jinska Posted March 20, 2014 Report Share Posted March 20, 2014 I am running a server from GTX and can't seem to figure out how to disable the kick feature for the side/global chat. Any help is appreciated. Link to comment Share on other sites More sharing options...
0 Achmed Posted March 20, 2014 Report Share Posted March 20, 2014 are you running infistar antihack as that kicks for voice over side Link to comment Share on other sites More sharing options...
0 jinska Posted March 20, 2014 Author Report Share Posted March 20, 2014 yes, it appears GTX comes with this by default. if that is what was causing it i will start looking into disabling infistar, thankyou. Link to comment Share on other sites More sharing options...
0 Achmed Posted March 20, 2014 Report Share Posted March 20, 2014 you dont need to disable infistar as you can turn off the kick for voip however i dont know how gtx have it set up or if they are even allowed to put it on all there servers. to disable it have a look for AHconfig.sqf Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted March 21, 2014 Report Share Posted March 21, 2014 Any way to do this without a custom antihack? I refuse to use those programs. Is there a regular server script that can do this? I remember playing one of the dayz mods that causes a horrible screeching noise when you try talking on side chat. What about that? Link to comment Share on other sites More sharing options...
0 Guest Posted March 21, 2014 Report Share Posted March 21, 2014 youve got a private message concerning this ... Link to comment Share on other sites More sharing options...
0 insertcoins Posted March 21, 2014 Report Share Posted March 21, 2014 Any way to do this without a custom antihack? I refuse to use those programs. Is there a regular server script that can do this? I remember playing one of the dayz mods that causes a horrible screeching noise when you try talking on side chat. What about that? [] spawn { disableSerialization; DS_really_loud_sounds = {[60,15] call fnc_usec_pitchWhine;for "_i" from 1 to 15 do {playSound format ["%1",_this select 0];};}; DS_double_cut = {1 cutText [format ["%1",_this select 0],"PLAIN DOWN"];2 cutText [format ["%1",_this select 0],"PLAIN"];}; DS_slap_them = {_randomnr = [2,-1] call BIS_fnc_selectRandom;(vehicle player) SetVelocity [_randomnr * random (4) * cos getdir (vehicle player), _randomnr * random (4) * cos getdir (vehicle player), random (4)];}; while {true} do { waitUntil {sleep 1;((!isNull findDisplay 63) && (!isNull findDisplay 55))}; if (ctrlText ((findDisplay 55) displayCtrl 101) == "\ca\ui\textures\mikrak.paa") then { if (ctrlText ((findDisplay 63) displayCtrl 101) == localize "STR_SIDE_CHANNEL") then { [] spawn { if (isNil "reset_timer") then { reset_timer = true; sleep 90; disconnect_me = nil; warn_one = nil; warn_last = nil; reset_timer = nil; }; }; if (isNil "disconnect_me") then {disconnect_me = 0;} else {disconnect_me = disconnect_me + 1;}; if (disconnect_me == 0) then { if (isNil "warn_one") then { warn_one = true; systemChat ("Please do not use voice on sidechat, this is your first and final warning."); [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["NO VOICE ON SIDE"] spawn DS_double_cut; }; }; if (disconnect_me >= 3) then { if (isNil "warn_last") then { warn_last = true; playMusic ["PitchWhine",0]; [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["We warned you..."] spawn DS_double_cut; sleep 0.5; 1 fademusic 10; 1 fadesound 10; player setDamage 1; }; }; }; }; sleep 1; }; }; if (!isDedicated) then { if (isClass (configFile >> "CfgBuildingLootNamalsk")) then { waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\nst\ns_dayz\code\system\player_monitor.sqf"; //sidechat death [] execVM "nosidechat.sqf"; } else { endLoadingScreen; This kills a person talking on sidechat twice for over 1.5 seconds Link to comment Share on other sites More sharing options...
0 Guest Posted March 21, 2014 Report Share Posted March 21, 2014 my script disconnects them to the lobby after talkin in side chat 3 times. but i did not post it here because its not my code. Link to comment Share on other sites More sharing options...
0 freakystyle Posted May 20, 2014 Report Share Posted May 20, 2014 i have a little question....Can you customize the script so? 1. Warning Chat say No Voice 2. Warning Knockout (hourglass 5 min) 3. Warning (Kick). can you help me? Link to comment Share on other sites More sharing options...
0 freakystyle Posted May 22, 2014 Report Share Posted May 22, 2014 #bump Link to comment Share on other sites More sharing options...
0 insertcoins Posted May 22, 2014 Report Share Posted May 22, 2014 i have a little question....Can you customize the script so? 1. Warning Chat say No Voice 2. Warning Knockout (hourglass 5 min) 3. Warning (Kick). can you help me? I could, but refuse to edit in a 5 minute timer, for obvious reasons Link to comment Share on other sites More sharing options...
0 freakystyle Posted May 22, 2014 Report Share Posted May 22, 2014 please ^_^ Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted July 27, 2014 Report Share Posted July 27, 2014 I just wanted to bump this up. Insertcoin's code, posted above, works like a charm. I just decided to finally install this. Plenty of warning is given to a user before they are killed. Link to comment Share on other sites More sharing options...
0 HellGamer115 Posted August 22, 2014 Report Share Posted August 22, 2014 [] spawn { disableSerialization; DS_really_loud_sounds = {[60,15] call fnc_usec_pitchWhine;for "_i" from 1 to 15 do {playSound format ["%1",_this select 0];};}; DS_double_cut = {1 cutText [format ["%1",_this select 0],"PLAIN DOWN"];2 cutText [format ["%1",_this select 0],"PLAIN"];}; DS_slap_them = {_randomnr = [2,-1] call BIS_fnc_selectRandom;(vehicle player) SetVelocity [_randomnr * random (4) * cos getdir (vehicle player), _randomnr * random (4) * cos getdir (vehicle player), random (4)];}; while {true} do { waitUntil {sleep 1;((!isNull findDisplay 63) && (!isNull findDisplay 55))}; if (ctrlText ((findDisplay 55) displayCtrl 101) == "\ca\ui\textures\mikrak.paa") then { if (ctrlText ((findDisplay 63) displayCtrl 101) == localize "STR_SIDE_CHANNEL") then { [] spawn { if (isNil "reset_timer") then { reset_timer = true; sleep 90; disconnect_me = nil; warn_one = nil; warn_last = nil; reset_timer = nil; }; }; if (isNil "disconnect_me") then {disconnect_me = 0;} else {disconnect_me = disconnect_me + 1;}; if (disconnect_me == 0) then { if (isNil "warn_one") then { warn_one = true; systemChat ("Please do not use voice on sidechat, this is your first and final warning."); [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["NO VOICE ON SIDE"] spawn DS_double_cut; }; }; if (disconnect_me >= 3) then { if (isNil "warn_last") then { warn_last = true; playMusic ["PitchWhine",0]; [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["We warned you..."] spawn DS_double_cut; sleep 0.5; 1 fademusic 10; 1 fadesound 10; player setDamage 1; }; }; }; }; sleep 1; }; }; if (!isDedicated) then { if (isClass (configFile >> "CfgBuildingLootNamalsk")) then { waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\nst\ns_dayz\code\system\player_monitor.sqf"; //sidechat death [] execVM "nosidechat.sqf"; } else { endLoadingScreen; This kills a person talking on sidechat twice for over 1.5 seconds hey can you please tell me where to put this? does the second part go into the init.sqf file? and the first one into the nosidechat.sqf ? Link to comment Share on other sites More sharing options...
0 freakystyle Posted August 22, 2014 Report Share Posted August 22, 2014 hey can you please tell me where to put this? does the second part go into the init.sqf file? and the first one into the nosidechat.sqf ? create a sqf (novoice.sqf) or yourtext.sqf paste this in your sqf. [] spawn { disableSerialization; DS_really_loud_sounds = {[60,15] call fnc_usec_pitchWhine;for "_i" from 1 to 15 do {playSound format ["%1",_this select 0];};}; DS_double_cut = {1 cutText [format ["%1",_this select 0],"PLAIN DOWN"];2 cutText [format ["%1",_this select 0],"PLAIN"];}; DS_slap_them = {_randomnr = [2,-1] call BIS_fnc_selectRandom;(vehicle player) SetVelocity [_randomnr * random (4) * cos getdir (vehicle player), _randomnr * random (4) * cos getdir (vehicle player), random (4)];}; while {true} do { waitUntil {sleep 1;((!isNull findDisplay 63) && (!isNull findDisplay 55))}; if (ctrlText ((findDisplay 55) displayCtrl 101) == "\ca\ui\textures\mikrak.paa") then { if (ctrlText ((findDisplay 63) displayCtrl 101) == localize "STR_SIDE_CHANNEL") then { [] spawn { if (isNil "reset_timer") then { reset_timer = true; sleep 90; disconnect_me = nil; warn_one = nil; warn_last = nil; reset_timer = nil; }; }; if (isNil "disconnect_me") then {disconnect_me = 0;} else {disconnect_me = disconnect_me + 1;}; if (disconnect_me == 0) then { if (isNil "warn_one") then { warn_one = true; systemChat ("Please do not use voice on sidechat, this is your first and final warning."); [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["NO VOICE ON SIDE"] spawn DS_double_cut; }; }; if (disconnect_me >= 3) then { if (isNil "warn_last") then { warn_last = true; playMusic ["PitchWhine",0]; [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["We warned you..."] spawn DS_double_cut; sleep 0.5; 1 fademusic 10; 1 fadesound 10; player setDamage 1; }; }; }; }; sleep 1; }; }; open init.sqf and paste this: [] execVM "yourtext.sqf" in your init.sqf, Chong 1 Link to comment Share on other sites More sharing options...
0 insertcoins Posted August 22, 2014 Report Share Posted August 22, 2014 freakstyle, you make me so proud! Link to comment Share on other sites More sharing options...
0 HellGamer115 Posted August 23, 2014 Report Share Posted August 23, 2014 create a sqf (novoice.sqf) or yourtext.sqf paste this in your sqf. [] spawn { disableSerialization; DS_really_loud_sounds = {[60,15] call fnc_usec_pitchWhine;for "_i" from 1 to 15 do {playSound format ["%1",_this select 0];};}; DS_double_cut = {1 cutText [format ["%1",_this select 0],"PLAIN DOWN"];2 cutText [format ["%1",_this select 0],"PLAIN"];}; DS_slap_them = {_randomnr = [2,-1] call BIS_fnc_selectRandom;(vehicle player) SetVelocity [_randomnr * random (4) * cos getdir (vehicle player), _randomnr * random (4) * cos getdir (vehicle player), random (4)];}; while {true} do { waitUntil {sleep 1;((!isNull findDisplay 63) && (!isNull findDisplay 55))}; if (ctrlText ((findDisplay 55) displayCtrl 101) == "\ca\ui\textures\mikrak.paa") then { if (ctrlText ((findDisplay 63) displayCtrl 101) == localize "STR_SIDE_CHANNEL") then { [] spawn { if (isNil "reset_timer") then { reset_timer = true; sleep 90; disconnect_me = nil; warn_one = nil; warn_last = nil; reset_timer = nil; }; }; if (isNil "disconnect_me") then {disconnect_me = 0;} else {disconnect_me = disconnect_me + 1;}; if (disconnect_me == 0) then { if (isNil "warn_one") then { warn_one = true; systemChat ("Please do not use voice on sidechat, this is your first and final warning."); [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["NO VOICE ON SIDE"] spawn DS_double_cut; }; }; if (disconnect_me >= 3) then { if (isNil "warn_last") then { warn_last = true; playMusic ["PitchWhine",0]; [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["We warned you..."] spawn DS_double_cut; sleep 0.5; 1 fademusic 10; 1 fadesound 10; player setDamage 1; }; }; }; }; sleep 1; }; }; open init.sqf and paste this: [] execVM "yourtext.sqf" in your init.sqf, thank you Link to comment Share on other sites More sharing options...
0 OfficialBW8 Posted January 28, 2015 Report Share Posted January 28, 2015 works flawless and easy to install. Thanks freaky! Link to comment Share on other sites More sharing options...
0 Chong Posted February 22, 2015 Report Share Posted February 22, 2015 Hey the script runs perfect. great thank you. But could you tell me please, how to kick player instead of kill and mute the piep sound. Thank you for the effort Link to comment Share on other sites More sharing options...
0 Gr8 Posted February 22, 2015 Report Share Posted February 22, 2015 [] spawn { disableSerialization; DS_really_loud_sounds = {[60,15] call fnc_usec_pitchWhine;for "_i" from 1 to 15 do {playSound format ["%1",_this select 0];};}; DS_double_cut = {1 cutText [format ["%1",_this select 0],"PLAIN DOWN"];2 cutText [format ["%1",_this select 0],"PLAIN"];}; DS_slap_them = {_randomnr = [2,-1] call BIS_fnc_selectRandom;(vehicle player) SetVelocity [_randomnr * random (4) * cos getdir (vehicle player), _randomnr * random (4) * cos getdir (vehicle player), random (4)];}; while {true} do { waitUntil {sleep 1;((!isNull findDisplay 63) && (!isNull findDisplay 55))}; if (ctrlText ((findDisplay 55) displayCtrl 101) == "\ca\ui\textures\mikrak.paa") then { if (ctrlText ((findDisplay 63) displayCtrl 101) == localize "STR_SIDE_CHANNEL") then { [] spawn { if (isNil "reset_timer") then { reset_timer = true; sleep 90; disconnect_me = nil; warn_one = nil; warn_last = nil; reset_timer = nil; }; }; if (isNil "disconnect_me") then {disconnect_me = 0;} else {disconnect_me = disconnect_me + 1;}; if (disconnect_me == 0) then { if (isNil "warn_one") then { warn_one = true; systemChat ("Please do not use voice on sidechat, this is your first and final warning."); [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["NO VOICE ON SIDE"] spawn DS_double_cut; }; }; if (disconnect_me >= 3) then { if (isNil "warn_last") then { warn_last = true; playMusic ["PitchWhine",0]; [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["We warned you..."] spawn DS_double_cut; sleep 0.5; 1 fademusic 10; 1 fadesound 10; player setDamage 1; }; }; }; }; sleep 1; }; }; if (!isDedicated) then { if (isClass (configFile >> "CfgBuildingLootNamalsk")) then { waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\nst\ns_dayz\code\system\player_monitor.sqf"; //sidechat death [] execVM "nosidechat.sqf"; } else { endLoadingScreen; This kills a person talking on sidechat twice for over 1.5 seconds A Bit Extreme :) Link to comment Share on other sites More sharing options...
0 Chong Posted February 23, 2015 Report Share Posted February 23, 2015 I found a solution for the kill instead of kick problem. if (disconnect_me >= 3) then { if (isNil "warn_last") then { warn_last = true; playMusic ["PitchWhine",0]; [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["WE WARNED YOU..."] spawn DS_double_cut; 1 fademusic 10; 1 fadesound 10; disableUserInput true; startLoadingScreen ["You are being disconnected", "DayZ_loadingScreen"]; progressLoadingScreen 0.6;sleep 2;["All_Haha"] spawn DS_really_loud_sounds; progressLoadingScreen 0.8;sleep 2.25; progressLoadingScreen 1.0;sleep 2;["All_Haha"] spawn DS_really_loud_sounds; endLoadingScreen;sleep 0.5; disableUserInput false; endMission "LOSER"; }; }; Link to comment Share on other sites More sharing options...
0 imax Posted March 14, 2015 Report Share Posted March 14, 2015 i install script no running...... any ideas? Link to comment Share on other sites More sharing options...
0 SchwEde Posted March 14, 2015 Report Share Posted March 14, 2015 well my crystall cant see anything, so how about you post your rpt, script and how do you call it? pr0dukt and Gr8 2 Link to comment Share on other sites More sharing options...
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jinska
I am running a server from GTX and can't seem to figure out how to disable the kick feature for the side/global chat. Any help is appreciated.
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