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d4n1ch

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  1. Like
    d4n1ch reacted to Nic in Suggestions   
    As for number 4, the devs have said that the storage limitation in tipis/shelves is an Arma problem and they are working to get the storage capacity back up. 
     
    For number 3, there are lock boxes, pretty much a safe, but they are extremely rare. 
     
    I would also like to see number 1, kind of gets old spawning in the same three places, I liked the A2 Epoch random spawn.
  2. Like
    d4n1ch reacted to vbawol in Suggestions   
    Thanks for the feedback!
  3. Like
    d4n1ch reacted to Nick Collins in Suggestions   
    Random Teleporter, I've been playing alot on the arma 3 epoch servers and it came to my notice that you only have three teleporters, they all lead to three different locations but they can be camped so my suggestion was that they add another one,that will teleport you to a random location on the map so that the whole map will be used.  
    Rare Trader, Maybe a trader that will appear on the map just like the epicenter and the shipping container, but this trader sells rare items that are not sold by players like building supplies alot of them so that lone wolves also have a change to make a base.  
    Safes, i ran into an issue where players glitch into your base and steal all your stuff. Its kinda annoying that there is no way to secure that the next day that you wake up and start playing epoch that your stuff still is there, the only way for now is to make a flooding base, but that is not an solution for everyone.  
    Shelfs Buff, So in the last update shelfs got nerfed hard you only can put three weapons into it and its already full, its already hard to find three small metal to make one.
    So maybe make an option where you can upgrade the shelf with 1 small metal so there can be more storage space in it.

    Patch 0.2 made alot of great changes and if its going to keep going this way this mod will be for sure one of the best mods on arma3, keep up the good work dev's.
  4. Like
    d4n1ch got a reaction from Zimmyantz in EPOCH anti-glitch lift idea   
    A little proof of concept. Even if you forgot to lock the doors, glitchers are so stupid that they can't get to the top.
     

  5. Like
    d4n1ch reacted to Caza397 in Air-to-Base bombardment or where is my AA GUN   
    it should be made so vehicles can only be released when the helicopter is in the same state as when the hook menu appears.
     
    Making it so you have to be hovering completely still in order to drop cars.
  6. Like
    d4n1ch got a reaction from ispan55 in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  7. Like
    d4n1ch got a reaction from LaggedToDeath in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  8. Like
    d4n1ch reacted to HellbillyChaz in Attn. Awol   
    Hey Happy Birthday!!!
  9. Like
    d4n1ch reacted to Tobias Solem in Can someone explain this search for easymode for me?   
    I've been playing first-person shooters since there was Battlezone in the arcade halls in the 80ies, and ever since the appeal always was that there was a difficulty involved in them, a challenge - something about the first person mode made it seem realistic (well, not back in the mid-80ies, but still). Yet as it is with every decade things have become more and more efficient, and once auto-aim was a feature on all the gaming consoles I simply stopped playing first-person shooters on those and just stuck to PC-gaming. 
     
    But before you sigh and think that this is yet another 3dp vs 1p-whinge, it's not. It's really about how 'easy' and 'comfortable' has become so important for popularity. You saw it in Epoch for Arma2, the servers that always had a hard time to populate were the ones where there were few vehicles, no self-bloodbagging, and first person mode, in fact; an assured way of losing your player base in any DayZ-mod (with one exception, DayZero) was to turn off 3dp, servers that did that went from full to tumbleweed simulators in a moment.
     
    I am looking at this current instance of Epoch, and we are running a 3dp-server with plenty of vehicles too, because we prefer playing with and against people, because we KNOW these people will be gone if there aren't these things. "It's just more fun" is a usual comment. 
     
    I speculate/assume that the devs know of this too, because vanilla Epoch for Arma2 never had self-bloodbag (for example) and definitely didn't have revive features. Easy access to weapons was/is there by default, but in general, there used to be a design where it was meant to be tough (and maybe there will be, we're in early alpha ofc.).
     
    But as it was with Epoch for A2, we will soon see servers with their own "convenience"-addons like, "you spawn with a vehicle", or "you spawn with guns", or "you spawn with first aid kits, an invulnerable AI-simulated friend with player revive and player heal"... OK I'm exaggerating, my point however is that whenever these servers start implementing these "easymode" features, that's where a big bunch of the player base goes. Self-bloodbag, spawn bicycle, etc. were some of the features that if you didn't have them in DayZ-Epoch, you really needed a loyal playerbase, or they'd fuck off to another server.
     
    This seems really weird to me, and somewhere I think that when it's so easy to "gear up" easily, when it's easy to heal, when the whole experience becomes easy; you stop caring about dying or losing gear and equipment, you lose the exhiliaration of being under fire, because you're not really losing anything. You'll just respawn and be geared soon. Rinse/repeat.
     
    I'm pretty baffled by this, as I've never had so much fun as when there was a good balance between "fun" and "challenge", and when dying really set you back, and made you a lot more immersed into the game, and CARED more for your life, and were less prone to just "run and gun" in a situation.
     
    So, when the server-files are released, I am hoping this won't be the case, somewhere I'm thinking: "Not this ime", but there's this gnawing feeling that people will have easy-mode, and that will draw the players, and anyone with vanilla, or a more difficult setting will be like CPC's hardcore-server which peaks at 22 on primetime a Sunday night but is at like 9-10 players any other time of the day. And this is BEFORE the server-files are public. 9-10 people in Altis is literally like trying to find 9-10 needles in a haystack, and it doesn't become any easier in first-person mode.
     
    So why do people do this? My own answer is simply: I'd rather play in easy-mode with revive/first aid kits galore and tons of guns than spend 99% of my game time waiting for a possible conflict. What about you?
  10. Like
    d4n1ch got a reaction from maxud in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  11. Like
    d4n1ch got a reaction from vetka in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  12. Like
    d4n1ch got a reaction from maddingamer in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  13. Like
    d4n1ch got a reaction from Sequisha in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  14. Like
    d4n1ch got a reaction from RangeCreeds in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  15. Like
    d4n1ch got a reaction from Trej in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  16. Like
    d4n1ch got a reaction from NorthyPark in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  17. Like
    d4n1ch got a reaction from vbawol in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  18. Like
    d4n1ch got a reaction from Nic in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  19. Like
    d4n1ch got a reaction from Bushwick in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  20. Like
    d4n1ch got a reaction from Splin in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  21. Like
    d4n1ch got a reaction from Uro in EPOCH anti-glitch lift idea   
    Due to recent events i've got an idea to prevent some glitchers to loot your bases.
     

  22. Like
    d4n1ch reacted to cen in Tryed it really hate it   
    Best blanket statement I've heard.... rofl.
  23. Like
    d4n1ch reacted to vbawol in Official Server Files Release Date!   
    Since we are making great strides on the backend development thanks to our newest team member Fank. I feel that we should be ready for a public release of our server files on approximately December 1st. I know there was a thread for those "Trusted Communities" but the demand has been so great that we feel the need to make it public for everyone. Leading up to Dec. 1st, our code developers will all be hard at work adding features and fixing as many bugs as we can. Also, our content developers will be adding more content as it becomes ready.
     
    The version number will likely be 0.2.5 or 0.3 by this time and not the 0.5 as I stated before. Please keep in mind that we are still very much in Alpha and will be for some time. Running a server is not going to be easy or without problems, errors, and plenty of headaches. 
     
    After the files are released GSP's may start selling servers and private server hosts can host on there own hardware. I will be getting in touch with each of our current GSP supporters before release to make sure they have had a chance to test and report any bugs so they can be prepared to host when we do release the files.
     
    Everyone that runs a server must acknowledge that you are not to break BI terms of use http://www.bistudio.com/community/game-content-usage-rulesand that you accept our license:  http://creativecommons.org/licenses/by-nc-nd/4.0/ Failing to comply with the above terms will result in a Cease and Desist notice and or legal action if necessary.
  24. Like
    d4n1ch reacted to Splin in Building on roads/military areas   
    I'd say - the more logical will be the prohibition of jammer placement in military (or other) areas, then they can build all they want, buildings will not be secured.
  25. Like
    d4n1ch reacted to Nic in Frequency Jammer Radius   
    Thank you!
     
    I think one of the main reasons for having it so large is so people can't grab the building piece right outside of the range and than run into the range. You still could, but it requires a lot more energy. 
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