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stonXer

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Posts posted by stonXer

  1. description

     

    class Altis
    {
    blockedArea[] = { //[POS],radius
    { { 16085, 16997, 0 }, 250 }, //South Telos
    { { 12844, 16714, 0 }, 120 }, //Soldner Base 
    { { 3085, 13184, 0 }, 300 }, //Kavalar Carstel
    { { 13493, 12013, 0 }, 250 }, //Makrynisi (Island)
    { { 17439, 13165, 0 }, 165 }, //Pyrgorsk Military
    { { 20084, 6728, 0 }, 55 }, //West of Selakano
    { { 25303, 21807, 0 }, 100 } //Sofia
    };
    };
  2. Applied exe to server, using client exe and noticed slight fps increase, 1 admin gained 10-15fps, he suffered from previous updates making it unplayable. 2 others reporting better performance also..  We have no playerload to say for sure serverside.

  3. Doesn't really give any errors, nothing in the HC's log,  just a load of Gender Spam in RPT then timeout, seems that the mods start transfering data onto HC while its on the gender screen, then all fails and cleans up all ai on map :/ after the fail the headlessclient just sits in the clonelab.

     

    16:07:41 "##HeartMonitor: Waiting on Gender for <NULL-object>"
    16:07:44 "##HeartMonitor: Waiting on Gender for <NULL-object>"
    16:07:47 "##HeartMonitor: Waiting on Gender for <NULL-object>"
    16:07:50 "##HeartMonitor: Waiting on Gender for <NULL-object>"
    16:07:53 "##HeartMonitor: Waiting on Gender for <NULL-object>"

    16:07:56 "##HeartMonitor: Gender assignment timeout! No GenderAssigned for HeadlessGent"

  4. @EpochHive,  epochconfig.hpp

     

    starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.

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