matrixmark
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Posts posted by matrixmark
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Already looked at that but didn't really help.
Thanks anyways.
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Trying to install server welcome credits and for the most part I think it's working.
However on login to server it kicks us for script restriction #20
Any ideas?
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I have a dedicated server from GamingDeluxe and their support is brilliant.
Been using them for around 4 years now.
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Yep far too easy at the moment.
I was ingame for over 4 hours last night and only saw one drone. Nothing else.
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Hopefully this is the correct place :D
Last night I was using the admin menu fine. Logged in this morning and was getting kicked for publicvariable #0
I looked in the battleye folder and noticed that I had two in there.
They was called:
1. publicvariable.txt
2. publicvarible.txt.ORIGINAL
Not quite sure what happened but I deleted no 1 (from the list above) and then renamed no. 2 back to publicvariable.txt and restarted server. Everything is fine now and not getting kicked on opening the menu and or clicking stuff in it.
What the hell renamed that file and created another one causing the kicks?
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Yup this Redis is a nightmare.
We've had no issues with it but would have preferred ExtDB or something like that.
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Curently I don't think we're able to edit much due to this silly CRC stopping everything.
Other than that I'm not sure.
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Updated without issue :D
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We have ours at 8 and its all clear and perfect.
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Nope it connects fine and when I hit save it says a load of stuff in the system console and then "response received" I then go back to game and the changes have not applied.
I've tried relogging as well.
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No idea but the pbo is locked with a crc check within the EpochServer.dll
I only hope this isn't permanant.
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Yeah did that but no change in game to anything.
I tried logging out and back in also and nothing happened.
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How does this even work ?!?!
I have got all the correct info in but nothing changes on the server once I've edited.
This db system sucks lol.
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I updated to 112555 and now combination locks on doors wont go past 111....
Is this related to the update?
NVM :D turns out it was an unrelating issue to do with a certain new anti-hack/ admin hacks tool.
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Where did you comment all that out dude?
Fucking tent dupes are driving me nuts..... I'd sooner just get rid of tents all together than to have this problem.
It's been an issue for a long time but it's resurfacing again.
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Hey :D
Great script but I was wondering how would we get this to display on the top left of the screen rather than the bottom.
Also could we decrease the font size?
Thanks
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They also sometimes go up in the air. I think it's something to do with lag maybe?
Either that or the surface the safe is resting on.
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Hey,
Awesome mod have been using it a while now.
Would it be possible for you to tell me how I can add some things to the debug monitor.
If possible I would like it to also show the following:
Zed kills
Murders
Bandit kills
Uptime (not really needed but was requested)
Thanks for any help.
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Hey,
Not a huge deal but just something I was wondering.
When someone places a safe down, occasionally it moves around a little bit. Like it'll be flat against a wall (Not touching) and then it twists round a little bit.
Any help would be appreciated.
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Apparently now this was a fkin troll and he isn't going anywhere...
Fking internet.
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Here is the fixed version on our github, this will be fixed in our next patch.
https://raw2.github.com/vbawol/DayZ-Epoch/master/SQF/dayz_code/compile/local_lights_init.sqf
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This is pretty awesome :D
I have noticed the crates with the supplies in despawns after a while.
Anyway to make it not despawn?
Cheers.
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Ok I'm a total fkin noob.... :wacko: :blink:
When I was redoing my init.sqf I didn't notice I had inadvertently added in: DZE_StaticConstructionCount = 800; via copy n paste.....
Such an idiot lol... my apologies.
This can be closed.
script restriction #20
in Discussion
Posted
I have tried adding it to the scripts.txt but I'm probably not doing it right. Not messed with filters much in the past as we didn't need to.
Thanks.