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Posts posted by stonXer
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When you launch your server, are you including your bepath?
"-bepath=C:\serverfolder\Battleye"
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is this in a safezone with antibackpack on?
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are you uploading the latest version of your files anywhere? I've been playing with the files from a few posts ago, zeds/loot both working good.
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Event running in your database deleting old items?
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Had the same problem, rebuilt the files again and it worked, had missed something from the init.sqf, mybad :/ oopsie
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Looks sweeeet! will have to try it out :)
awesome!
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Any other idea's from anyone? :/ The messages are soo random, hardly ever showing the right info
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Does this work for 1.0.5.1 yet? I been using it on 1.0.4.2. I added it step by step but still doesn't seem to work. No RPT errors. Any ideas?
yup, worked first time
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I'm pretty sure you were on our Napf server asking these questions.. Having several players answer your questions about loot spawning ok, you decided to leave and look for another server :)
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1. Yes, save what you can to alter for 5.1.
2. It will write over the top and make new files.
3. All removed, save,save,save.
4. See forums.
5. Evolution.
6. Rainbows.
If you are happy with my answers please type the number below, like this:
674536. yes
444663. no
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The messages have decided to stop working again, not the same message as KILLED HIMSELF, just "was killed". nowt changed on the files since :/
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Using Epoch 1.0.5.1 arma 112555
I have no killmessages shown up yet, because it`s new clean serverinstallation. Ingame it shows only player was killed. That`s ok, but if i look in .rpt , i see "XXX killed himself". Whatever Player got killed by another player.
How can i fix it?
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Sweet! got sorted, thanks for the replies, was the filters, noticed new ones when I went to the site lol.. long day :/
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Title says it all really :/ Every death is showing up as "killed himself", zed, player, suicide, all same.. Having a dull day and can't get my head round it :)
Anyone else having this problem?
Thank you anyone who reads :)
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very helpful, thanks dude :)
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Sweet thanks, works awesome, have set it to 1 day after the bases despawn :)
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Not the best time of the year for new players :/
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check database events for removing old items
We spawn "swimming in the ground" with a very high percentage.
in Napf by Momo
Posted
Tried not spawning on shore?
mission folder/init.sqf
spawnShoremode = 0; // Default = 1 (on shore)
Never had this problem on Napf, or changed any default coords :/