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Posts posted by stonXer
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mimic have you tried putting the port in the HC's launch line? also try @A3EAI at the end after @Epoch0302 ?
ours from test server
HCGent0.exe -client -connect=127.0.0.1 -port=2302 -mod=@RHSAFRF;@RHSUSF;@Epoch;@A3EAI -profile="hcgent0" -name="HCGent0"
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nice! thanks for the share dude, shall be trying this for sure :)
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Applied exe to server, using client exe and noticed slight fps increase, 1 admin gained 10-15fps, he suffered from previous updates making it unplayable. 2 others reporting better performance also.. We have no playerload to say for sure serverside.
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Thought I had latest version in.... forever doing this shit.. MUST CLEAN MY WORKING FOLDERS! :)
lol axeman :D
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It is? can't say I've ever sat on that screen at all.. hmm must look further :/
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sweet thanks bud, all sorted :)
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Will have to create one dude ;)
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Doesn't really give any errors, nothing in the HC's log, just a load of Gender Spam in RPT then timeout, seems that the mods start transfering data onto HC while its on the gender screen, then all fails and cleans up all ai on map :/ after the fail the headlessclient just sits in the clonelab.
16:07:41 "##HeartMonitor: Waiting on Gender for <NULL-object>"16:07:44 "##HeartMonitor: Waiting on Gender for <NULL-object>"16:07:47 "##HeartMonitor: Waiting on Gender for <NULL-object>"16:07:50 "##HeartMonitor: Waiting on Gender for <NULL-object>"16:07:53 "##HeartMonitor: Waiting on Gender for <NULL-object>"16:07:56 "##HeartMonitor: Gender assignment timeout! No GenderAssigned for HeadlessGent"
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Pleaaaaase put auto select onto the gender after x time!
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19:17:42 "A3EAI Monitor: Uptime: 3:16:22. FPS: 50.1567. Active AI Groups: 4. Respawn Queue: 0 groups. HC Connected: false."19:17:42 "A3EAI Monitor: Static Spawns: 0. Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 4. Land Patrols: 0."Doesn't seem to like our HC, although FuMs runs no probs :/ gotta be the gender fail..
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tags.sqf from previous post on armaholic. post #4
[_nameString,0.2,0.4,_refresh,0,0,3] spawn bis_fnc_dynamicText; 0.2,0.4 for the tag position
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Line 24, remove one of the first ('s
if(((side _target) == (side player)) && {((player distance _target) < _distance)})then{
so looks
if((side _target) == (side player)) && {((player distance _target) < _distance)})then{
worth a try :)
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I had the numbers disappearing also, in statusbar.hpp look for
w = 1.5;
increase that by .1 till it fits for ya
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@EpochHive, epochconfig.hpp
starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
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This is a nice one also :)
http://www.armaholic.com/page.php?id=23065
Though can show alot of info.. good for PVE though!
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change
if ((getPlayerUID player) in admin_list) then {
into
if ((getPlayerUID player) in [ "0" //admins id goes here ]) then {
:)
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Got a screenshot of this plz dude?
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Any chance you are making an a3 version of logistics? :) it's sweeet as in a2!
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very nice dude, shall be trying out thanks :)
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Yeah default weather settings cause this, we've had the same, underwater is merky pish
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Hi, can anyone help with this please? HCServer.exe launches but HC doesn't connect to the server. I have tried using shortcuts, firedaemon and batch files to start and get the same result....or lack of result.
whats your hc launch command?
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