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DangerRuss

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  1. Like
    DangerRuss reacted to syco in In Search of a Random Loadout Script...   
    Loadouts by UID still does work even with the steam switch. You just place the NEW UID in. The new UID is much longer now. That's it.
     
    You should be able to pull out the custom loadouts. You could try this
    // Standard Starter Loadouts //Loadout 1 _loadout1_weapons = ["bizon","RH_m9"]; _loadout1_tools = []; _loadout1_items = ["64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","15Rnd_9x19_M9","15Rnd_9x19_M9","ItemPainkiller","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage","Skin_Camo17_DZ","ItemSodaRabbit","FoodbaconCooked"]; _loadout1_backpack = "DZ_Assault_Pack_EP1"; _loadout1_backpack_weapons = []; _loadout1_backpack_items = []; //Loadout 2 _loadout2_weapons = ["vil_uzimini","RH_mk22"]; _loadout2_tools = []; _loadout2_items = ["vil_32Rnd_UZI_SD","vil_32Rnd_UZI_SD","RH_8Rnd_9x19_Mk","RH_8Rnd_9x19_Mk","ItemPainkiller","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage","Skin_Camo17_DZ","ItemSodaRabbit","FoodbaconCooked"]; _loadout2_backpack = "DZ_Assault_Pack_EP1"; _loadout2_backpack_weapons = []; _loadout2_backpack_items = []; //Loadout 3 _loadout3_weapons = ["M1014","RH_m1911"]; _loadout3_tools = []; _loadout3_items = ["8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","RH_8Rnd_45cal_m1911","RH_8Rnd_45cal_m1911","ItemPainkiller","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage","Skin_Camo17_DZ","ItemSodaRabbit","FoodbaconCooked"]; _loadout3_backpack = "DZ_Assault_Pack_EP1"; _loadout3_backpack_weapons = []; _loadout3_backpack_items = []; //remove default overwatch items {player removeMagazine _x} forEach magazines player; player removeWeapon "DDOPP_X26"; removeBackpack player; randomvar = round (random 3); //diag_log("randomvar = " + str(randomvar)); switch (randomvar) do { case 0: { {player addMagazine _x} forEach _loadout1_items; {player addWeapon _x} forEach _loadout1_weapons; {player addWeapon _x} forEach _loadout1_tools; player addBackpack _loadout1_backpack; (unitBackpack player) addMagazineCargoGlobal _loadout1_backpack_items; (unitBackpack player) addWeaponCargoGlobal _loadout1_backpack_weapons; }; case 1: { {player addMagazine _x} forEach _loadout2_items; {player addWeapon _x} forEach _loadout2_weapons; {player addWeapon _x} forEach _loadout2_tools; player addBackpack _loadout2_backpack; (unitBackpack player) addMagazineCargoGlobal _loadout2_backpack_items; (unitBackpack player) addWeaponCargoGlobal _loadout2_backpack_weapons; }; case 2: { {player addMagazine _x} forEach _loadout3_items; {player addWeapon _x} forEach _loadout3_weapons; {player addWeapon _x} forEach _loadout3_tools; player addBackpack _loadout3_backpack; (unitBackpack player) addMagazineCargoGlobal _loadout3_backpack_items; (unitBackpack player) addWeaponCargoGlobal _loadout3_backpack_weapons; }; }; };
  2. Like
    DangerRuss reacted to syco in In Search of a Random Loadout Script...   
    That's is easy DangerRuss. And yes it does matter what you mod you use. Putting it in your server_playerlogin.sqf im not sure, I would have to try it myself however here a another way that does work. This will give you three random starter loadouts and allow you to give custom loadouts to you/your admins/donators. You can add more starter loadouts if you want, just be sure to add the the block at the bottom with correct number.
     
    Step:1)Make a folder named loadouts in the root of your mission file. Make a sqf file named loadouts.sqf inside that folder and place this code inside it.
    // Standard Starter Loadouts //Loadout 1 _loadout1_weapons = ["bizon","RH_m9"]; _loadout1_tools = []; _loadout1_items = ["64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","15Rnd_9x19_M9","15Rnd_9x19_M9","ItemPainkiller","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage","Skin_Camo17_DZ","ItemSodaRabbit","FoodbaconCooked"]; _loadout1_backpack = "DZ_Assault_Pack_EP1"; _loadout1_backpack_weapons = []; _loadout1_backpack_items = []; //Loadout 2 _loadout2_weapons = ["vil_uzimini","RH_mk22"]; _loadout2_tools = []; _loadout2_items = ["vil_32Rnd_UZI_SD","vil_32Rnd_UZI_SD","RH_8Rnd_9x19_Mk","RH_8Rnd_9x19_Mk","ItemPainkiller","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage","Skin_Camo17_DZ","ItemSodaRabbit","FoodbaconCooked"]; _loadout2_backpack = "DZ_Assault_Pack_EP1"; _loadout2_backpack_weapons = []; _loadout2_backpack_items = []; //Loadout 3 _loadout3_weapons = ["M1014","RH_m1911"]; _loadout3_tools = []; _loadout3_items = ["8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","RH_8Rnd_45cal_m1911","RH_8Rnd_45cal_m1911","ItemPainkiller","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage","Skin_Camo17_DZ","ItemSodaRabbit","FoodbaconCooked"]; _loadout3_backpack = "DZ_Assault_Pack_EP1"; _loadout3_backpack_weapons = []; _loadout3_backpack_items = []; //------------------------UID-------------------------------------- _custom_loadout_players = ["xxxxxxxxx","xxxxxxxxx","xxxxxxxxx","xxxxxxxxx"]; //replace the "xxxxxxxx" with your player(s) UID to get this loadout instead of default one //----------------------Loadouts----------------------------------- //Custom 1 - _custom1_weapons = ["FHQ_ACR_WDL_CCO_SD","RH_Deagleg"]; _custom1_tools = ["ItemToolbox","ItemMap","ItemCompass","ItemFlashlightRed","ItemEtool","ItemCrowbar","ItemMatchbox","ItemGPS","ItemHatchet","ItemKnife","Binocular_Vector"]; _custom1_items = ["FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FoodbaconCooked","ItemSodaRabbit","ItemBloodbag","Skin_Sniper3_DZ","ItemBandage","ItemBandage","ItemBandage","ItemBandage","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE"]; _custom1_backpack = "DZ_CivilBackpack_EP1"; _custom1_backpack_weapons = ["FHQ_MSR_DESERT"]; _custom1_backpack_items = ["FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT"]; _custom1_players = ["xxxxxxxxx"]; //replace the "xxxxxxxxx" with first UID here //Custom 2 - _custom2_weapons = ["M40A3","RH_m9sd"]; _custom2_tools = ["ItemMap","ItemCompass","ItemToolbox","Binocular_Vector","ItemFlashlightRed","ItemEtool","ItemCrowbar","ItemMatchbox","ItemGPS","ItemHatchet","ItemKnife"]; _custom2_items = ["5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","FoodSteakCooked","ItemSodaRabbit","ItemBloodbag","Skin_Sniper3_DZ","ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; _custom2_backpack = "DZ_CivilBackpack_EP1"; _custom2_backpack_weapons = []; _custom2_backpack_items = ["ItemBloodbag","ItemMorphine","ItemAntibiotic","ItemPainkiller","FoodSteakCooked","ItemSodaRabbit"]; _custom2_players = ["xxxxxxxxx"]; //Replace with second UID //Custom 3 - _custom3_weapons = ["RH_ctar21m","RH_Deagleg"]; _custom3_tools = ["ItemToolbox","ItemMap","ItemCompass","ItemFlashlightRed","ItemEtool","ItemCrowbar","ItemMatchbox","ItemGPS","ItemHatchet","ItemKnife","Binocular_Vector"]; _custom3_items = ["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodbeefCooked","ItemSodaRabbit","ItemSodaRabbit","30Rnd_556x45_Stanag","ItemBandage","ItemBandage","ItemBandage","ItemBandage","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE"]; _custom3_backpack = "DZ_CivilBackpack_EP1"; _custom3_backpack_weapons = ["vil_HK417s"]; _custom3_backpack_items = ["FoodCakeCremeCakeClean","Skin_Sniper2_DZ","Skin_Camo23_DZ","ItemSodaRabbit","ItemTrapBearTrapFlare","ItemTrapBearTrapSmoke","FoodbeefCooked","20Rnd_762x51_DMR"]; _custom3_players = ["xxxxxxxxx"]; //replace with third UID //Custom 4 - _custom4_weapons = ["SCAR_L_CQC_CCO_SD"]; _custom4_tools = ["ItemMap","ItemCompass","ItemToolbox","NVGoggles","ItemCrowbar","ItemKnife"]; _custom4_items = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemBandage","ItemBandage","ItemBandage"]; _custom4_backpack = "DZ_CivilBackpack_EP1"; _custom4_backpack_weapons = ["FHQ_MSR_DESERT"]; _custom4_backpack_items = ["FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_T","FHQ_rem_10Rnd_338Lapua_MSR_T"]; _custom4_players = ["xxxxxxxx"]; //replace with forth UID //remove default overwatch items {player removeMagazine _x} forEach magazines player; player removeWeapon "DDOPP_X26"; removeBackpack player; if ((getPlayerUID player) in _custom_loadout_players) then { if ((getPlayerUID player) in _custom1_players) exitWith { {player addMagazine _x} forEach _custom1_items; {player addWeapon _x} forEach _custom1_weapons; {player addWeapon _x} forEach _custom1_tools; player addBackpack _custom1_backpack; {(unitBackpack player) addWeaponCargoGlobal [_x, 1]} forEach _custom1_backpack_weapons; {(unitBackpack player) addMagazineCargoGlobal [_x, 1]} forEach _custom1_backpack_items; }; if ((getPlayerUID player) in _custom2_players) exitWith { {player addMagazine _x} forEach _custom2_items; {player addWeapon _x} forEach _custom2_weapons; {player addWeapon _x} forEach _custom2_tools; player addBackpack _custom2_backpack; {(unitBackpack player) addWeaponCargoGlobal [_x, 1]} forEach _custom2_backpack_weapons; {(unitBackpack player) addMagazineCargoGlobal [_x, 1]} forEach _custom2_backpack_items; }; if ((getPlayerUID player) in _custom3_players) exitWith { {player addMagazine _x} forEach _custom3_items; {player addWeapon _x} forEach _custom3_weapons; {player addWeapon _x} forEach _custom3_tools; player addBackpack _custom3_backpack; {(unitBackpack player) addWeaponCargoGlobal [_x, 1]} forEach _custom3_backpack_weapons; {(unitBackpack player) addMagazineCargoGlobal [_x, 1]} forEach _custom3_backpack_items; }; if ((getPlayerUID player) in _custom4_players) exitWith { {player addMagazine _x} forEach _custom4_items; {player addWeapon _x} forEach _custom4_weapons; {player addWeapon _x} forEach _custom4_tools; player addBackpack _custom4_backpack; {(unitBackpack player) addWeaponCargoGlobal [_x, 1]} forEach _custom4_backpack_weapons; {(unitBackpack player) addMagazineCargoGlobal [_x, 1]} forEach _custom4_backpack_items; }; } else { randomvar = round (random 3); //diag_log("randomvar = " + str(randomvar)); switch (randomvar) do { case 0: { {player addMagazine _x} forEach _loadout1_items; {player addWeapon _x} forEach _loadout1_weapons; {player addWeapon _x} forEach _loadout1_tools; player addBackpack _loadout1_backpack; (unitBackpack player) addMagazineCargoGlobal _loadout1_backpack_items; (unitBackpack player) addWeaponCargoGlobal _loadout1_backpack_weapons; }; case 1: { {player addMagazine _x} forEach _loadout2_items; {player addWeapon _x} forEach _loadout2_weapons; {player addWeapon _x} forEach _loadout2_tools; player addBackpack _loadout2_backpack; (unitBackpack player) addMagazineCargoGlobal _loadout2_backpack_items; (unitBackpack player) addWeaponCargoGlobal _loadout2_backpack_weapons; }; case 2: { {player addMagazine _x} forEach _loadout3_items; {player addWeapon _x} forEach _loadout3_weapons; {player addWeapon _x} forEach _loadout3_tools; player addBackpack _loadout3_backpack; (unitBackpack player) addMagazineCargoGlobal _loadout3_backpack_items; (unitBackpack player) addWeaponCargoGlobal _loadout3_backpack_weapons; }; }; }; Step:2)Inside your Init.sqf and place this block of code below the if (!isDedicated) then {  block of code like this
    if (!isDedicated) then { waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; }; p2_loadouts = compile preprocessFileLineNumbers "Loadouts\loadouts.sqf"; waitUntil { !isNil ("dayz_animalCheck") and !(player getVariable ["humanity",0] > 5000 and typeOf player == "Survivor2_DZ") and !(player getVariable ["humanity",0] < -2000 and (typeOf player == "Survivor2_DZ" or typeOf player == "SurvivorW2_DZ") ) and !(player getVariable ["humanity",0] > 0 and (typeOf player == "Bandit1_DZ" or typeOf player == "BanditW1_DZ") )}; if (PVCDZ_plr_Login2 select 2) then { player spawn p2_loadouts; player addWeapon "ItemToolbox"; player addWeapon "ItemMap"; player addWeapon "ItemCompass"; }; Step:3)Inside your server pbo file in compile/server_playersetup.sqf toward the bottom find
    PVCDZ_plr_Login2 = [_worldspace,_state]; Change to
    PVCDZ_plr_Login2 = [_worldspace,_state,_randomSpot];
  3. Like
    DangerRuss reacted to cen in Why are there still some servers on DAYZ Commander   
    He was hit by a bus and all source code was lost as it was written on paper and a dog came by and ate it all :(
  4. Like
    DangerRuss got a reaction from Royal in Why are there still some servers on DAYZ Commander   
    I think the problem you guys are overlooking , is that when your server updates it practically becomes invisible to the everyday casual player of dayz. They have all relied on, and have been told to rely on, dayz commander for well over a year now. When your server disappears off dayz commander, they think it shut down, and go elsewhere. I had 30+ people on everyday, Vilayer updated server, dead overnight. Not to mention, even people Ive tried to walk through the update process to play on my server occasionally experience a lot of trouble getting into the server. Players won't have "no choice" but to update. They'll stop playing or go look for a server that hasn't been updated, or they'll go play some other game. Want to know how I know? Look at my server in game tracker. Also, Im hurt because I dont have a steady fan following of players and mostly relied on a couple regulars with the majority being random joins. I dont have a website, so the best I can do is update the blog on gametracker with instructions and wait. The fact is, without dayz commander, most dayz servers are going to die, unless somehow some other launcher catches on and fast.
     
    Edit- Also, I wanted to point out, that anyone running a server that is rented from a provider may not have a choice one way or the other. For example, my server is Vilayer and was upgraded whether I liked it or not. On the other hand, dayz.st hasn't even released Epoch 1.0.5.1 let alone upgrade their servers to steam. They dont give you access to most of the files outside the server and mission PBO so there is no way to do it yourself.
  5. Like
    DangerRuss reacted to Royal in Why are there still some servers on DAYZ Commander   
    I don't host Epoch :P. And I agree on the BE thing but like I said I and I think many others will stay on the recommended patch by DZC for as long as we can. I'm still getting a lot of new players because even new players still download DZC due to tutorials and forum recommendations from the past. Lets just hope Josh wakes up anytime soon so we can all be on the same patch and move the players over without any problems of loosing anyone :D
  6. Like
    DangerRuss reacted to IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    There should be more people of your kind on this world, DangerRuss. It would be a lot less shitty. No kidding.
  7. Like
    DangerRuss reacted to (TLS) in AGN Safezone, people can fire guns   
    There you have it.
  8. Like
    DangerRuss got a reaction from IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    yea and again I wasn't trying to come off like a complete asshole, I was just a bit frustrated. Once I understood that you had actually tried I calmed down a little. It's the people who don't try and spam questions that hurt the community. It might seem like no big deal when they do, but if you annoy the original content author enough, they simply stop answering questions. Then, when there is a legitimate problem or issue, they're no where to be found.
     
    Anyways, in the future if you really have tried, dont hesitate to ask. Just make sure you explain what you've tried so others know how they can help you. Eventually you'll learn enough from doing this that you'll look back and say, "I can't believe I didnt know how to do that, it was so easy!" I know I have many times. Good luck!
  9. Like
    DangerRuss reacted to icomrade in Why are there still some servers on DAYZ Commander   
    I want to add that there are already hacks for the outdated BE in pre-stable 1.63 (YES if you are not running the 1.63 stable or newer this affects you). BE will work with the outdated betas it will no longer be updated or maintained though, new global bans will also probably not work on the outdated BE. At this point by keeping your servers on an outdated version you are doing a disservice to the community (by fragmenting server versions) and your player base.
  10. Like
    DangerRuss got a reaction from IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    I know you're new at this, and need help. I know your'e not trying to be a hassle. Im not trying to be a dick.  The thing is, it is very frustrating when people ask questions that are very easily answered with a tiny bit of searching. Asking the community for help is something you do after you have exhausted all other avenues. Otherwise, the threads get cluttered with all kinds of crap and the important stuff becomes easily overlooked. Also, lots of questions quickly burn out the person answering all of the questions. Then people stop answering questions altogether.
     
    Furthermore, in your post that I replied to, you never mentioned anything about numbers, or trouble in the mission.sqm, all you said was
    which to someone like me, looks like you didnt even read the instructions because the answer to that is step number 2.
     
    Now that you have refined your question, it appears that you did look and read the instructions but are still confused. In which case I am very happy to help.
     
    So in the mission.sqm there is a section called "markers"  and you would add the marker for the NWA Aircraft trader underneath the very last marker there. Then, you change the number to whatever the next number in the markers would be. So if the last marker was number 16, this new marker you are adding is number 17. At the very top of the markers section there is a number. Mine looks like this.
    items=18; If you notice, the markers start counting at zero, not 1. So even if you the marker you are adding is number 17, you really have 18 total because you start at zero.  So you want to change this number to represent the total number of markers you have. I hope that clears it up some.
     
    Also, Im still not sure what you meant about the NEA aircraft trader.
  11. Like
    DangerRuss got a reaction from mgm in Why are there still some servers on DAYZ Commander   
    This is pretty shitty if I may say so. It appears that Gamespy is still alive and well and dayz commander works just fine. Sucks to be me lol.... seriously though... gamespy is shutting down end of may guys.... I mean end of june... i mean..
  12. Like
    DangerRuss got a reaction from IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    Read everything before doing anything. If something isn't right, you did something wrong. Read the thread to find out what you did wrong. The answer to your question about the trader not being marked on your map is literally step number 2. This tells me that not only did you not read everything the first time, but you also didn't go back and read it again to figure out what you did wrong. Right now , you're "that guy." Don't be that guy.
  13. Like
    DangerRuss got a reaction from Outlaw in Why are there still some servers on DAYZ Commander   
    Vilayer updated us automatically.. no choice. Server went from 30+ a night to zero.. Im standing in my room all day just trying to maintain a presence so people will join. This sucks. Hopefully something changes in the near future. Ive enjoyed my time running this server the past year, but Im not gonna pay $30+ a month to sit in a room by myself.
  14. Like
    DangerRuss got a reaction from IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    Read the thread.
    Hint- no
  15. Like
    DangerRuss got a reaction from IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    I doubt OP would recreate this entire thing just to appease one person. The amount of time and effort and detail that went into this is no small thing. The best I could tell you, is to learn from this and create your own. All you would have to do is mimic his work, it's pretty straightforward just very time consuming. The quickest solution I could think of, is deleting a couple walls around each of the traders. I imagine the idea behind these is to prevent players from being easily sniped whilst at the traders. If you have a safe zone, you dont have to worry so much about that.
     
    Also, at Stary you can drive right up to the traders, so perhaps make the traders at stary have the majority of the stuff you would normally sell and perhaps keep the hero/bandit traders reserved for special items only? However you want to customize your server is up to you man, have fun with it and make something cool.
  16. Like
    DangerRuss reacted to mgm in Help with specific Variables on debug monitor please..   
    In case you wanna go back to modifying your own file for some reason:
    I can confirm the variable mentioned in post #3 is working fine [   (round diag_fps)  ]
     
    I haven't tried vehicles though.
  17. Like
    DangerRuss reacted to Logan in Is there some way to clean up (delete) unused locked vehicles?   
    Anyone have a trigger for this? I have so many vehicles on my Chernarus server from players who left.
  18. Like
    DangerRuss reacted to Halvhjearne in Help with specific Variables on debug monitor please..   
    i think what you are looking for is something like this?
    //would be better using getMarkerPos "center", but some antihacks breaks getMarkerPos _vehiclecount = (count([6800, 9200, 0] nearEntities [["LandVehicle","Air","Ship"],25000]));
  19. Like
    DangerRuss got a reaction from IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    Im just hijacking this thread to tell you how jealous I am of those up/down speeds..
  20. Like
    DangerRuss reacted to IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    Have you actually read the instructions? You have to replace server_traders.sqf as well or it won't work.
  21. Like
    DangerRuss got a reaction from MGT in Why are there still some servers on DAYZ Commander   
    Here is my community ban list.
     
    http://pastebin.com/N2ZxqxpP
     
    If someone has excel or something perhaps they could get rid of duplicate entries and combine our ban list? 
     
     
    I have combined the ban lists but have not checked for duplicated as I have no easy way of doing this.
    http://pastebin.com/svytajFs
     
    If you're interested in sharing your bans I have a thread about it here
    http://opendayz.net/threads/sharing-bans-txt-lets-help-eachother-keep-our-servers-free-of-cheaters.18344/
  22. Like
    DangerRuss reacted to MGT in Why are there still some servers on DAYZ Commander   
    Lol probably a hacker duper or cheater we've banned!

    If anyone wants my ban list edited rule breakers out leaving hackers in. We wipe the hackers out of the list every 3 months as we assume they're globalled by then.
  23. Like
    DangerRuss got a reaction from IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    Thats odd considering when I originally downloaded your package none of the barrels were burning to my knowledge and I went through and changed them all to burning... I like the ambience lol. nice work man
  24. Like
    DangerRuss reacted to IT07 in [Chernarus] Epoch/Overpoch traders by IT07   
    Epoch/Overpoch Chernarus Traders
    by IT07 Version 1.4.3 SafeZone Edition
     
     
    Info
    This is a small-sized mod for Epoch and Overpoch on the Chernarus map. It replaces the default trader buildings and trader units according to how I redesigned them.
    Installation is very easy and does not require intense skill. This mod fully works with the default trader database setup so no changes needed on that end.
     
    Difference between default traders you ask?
    Well, I added an additional aircraft trader on NWA as you can see on the screenshots. The rest of them are all in the same location just like the default traders except they look totally different and
    have a new and fresh look to them. You can take a look at the screenshots, they will give you a pretty good idea of how they look.
     
     
    Screenshots
    http://imgur.com/a/UsPoN#5
     
    Requirements
    A tool for unpacking Pbo's
     
    Recommendations for versions earlier than v1.4.2

     
    Changelog v1.4.3
    [ADDED] optional objects for all traders that will prevent bullets from firing/hitting players/vehicles in the safezone.
    Can be set to true/false through mission.sqf that comes with the download.
    [ADDED] Function that removes the guns from trader's their hands. (i know, the screenshots show otherwise because they were made before this patch)
     
    Download
    https://github.com/IT07/Game_code/tree/master/ArmA_3/A2_EpochMod_CustomTradersChernarus
     
    How to install?
    Just read the README.txt included in the download :)
  25. Like
    DangerRuss got a reaction from FragZ in [TUTORIAL] Harvestable hemp, smoking weed, pot farms.   
    This didnt work for me.
     
    Oh, I see the problem. Some bad copy pasta I think sir. Your script should look like
    /* by: ZeroK00L */ [] spawn { hint "You roll a fatty and smoke it! Damn! That shit is the chronic!"; player removeMagazine 'ItemKiloHemp'; Remove_Drug_effects = {
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