-
Posts
483 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by stonXer
-
-
redownload the mod
-
They got rpg's? :)
-
highlighted the correct database in workbench?
-
if (isServer) then {
_this = createVehicle ["SignM_FARP_Winchester_EP1", [7482.4634, 14841.904, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_sign1 = _this;
_this setDir -16.505148;_this setVehicleInit "this setObjectTexture [0, ""custom\safezone\safezone.jpg""]";
_this setPos [7482.4634, 14841.904, 5.7220459e-006];
}; -
MBG_Warehouse_InEditor
-
-
Tried updating a few times but we get real bad desync, have reverted to old version just before admin mode was added.
-
the soda rabbit can errors i got rid of by taking those items out the game, did originally have all my AI with food and drinks (not standard coke/pepsi etc), but all gave errors
-
buy a heli and fly around looking for industrial areas :) theres lots next to the big towns
-
mission.sqm file
top part within addOns[]=
add to the bottom of the list "aif_arma1buildings"
MAKE SURE you put a "," at the end of the entry before it.
-
worker zeds in the overalls
-
very nice :)
-
Well I managed to rewrite the admin mode and get it working much faster than I expected so that will actually be making the commit this weekend. I am just making the code cleaner and smaller. So do you want the admin mode toggle options to be present in a function key menu (such as F4 or similar button) or put it in a scroll menu at the bottom of the main menu (add Admin Mode Menu at the bottom of the Admin Tools menu)? The main idea here is to make the Admin menu smaller as it has gotten quite lengthy.
Would love it off scroll all together :)
-
-
[Time]Type = Custom;Hour =Offset = -7?
-
tried this?
-
Not sure about the salvaging, but for towing locked vehicles I just followed this guide
-
Try putting the [] execVM "R3F_ARTY_AND_LOG\init.sqf"; just after the dynamicweather.sqf ? thats how it is on mine with admin at very bottom and both work.
Also under your scored out antihack try,
AT_all = ["150027718","124134470];if (not ((getPlayerUID player) in AT_all)) then {[] execVM "\z\addons\dayz_code\system\antihack.sqf";unless you have antihack off for another reason.. -
Thanks for this! saves all those vehicles being lifted out from inside buildings etc :)
-
Edit the mission.sqm file, if adding extra be sure to edit the amount of items at the top of each section.
-
Would the server pick up the units created in the sqf of an added map mod or would i need to put it into the mission.sqf located in the server folder. And yes it is still there.
-
Been running these for the past 2 days, massive improvement.
-
Sweet thanks for these! Will give them a try today :)
-
When you see it.
in Discussion
Posted
very nice :)