Jump to content

justchil

Member
  • Posts

    160
  • Joined

  • Last visited

Reputation Activity

  1. Like
    justchil got a reaction from ReDBaroN in Sometimes character stops updating after skin change   
    You will need to modify scripts.txt if you have this filter: 5 "call player_humanityMorph"

    I haven't done so yet but just noticed while testing.

    Also getting errors following your instructions.

    11:27:27 Error in expression <_name) + " as no characterID");
    };

    if (_inTransit) exitWith {
    diag_log ("NOTICE>
    11:27:27 Error position: <_inTransit) exitWith {
    diag_log ("NOTICE>
    11:27:27 Error Undefined variable in expression: _intransit
    11:27:27 File z\addons\dayz_server\compile\server_playerSync.sqf, line 39
    11:27:29 Error in expression <_name) + " as no characterID");
    };
  2. Like
    justchil got a reaction from cen in [Release] Skin Trader 0.6 (Buy any arma skin)   
    Removes gold if you have a bp and tells you that you can't buy the skin.
     
    That's a pretty easy fix (and dirty) but it works.  
     
    if (Global_Price call player_checkItems) then { if (!isNull (unitBackpack player)) then { cutText ["You cannot change your Skin while wearing a backpack", "PLAIN"]; }else{ _removed = Global_Price call player_removeItems; ....   Removing the gold before the backpack check is bad if you have a bp.
  3. Like
    justchil got a reaction from epochu in Epoch Reputation System   
    It would be nice to have and it could always be an option to turn on and off like most everything else. This has always been a feature of DayZ mod which most of my players came from.
  4. Like
    justchil got a reaction from Flosstradamus in Why are there still some servers on DAYZ Commander   
    You can use DayZ Launcher it works fine :D
  5. Like
    justchil got a reaction from flakvest in Script Locked Vehicles No Damage?   
    Works great :D
     
    day_code and call it in custom compiles.sqf
  6. Like
    justchil got a reaction from Flosstradamus in Auto lock server script?   
    Maybe read thread before posting? :D
  7. Like
    justchil got a reaction from ruubje11 in [WIP] DZHC - Extendable DayZ Headless Client Framework   
    I have an e3-1270v3 sitting idle until it expires in about 2 weeks.
  8. Like
    justchil reacted to Axe Cop in [Release] Vehicle Service Point (Refuel, Repair, Rearm) [Script]   
    Ok then here you go, I can't test it at the moment so maybe you guys can report if that is working:
    in the main file service_point.sqf, it should work if you replace this (around line 132)
    _role = assignedVehicleRole player; with
    if (assignedDriver _vehicle == player) then { _role = ["Driver", [-1]]; } else { _role = assignedVehicleRole player; }; because the assignedVehicleRole command is different for the driver so my script doesn't work for the a vehicle with guns in the driver seat.. ArmA logic:p
    if that works I will put it in the first post or update the script itself, but I can't easily test it atm because there are no vehicles like that in Epoch by default and other stuff (that is why this fix isn't in the main script in the first place).
  9. Like
    justchil reacted to FreakingFred in Script Locked Vehicles No Damage?   
    If you change line 12 to
    if (locked _unit && (count (crew _unit)) == 0) exitWith {}; it will stop players from being able to abuse the script.  Basically, this just checks if the vehicle has any players in it and if it does, regardless of whether it is locked or not, it will take damage.  Unmanned locked vehicles will still take no damage.
  10. Like
    justchil reacted to Randomness in 4 types of Side Missions (Events)   
    I did fix this a few posts later i think? 
    if ((count dayz_players) < 5) exitwith { diag_log ["Not enough players online, cancelling event"];}; Directly from the mission file i have now.
     
    ALternatively you could replace 5 with something like dze_event_minPlayer , and then define this value in your epoch settings in the init, so you would be able to edit this number without having to unpack & pack the pbo all the time
×
×
  • Create New...