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  1. Yup that worked. Open the aircraftcarrier.sqf and look for this: _vehicle_42 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [7465.8286, 2828.2024, 4.840343], [], 0, "CAN_COLLIDE"]; _vehicle_42 = _this; _this setDir -86.291885; _this setPos [7465.8286, 2828.2024, 4.840343]; }; Replace with code below. Some dirt will be showing up over the carrier edge, personally I like the look, as if it really ran aground: _vehicle_42 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [7465.8286, 2828.2024, 5.540343], [], 0, "CAN_COLLIDE"]; _vehicle_42 = _this; _this setDir -86.291885; _this setPos [7465.8286, 2828.2024, 5.540343]; }; If you do not want any dirt poking up over the carrier use this: _vehicle_42 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [7465.8286, 2828.2024, 5.240343], [], 0, "CAN_COLLIDE"]; _vehicle_42 = _this; _this setDir -86.291885; _this setPos [7465.8286, 2828.2024, 5.240343]; };
  2. Thanks, I've got this one my server and the users love it!
  3. I only just started getting this error after turning on the RPG option so I do believe it is the reason.
  4. I've been trying to get the composition sites to work in the missions, I use DZMS. It always gives me the error "Cannot create non-ai vehicle _objectComposition_5" or whatever else object I try. I've tried different compositions too like "camp_us3" etc but always get the error. I've seen this page: https://community.bistudio.com/wiki/Dynamic_Object_Compositions and this post: http://forums.bistudio.com/showthread.php?74476-Dynamic-Object-Compositions-and-2D-Editor but I just don't get how I would use this in the mission as the formatting is completely different.
  5. Yup, it's wreaking havoc on my BEC restart scripts.
  6. Looks really well done, I will give the loot version a test!
  7. It often ends up that way which is why there are so many other item/NPC suggestions here.
  8. I also tried this, no luck. Has anyone gotten the coin and admin tools working together?
  9. We constantly have this problem on our server, even without AI if we kill another player it can totally mess up getting into a car. Very frustrating.
  10. This. Extract the current files from dayz_code.pbo and modify them with whatever mod you were using. I know Zabn's Take Clothes mod uses the fn_selfActions.sqf
  11. Being part of a clan this new pole thing is very annoying. Please make option to turn it off or tie to a GUID
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