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Ghostrider-GRG

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  1. Like
    Ghostrider-GRG got a reaction from Tarabas in [CONTINUED] blckeagls' AI Mission Version 6.96   
    Version 6.79 Build 109 is on the github and contains:
    1) a fix for the issues with the underwater missions.
    2) a fix for the case in which players vehicles were damaged incorrectly for AI kills using vehicle-mounted guns when all checks for illegal kills were off.
    All you need to change is
    the file \custom_server\Missions\UMS\dynamicMissions\default.sqf.
    and \custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf
    Cheers - Ghost
  2. Like
    Ghostrider-GRG got a reaction from natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    Version 6.79 Build 109 is on the github and contains:
    1) a fix for the issues with the underwater missions.
    2) a fix for the case in which players vehicles were damaged incorrectly for AI kills using vehicle-mounted guns when all checks for illegal kills were off.
    All you need to change is
    the file \custom_server\Missions\UMS\dynamicMissions\default.sqf.
    and \custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf
    Cheers - Ghost
  3. Thanks
    Ghostrider-GRG got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 6.96   
    Version 6.79 Build 109 is on the github and contains:
    1) a fix for the issues with the underwater missions.
    2) a fix for the case in which players vehicles were damaged incorrectly for AI kills using vehicle-mounted guns when all checks for illegal kills were off.
    All you need to change is
    the file \custom_server\Missions\UMS\dynamicMissions\default.sqf.
    and \custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf
    Cheers - Ghost
  4. Like
    Ghostrider-GRG got a reaction from natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    Yes, there were a few bugs in the latest builds. I have been behind the curve with the holiday and all and not posting here when I make updates other than to change the build as appropriate.
  5. Like
    Ghostrider-GRG got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I'll add an issue on the github. At least on other person reported this. Should not be a difficult fix.
  6. Like
    Ghostrider-GRG got a reaction from natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I updated the Github to Ver 1.78 Build 106 which has some additional bug fixes and refinements related to how MPKilled and MPHit events are handled for vehicles and AI.
  7. Like
    Ghostrider-GRG got a reaction from Sneer in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I updated the Github to Ver 1.78 Build 106 which has some additional bug fixes and refinements related to how MPKilled and MPHit events are handled for vehicles and AI.
  8. Like
    Ghostrider-GRG got a reaction from Sneer in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I updated the github to add the missing line. Thanks for reporting the problem.
  9. Like
    Ghostrider-GRG got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I updated the Github to Ver 1.78 Build 106 which has some additional bug fixes and refinements related to how MPKilled and MPHit events are handled for vehicles and AI.
  10. Like
    Ghostrider-GRG got a reaction from natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I updated the github to add the missing line. Thanks for reporting the problem.
  11. Like
    Ghostrider-GRG got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I updated the github to add the missing line. Thanks for reporting the problem.
  12. Like
    Ghostrider-GRG reacted to natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    thx @Ghostrider-GRG
    blck_useTimeAcceleration = true; blck_timeAccelerationDay = 2; the above works, thou i have  never used blck_useTimeAcceleration
    I always turn it off.
    thx again
    natoed
  13. Like
    Ghostrider-GRG reacted to natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    @Ghostrider-GRG
    thx for build 102 its just simply brilliant
    cheers
    natoed
  14. Like
    Ghostrider-GRG got a reaction from Razor1977 in [SOLVED] : autorun feature ?   
    I put something together that should be plug and play, or pretty much so.
    https://github.com/Ghostrider-DbD-/Epoch.Altis-Autorun
     
  15. Like
    Ghostrider-GRG got a reaction from natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    If you want epochconfig.hpp to determine the time acceleration open blck_configs.sqf and set:
     
        blck_useTimeAcceleration = false;
    Otherwise, you can set
        blck_timeAccelerationDay = 2;
    which would give the same time acceleration you have set in your epochconfig.hpp.
  16. Like
    Ghostrider-GRG got a reaction from Helion4 in Epoch Vehicles Unlockable By Anyone   
    Thank you - to elaborate, I caused the saving of vehicle lock data to fail when I extended the time after which the lock expires (  vehicleLockTime = 2559200;  ). Placing the time in quotes should address this issue.
     
    Also, I would like to extend a very big Thank You to He-Man who put in quite a bit of work and back and forth to identify the cause of the problem.
  17. Like
    Ghostrider-GRG reacted to natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    @Ghostrider-GRG
    on the money missions spawn thx again
  18. Like
    Ghostrider-GRG got a reaction from natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    In custom_server\Configs\blck_defines.hpp please change
    #define GRGserver
    to
    //#define GRGserver
    That should fix the issues.
    I just updated the GitHub accordingly.
    Best- Ghost
  19. Like
    Ghostrider-GRG reacted to natoed in [CONTINUED] blckeagls' AI Mission Version 6.96   
    G'day  @Ghostrider-GRG
    I grab the latest from github (master) last night, throwing an error in the server rtp and not missions are spawning
    Warning Message: Script \q\addons\custom_server\DLS\DLS_init.sqf not found There is no folder named "DLS" nor a DLS_init.sqf file in the custom_server.pbo btw
    cheers
    natoed
     
     
  20. Like
    Ghostrider-GRG got a reaction from He-Man in Epoch Vehicles Unlockable By Anyone   
    Thank you - to elaborate, I caused the saving of vehicle lock data to fail when I extended the time after which the lock expires (  vehicleLockTime = 2559200;  ). Placing the time in quotes should address this issue.
     
    Also, I would like to extend a very big Thank You to He-Man who put in quite a bit of work and back and forth to identify the cause of the problem.
  21. Like
    Ghostrider-GRG reacted to He-Man in Epoch Vehicles Unlockable By Anyone   
    It is related on too long expire values for VehicleLock.
    This should fix it:
    https://github.com/EpochModTeam/Epoch/commit/8b6a25506de5b4ef3666d9cc5de0b649fe446bf3
  22. Like
    Ghostrider-GRG reacted to He-Man in Epoch Vehicles Unlockable By Anyone   
    Can you pm me and give me this files from your Sever?
    - epoch_server.pbo
    - mission file
    - epochconfig.hpp
    - last server rpt
    Then I will check, if there is a problem in the Epoch files, or on your side...
  23. Like
    Ghostrider-GRG reacted to lesvieuxcrevards in [CONTINUED] blckeagls' AI Mission Version 6.96   
    @Ghostrider-GRG I've wipe my 0.5 to fresh 1.0 epoch without any customizations :) I will glady test this mod if you can share it
  24. Like
    Ghostrider-GRG got a reaction from TG_Razor in [CONTINUED] blckeagls' AI Mission Version 6.96   
    So, Stuff I"m working on for the next update includes:
    Full support for static AI which can be spawned on land with spawning triggered by player proximity and an optional respawn time.
    Surface marine patrols.
    AI divers and SDV patrols.
    Random selection of spawn locations along the coast.
    Release date slated for early 2018.
    We will be running beta's for some of these features on our server.
    Contact me if you are interested in testing.
  25. Like
    Ghostrider-GRG got a reaction from lesvieuxcrevards in [CONTINUED] blckeagls' AI Mission Version 6.96   
    So, Stuff I"m working on for the next update includes:
    Full support for static AI which can be spawned on land with spawning triggered by player proximity and an optional respawn time.
    Surface marine patrols.
    AI divers and SDV patrols.
    Random selection of spawn locations along the coast.
    Release date slated for early 2018.
    We will be running beta's for some of these features on our server.
    Contact me if you are interested in testing.
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