below the belt.
  18. Like
    Pmba79 reacted to Somename in Hackers galore cheers devs   
    LOL, sorry but that's quite amusing :D
  19. Like
    Pmba79 reacted to ifordmc in Hackers galore cheers devs   
    Can you just leave these forums already, if you have a problem take it up elsewhere.
     
    You never had a problem before, but suddenly since the devs removed your spotlight you have a problem? pfft.
    Very amusing. Children should not run servers.
  20. Like
    Pmba79 reacted to vbawol in Official Server Files Release Date!   
    Since we are making great strides on the backend development thanks to our newest team member Fank. I feel that we should be ready for a public release of our server files on approximately December 1st. I know there was a thread for those "Trusted Communities" but the demand has been so great that we feel the need to make it public for everyone. Leading up to Dec. 1st, our code developers will all be hard at work adding features and fixing as many bugs as we can. Also, our content developers will be adding more content as it becomes ready.
     
    The version number will likely be 0.2.5 or 0.3 by this time and not the 0.5 as I stated before. Please keep in mind that we are still very much in Alpha and will be for some time. Running a server is not going to be easy or without problems, errors, and plenty of headaches. 
     
    After the files are released GSP's may start selling servers and private server hosts can host on there own hardware. I will be getting in touch with each of our current GSP supporters before release to make sure they have had a chance to test and report any bugs so they can be prepared to host when we do release the files.
     
    Everyone that runs a server must acknowledge that you are not to break BI terms of use http://www.bistudio.com/community/game-content-usage-rulesand that you accept our license:  http://creativecommons.org/licenses/by-nc-nd/4.0/ Failing to comply with the above terms will result in a Cease and Desist notice and or legal action if necessary.
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