matrixmark
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Posts posted by matrixmark
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What .dll are you referring to.
I have gone through most of them and they are unblocked as far as I can see when viewing the properties.
I'm running this on a dedicated machine with TCADMIN. I know it's not an issue with that but meh might be worth mentioning.
Edit: just had the 4pm restart and again publicvariable kicks when it comes back up. I have to delete the publicvariable.txt and rename the publicvariable.txt.original back to publicvariable.txt before it will work again.
sighhhh it's making it hard to keep people in the server when this shit keeps happening. Please fix it.
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Ok guys for the publicvariable #0 kick, I have found that adding -autoInit to my startup parameters has fixed the issue for me, I have not had to modify any filters at all and I am not getting any publicvariable kicks.
Mileage may vary but for me it seems to work , I guess because it loads the mission before any players join and the variables get modified by the server dll before any players join.
Hope this may help you guys.
Sadly it didn't work. Sure enough on the next restart.... boom publicvariable #0 kick.
14.12.2014 08:47:48: Mortis (**.*.***.***:2302) ********************************* - #0 "eegtpillbcoydzsnjplykgpjiap" = ["Map to Teleport",2,<NULL-object>,"edzeyvtazukowvmfdohyqsdik"]
On trying to activate the click map to teleport option... It does this crap on every restart. This is getting rediculous now. Getting kicked for using EPOCHS OWN ADMIN MENU.......
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I agree, bring back the way they were in closed alpha or hurry up with the rock monsters!!
Yup :D
At the moment it's too fkin easy to walk around unhindered (not counting actual players).
Same today really.... been ingame around 3-4 hours and only came across one sapper, he was far to easy to dispatch. Put up no challenge whatsoever.
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The prices are contained inside one of the pbo's.
a3_epoch_config.pbo <-- located inside "@epoch > addons > a3_epoch_config.pbo" extract and then go to configs folder and open CfgPricing.hpp.
But as far as I know you cannot modify anything in here as it's locked out with the CRC check. Your server will not boot back up.
Correct me if I'm wrong ;p
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Not really. They will just tell us to come here and post about it.
Which I've done.
I'm not the only one having these issues either.
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Sigh I wish the staff would stop blaming it on GSP's and us.
It was all set up exactly as instructed via the install guides.
The default public var that it comes with works FINE it's the one that is put in on restart that doesnt work.
If i delete the publicvariable.txt and rename the publicvariable.txt.orginal back to publicvariable.txt it works fine.
Please stop trying to move the blame on to others and accept that their is a problem here and it needs to be dealt with.
[Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36.
lol....I wonder....
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I have this after I have killed one of the cultists (hooded antagonist).
Once he dies I can no longer open debug. I have to log out and then back in to get it working.
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Yup right side of the interface needs to be widened a bit :D
Not really a huge deal but it is annoying.
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Whoever installs it is irrelevant.
They would have followed the instructions / guides given from the website.
These kicks have nothing to do with them otherwise it would happen all the time.
Currently atm its around every 2 or 3 restarts it will for some unknown reason rename the original publicvariable.txt to publicvariablr.txt.original. It will then create another default publicvariable.txt which is then what gets us kicked.
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Ok cheers.
I'm pretty sure everything is correct though. GSP made the install in the TCADMIN panel running on our dedi.
It doesn't happen ALL the time. Just occasionally after a restart. It renames the publicvar.txt to publicvar.txt.original and then creates a new one.
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ugh these public variable #0 kicks are getting fucking annoying.
Every restart it overwrites the publicvariable.txt and renames it to publicvarible.txt.original.
Everytime it does that on opening the admin menu we then get kicked every time.
We have to keep deleting the new one and renaming the old one back.
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Thank you for the credits Gr8Boi :)
About the "script restriction #1" you have to modify the file "script.txt" in your BattlEye folder.
Then find the line 2 :
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
Add this line at the end :
"sleep (_onScreenTime) spawn bis_fnc_dynamictext;"
It looks like this :
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;"
Peace !
Thanks that worked lovely :D
I also had to edit line 21 also to stop the kicks there.
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It was the same script kick I posted in another thread regarding it. The noob told me it wasn't arma 3 code lol.
But in any case this is the log.
11.12.2014 08:12:09: Dr. Mortis (**.*.***.***:2302) ******************************** - #1 "Y + safezoneH - 0.8,0.7], _onScreenTime, 0.5 ] spawn BIS_fnc_dynamicText; sleep (_onScreenTime); } forEach [ [_role1, _role1na"
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BE Filters?
+1 everyone gets kicked when using this.
Script restriction #21
Script restriction #1
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If you open the db with a redis program you can navigate to the groups table and manually delete it from there.
Just make sure you be careful with it. Dont want to be deleting the wrong thing.
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Yup if someone in group dc's whilst they are dead it bugs out the group.
We've had to recreate our group several times so far.
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That's not epoch code :P
If your planning on running custom stuff then learn how to write your own BE filters :)
Lol it is dude. I got it off my friend that also uses it on his Epoch a3 server. But ok.
Will figure it out eventually.
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Yep currently all of the antagonists are too easy.
Sappers are virtually pointless unless you get on that catches you off guard. The Drones are good but there isn't enough of them. 2 hours looting yesterday with a 6man team and we didn't get a single drone come over and only one sapper.
Cultists are funny dudes lol just again not enough of them around.
Other than that I like it :D just need more of them all.
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Ok added what you suggested last night and no more script #20 restriction kicks.
But now were getting this one :D
Script Restriction #1
09.12.2014 08:06:29: Dr. Mortis (**.*.***.***:2302) ******************************* - #1 "Y + safezoneH - 0.8,0.7], _onScreenTime, 0.5 ] spawn BIS_fnc_dynamicText; sleep (_onScreenTime); } forEach [ [_role1, _role1na"
Now I', guessing we need to whitelist something else on line #1 in scripts.txt but what would I put in there?
Thanks again.... Never had to mess around with filters before... they have just worked with most things.
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!="execVM "Custom\welcome.sqf";"
Add that to line #21 (exec line) of your scripts.txt
Ty kind sir :D
Will try that asap.
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Gah these battlEye filters lol....
I need to get the above whitelisted.... but everything I've tried we still get kicked for script restriction #20
Kicked Off (Battleye: Public Variable Restriction #0)
in Discussion
Posted
Yep it's not 100% of the time but its pretty close.