matrixmark
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Posts posted by matrixmark
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Shouldn't even be possible to build without one.
Will stop alot of people just building crap everywhere that they don't even want.
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Will ask hosting company to check but I'm pretty sure it's already being started first.
I use TCADMIN on my dedicated server.
@ vbawol I asked hosting company and they've told me they can't set BEC to start first as it will crash without a connection to the server?
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These kicks have been happening since release.
Every few restarts we open admin menu and boom pubvar kick #0
Not happening on every restart just every few.
It's a default install... no scripts or anything added. Contemplating switching to "the other antihack menu" as this one is just not working right.
I have to on the odd occasion this occurs delete the publicvariable.txt and rename the pubvar.txt.original back to pubvar.txt for it to work again.
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Agreed.
But seeing as though this is early alpha, My guess is they will get around to it.
Just need to be patient and allow them to do what they need to do.
Get the important stuff done first.... Like maybe mysql / sqllite / extdb support <--- unlikely but hey doesn't hurt to be optimistic.
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This will never be creepy lol.....
Sure you shit yo pants when you hear a cultist, or a sapper but other than that....Nope ;(
And yes the ferris wheel is just so out of place..... completely not needed at all. More antagonists is what we feckin need. Something to make up for the lack of anything difficult.
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This has been dead for months now.
Goodluck.
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Yep i can just constantly pump krypto into it and nothing ever seems to change.
Needs to be fixed asap ;)
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In that case...
Sorry I have no idea :D but goodluck
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Wow....just wow....
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Probably the createvehicle.txt battleye filter.
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Ugh these fkin battleye filters are a mess lol.
Almost makes it not worth using them (yes.... i know that would be a very bad idea....)
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Yay :D
We so need this lol... the current AI are just waaaaay to fkin easy.
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We did it like the group leader also places the jammer.
Had no issues.
Create group > whoever creates group also places jammer and then invites friends.
Once you have invited them they will still be unable to unlock / lock group doors until the next time your server restarts.
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You need to build a signal jammer.
1 x large metal
1x electronics chip.
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Blown up vehicles will respawn next restart, so long as the maximum of that type isn't hit.
Damaged vehicles will stay until they're untouched for XXX number of days, XXX being what value is inside your epochconfig.hpp
How damaged do they need to be?
I've been going around my map and finding vehicles wrecked all over. With varying damage.
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All working until you load a vehicle up.
It gets into the vehicle then publicvariable restriction #0 kick.
22.12.2014 10:33:24: SGT. Slaughter (*********************) **************************** - #0 "IL_SetScore" = [<NULL-object>,20]
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Yes, and it is unfortunate that Bohemia won't step in, or step in fast enough. And it ruins the balance of the game that the devs are developing.
Agreed :D
I don't mind servers receiving donations to help them carry on the awesome job they do. However it should NOT be for ingame gear or Pay2Win.
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Lol look at most of the server listings... alot of them already are selling ingame items / perks.
MGT.....CCG they're all doing it.
You can't stop them. This .dll is a mere inconvenience but they will get around it. Like they always do.
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20.12.2014 19:12:56: [SoA]Darth_Rogue (69.180.175.228:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #25 "k "B_Carryall_cbr"; player addVest "V_TacVest_camo"; player addItemToBackpack "FirstAidKit"; player addItemToVest "10Rnd_762x51_" 20.12.2014 19:14:42: [SoA]Darth_Rogue (69.180.175.228:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #26 "inder"; player addWeapon "hgun_Pistol_heavy_01_F"; player addBackpack "B_Carryall_cbr"; player addVest "V_TacVest_camo"; player "
I'm sure I could figure it out but I just spent two days fixing BE restrictions so I could run JSRS and I don't have the brain power left for this. lol
Yea pretty much same kicks I'm getting.
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Also, does anyone else have an issue with the ATRQ on the Taru sling loader breaking every single time you use the sling to pick up any vehicle?? It even broke while I was lifting a fking go kart the other day.
Yep, twice yesterday on picking up a vehicle very carefully, the ATRQ broke.
Something with them isn't right.
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I dont think we can at the moment.
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Mhmm having quite a few issues with this.
Mostly with boats and DLC choppers.
We saw one around 200m away and from there we could clearly see the heli wasn't sitting right. It was on a slight slope but was raised completely level. When we got within a few meters of it we saw it drop to the ground.
Upon entering the vehicle *boooom* 3 players dead lol.
Whatever spawns the vehicles isn't working right.
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Yep they can be destroyed. Which is a bit of a nightmare. Since A2 Epoch lockboxes and safes have been unrealistically indestructible.
Maybe this is a good thing and will force us to be more careful etc where we place them.
Colored text messages?
in Discussion
Posted
I've looked around for this for a long time.
No one has ever come up with a solution.