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aVa Savagerx

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  1. Like
    aVa Savagerx got a reaction from RiMMON in [Resource] Savager'x Mod and Reference Library   
    ------------------------------------------------Savagerx's Mod & Reference Library------------------------------------------------
    On behalf of [Release v1.0.3] Precise Base Building - Persistent bases after restart!" (by Mikeeeyy)

     Towing



     Remove Skins



     
     AI Missions



     Gameplay



     Spawn Location + Custom Loadouts



     Right Click Mod***



     Vehicles + Skins



     Roleplay Mod



     Custom Loot Tables



     Plot Pole***



     
    CCTV



     
    Evacuation Helicopter



     Events



     
     

     
    *** denotes recommended/popular
    Any issues, dead links, additions etc. please comment below.
  2. Like
    aVa Savagerx got a reaction from KingBullGod in Discussion: Official Server Files Release Date!   
    We need the community to take a stand and blacklist servers which break the terms and spread the word about which groups are doing so. That way they do not get any "business" for breaking the rules and the Epoch Devs do not need to resort to legal action. If the devs have to resort to legal action the whole time it will take up considerable time and tap into their finances which are better spent elsewhere like on A3 Epoch ;-).
     
    I study law and still find these terms hard to define, its why you pay lawyers so much to argue over them. The issue is with potential offenders all over the world, legal enforcement of the licence agreement becomes increasingly difficult. Also a lot of clans/communities which breach the agreement do not have the finances which make it viable to sue them, you need to go after the private individuals that run the clans themselves which is not always easy.
     
    All in all that is why it is up to us (the community) rather than the lawyers to solve the problems as they arise.
  3. Like
    aVa Savagerx got a reaction from MG-Maximus in [Video] Guide to server structure, variables, functions and Diffmerge   
    First off, great video! Your videos may be 1+ hours long but they are always worth it.
     
    I have a question regarding the first part of your video, in particular the way in which the server initialises and uses the MPmission. The format etc you have used is default where init.sqf initialises the custom compiles.sqf and variables.sqf but I have noticed that some groups such as Vilayer and other hosts (also CCG clan) have exceptionally different formatting of their missions. Why is this? Is there any benefit?
     
    I am assuming you can host some of your mission file mods in your server files to prevent clients from being able to access them afterwards (ie theft/copying) but it comes at the cost of server performance because the files are not stored locally on the client pc?
     
    Any insight will be appreciated.
  4. Like
    aVa Savagerx got a reaction from sporex in Disappearing craftables Epoch   
    There are 3 events, 1 sets damage over time, the other 2 clean up old objects. If you disable maintenance (the setdamageonage event) as well as setting the cleanup objects to -1 or 999, You will still find bases disappearing unless they interact with their base objects. 
     
    The easiest solution that I am aware of is to keep the events but make maintenance free, that way the objects get interacted with and do not get picked up by the cleanup scripts. Your server also doesnt get full of useless junk.
     
    There are guides on how to do that on the forums but if you cannot find them let me know
  5. Like
    aVa Savagerx got a reaction from Tricks in [Resource] Savager'x Mod and Reference Library   
    ------------------------------------------------Savagerx's Mod & Reference Library------------------------------------------------
    On behalf of [Release v1.0.3] Precise Base Building - Persistent bases after restart!" (by Mikeeeyy)

     Towing



     Remove Skins



     
     AI Missions



     Gameplay



     Spawn Location + Custom Loadouts



     Right Click Mod***



     Vehicles + Skins



     Roleplay Mod



     Custom Loot Tables



     Plot Pole***



     
    CCTV



     
    Evacuation Helicopter



     Events



     
     

     
    *** denotes recommended/popular
    Any issues, dead links, additions etc. please comment below.
  6. Like
    aVa Savagerx got a reaction from insertcoins in [Resource] Savager'x Mod and Reference Library   
    ------------------------------------------------Savagerx's Mod & Reference Library------------------------------------------------
    On behalf of [Release v1.0.3] Precise Base Building - Persistent bases after restart!" (by Mikeeeyy)

     Towing



     Remove Skins



     
     AI Missions



     Gameplay



     Spawn Location + Custom Loadouts



     Right Click Mod***



     Vehicles + Skins



     Roleplay Mod



     Custom Loot Tables



     Plot Pole***



     
    CCTV



     
    Evacuation Helicopter



     Events



     
     

     
    *** denotes recommended/popular
    Any issues, dead links, additions etc. please comment below.
  7. Like
    aVa Savagerx got a reaction from merz in File dayz_server.pbo not signed by acceptable key to play on this server   
    I am not sure then, I am pretty stumped. It should literally just be a case of:
     
    The key signs off against your epoch client files so make sure you have the latest client files from here:
     
    http://epochmod.com/a2dayzepoch.php
     
    Then make sure that you get the bikeys from the server files also available at the link above and put them in your keys folder. Make sure that you are not crossing over old and new versions of epoch server files.
     
    You can also get them directly off of Awol's github: https://github.com/vbawol/DayZ-Epoch/tree/Release_1.0.5.1/Server%20Files/Keys (the server bikeys)
     
    If all of that fails go into your instance folder and disable verify signatures check (set to 1 or 0) and that should fix the problem but will leave your server vulnerable to people who use modified client files. (on a test server it will at least allow you to continue testing your work).
  8. Like
    aVa Savagerx got a reaction from MGT in Taviana Server?   
    Mmm in the UK MGT run a pretty awesome show, not sure about the USA but there are a bajillion servers there :)
  9. Like
    aVa Savagerx got a reaction from bFe in [Resource] Savager'x Mod and Reference Library   
    ------------------------------------------------Savagerx's Mod & Reference Library------------------------------------------------
    On behalf of [Release v1.0.3] Precise Base Building - Persistent bases after restart!" (by Mikeeeyy)

     Towing



     Remove Skins



     
     AI Missions



     Gameplay



     Spawn Location + Custom Loadouts



     Right Click Mod***



     Vehicles + Skins



     Roleplay Mod



     Custom Loot Tables



     Plot Pole***



     
    CCTV



     
    Evacuation Helicopter



     Events



     
     

     
    *** denotes recommended/popular
    Any issues, dead links, additions etc. please comment below.
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