I have a question or two. I watched a video by a well named person on these forums. He basically stated we can move things from the init.sqf into the variables.sqf thus eliminating double calls to the dayz_code.pbo. for example:
spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 800; // Default = 1500 DynamicVehicleDamageLow = 75; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 MaxVehicleLimit = 100; // Default = 50 MaxDynamicDebris = 0; // Default = 100 dayz_MapArea = 16000; // Default = 10000 MaxMineVeins = 1; MaxAmmoBoxes = 5;
These above things can be stated at the beginning of variables.sqf, then repacked into the PBO.
this being said, why can't we do this with compiles.sqf? fn_selfactions? etc? instead of copying these files to our MPMission folder plus the changes needed for the mod(s) -- so it ends up double calling things along with adding to an increased mission file?
Edited by Just_R