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pepstar34 reacted to Zupa in [Tutorial] Custom Debug / Stats
Insulting. And you def didn start that ?
What do i get for the work i did ? Right nothing. You will take it and prob tell your server. Hey i made some new scripts. Enjoy.
Then you come here and insult my work. I wouldnt even had to release it.
Now dont think i cant handl crtisism. I love making the script better based on experience and bugs reported by FRIENDLY people. Which gives me joy yo help those poeple for FREE. Now why wwould i help someone that just insults me.
Im a working man with a social life. When i get home. Most of my sparz time goes into coding dayz servers and helping the eppch comunity.
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pepstar34 reacted to Zupa in [Tutorial] Custom Debug / Stats
I accept the appology.
You also must understand i get contacted 24/7 for making custom code/script, coding for communities, helping people set up their servers, helping with my releases, bug fixing their rpt/hiv elogs.
It's sometimes just too much after a hard workday. Then i can get a bit stressed ofcourse. ( I even help people from my work ( typing this now from my desk)).
I never took and had alot of time cleaning this code up, It was my first release ever ( real release) in epoch. ( Before this i never released anything). So i wasnt bother cleaning it up, cus it worked.
But as you probably see other releases of me which are pretty clean and straight forward what to do. ( I mostly left out the basics like get the compiles out of your dayz pbo if u dont have it). Because mos tof my scripts are pretty more advanced and should require abit of dayz scripting knowdledge.
Because there are so many servers with people behind it that know nothing of scripting/coding. If there is any kind of bug or problem that needs attention in the code then they cannot help their players because they simply not have the knowledge.
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pepstar34 reacted to Nemaconz in Namalsk immortal Bloodsuckers
Yea I'll try and hop on there tonight and find ya.
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pepstar34 reacted to cen in [PROJECT] Gold Coin based Single Currency & Banking System
OMG learn to use spoiler tags fellas...
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pepstar34 reacted to cen in [Project / WIP] dayzChunks - Load Objects in a chunk style as opposed to all at once
There's no way you have a server fps of 35-40 unless you have 1 player online :D
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pepstar34 got a reaction from ARcoolJ in [Project / WIP] dayzChunks - Load Objects in a chunk style as opposed to all at once
Server fps of 35-40... you have zero player base then or database is extremely low.
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pepstar34 got a reaction from cen in [Project / WIP] dayzChunks - Load Objects in a chunk style as opposed to all at once
Server fps of 35-40... you have zero player base then or database is extremely low.
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pepstar34 reacted to striker in [Project / WIP] dayzChunks - Load Objects in a chunk style as opposed to all at once
Hey guys,
I'll talk more when I get home. :)
@L3GO 7000+ objects at 60fps? I find that impossible... :D
striker
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pepstar34 reacted to striker in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)
Sorry guys,
Had a very busy day today and I also wanted to get a different script out to you guys.
Build Vectors update will be out tomorrow as I have nothing else to do.
striker
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pepstar34 reacted to striker in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)
Tomorrow, hopefully :)
I have been busy working on two other unique scripts, one of which will be released tomorrow as well :lol:
striker
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pepstar34 reacted to MGT in [WIP] Player Voting for Night/Day
Search for the following, around line 4361
if ((_cntVoted / _cntAll) > 0.7) then 0.7 would be 70% of the players in game needing to vote for a change so change it to what you want.
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pepstar34 reacted to reaperxt666 in Namalsk immortal Bloodsuckers
ok update managed to get bloodsucker working through dzai they can be kill they decloak all perfectly fine just need to find away for it to work with infistar anthack
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pepstar34 reacted to Rocu in [Issue] Players get negative sums in cashMoney across restarts
Seems like this indeed does work. Haven't tested it 100% but at first glance it seems like it fixed the main issue.
Great find. Kudos for you!
You should prob. make a pull request on Zupa's GitHub for this since it's quite the issue. Or at very least it should be included in the library.
And just to make things easier here's the step-by-step of what mdc did to his files:
Open server_playerSync.sqf from your server's PBO.
Find:
_cashMoney = ["cashMoney",_character] call server_getDiff2; Add below:
_cashMoneyStr = _cashMoney call MDC_fnc_numberToString; Find:
,_cashMoney]; Replace it with:
,_cashMoneyStr]; Open your custom compiles.sqf from your mission PBO.
At the very top, add:
MDC_fnc_numberToString = { _number = _this; _str = ""; if (_number == 0) then { _str = "0"; } else { _negative = false; if (_number < 0) then { _number = abs _number; _negative = true; }; if (_number % 1 == 0) then { while { _number > 0 } do { _digit = floor (_number % 10); _str = (str _digit) + _str; _number = floor (_number / 10); }; } else { _decimals = _number % 1; _decimals = _decimals * 1000000; _number = floor _number; _str = _number call MDC_fnc_numberToString; _str = _str + "." + str _decimals; }; if (_negative) then { _str = "-" + _str; }; }; _str; }; -
pepstar34 reacted to MattL in [RELEASE] Random Skin based on Sex
https://www.dropbox.com/s/a6lqr18krlb3c0j/sexcheck.sqf?dl=0
not 100% sure it will work, but it should. If you have any issues with it let me know (and let me know the issue / error)