Oshydaka Posted July 29, 2013 Report Share Posted July 29, 2013 Hi. I'm suggesting you to add a taser, like Breaking Point. Why ? Because, it can add some RP interraction. It add the possibility to incapacitate a person, with non letal issue ^^ Many RP actions could thus be easier to achieve. The x26 taser in Breaking Point has a range of about 30m and provides no damage. BTW it immobilizes the target for 10 seconds, so you can drag the body or stuff like that. Thanks for reading me Link to comment Share on other sites More sharing options...
Ephox Posted September 18, 2013 Report Share Posted September 18, 2013 Would love a taser, but maybe increase the range and stun time? like 50m and stunned for 30 seconds. Link to comment Share on other sites More sharing options...
ruubje11 Posted December 17, 2013 Report Share Posted December 17, 2013 Would still love this, saw it on a youtube video and looks sweet! Wanted to add it myself on my server but the problem is the huge mission file that'd give me This is the link to a good one: http://www.armaholic.com/page.php?id=18624 Link to comment Share on other sites More sharing options...
Kivuli Posted December 17, 2013 Report Share Posted December 17, 2013 Well, real X26/X3s only have about a 7 meter effective range and 5 sec cycle time. That mod is super accurate on appearance and sound though. Very well done. Link to comment Share on other sites More sharing options...
Randomness Posted December 20, 2013 Report Share Posted December 20, 2013 I am still wondering today , why the F this isnt in epoch already. I mean you can wear a sergei, get a police car, make a prison, but you cannot make a target pass out from a distance without making him lose a bunch of blood. Of course there are some cheap alternatives, but to be honest, in epoch theres everything to be a police officer except for a ranged knockout weapon. After which i would like to add this question: Is it possible to add poison darts for cz 550 or something like that, which will tranquilize players, possibly putting them to sleep for a minute if they dont use antibiotics (or something like that, im just thinking out loud). That would be fun (kidnapping for the win). Another feature that would be needed is putting a dragged person inside the car and make him unable to get out the first minute (so basicly enough time to get a driver and lock the car. :YAY: For kidnappings armyeagle 1 Link to comment Share on other sites More sharing options...
Eegore Posted December 20, 2013 Report Share Posted December 20, 2013 I'd love to knock people out. One of my favorite things to do when DayZ was launched was to shoot a guys legs knocking him unconscious. Then drag him to the street, toss down a smoke to attrack/divert Zeds and watch them chew on the guy as I slinked away. They usually woke up and tried to fight back but it was too late. Link to comment Share on other sites More sharing options...
Randomness Posted December 25, 2013 Report Share Posted December 25, 2013 I'm bumping this again :X We simply need it in epoch :D Link to comment Share on other sites More sharing options...
Randomness Posted January 24, 2014 Report Share Posted January 24, 2014 I'm bumping this again :X We simply need it in epoch :D Link to comment Share on other sites More sharing options...
Schultz Posted February 12, 2014 Report Share Posted February 12, 2014 bump! Link to comment Share on other sites More sharing options...
Schultz Posted February 13, 2014 Report Share Posted February 13, 2014 I bump this again: its a small pbo and it would be an EPIC gift for 1.0.5! Link to comment Share on other sites More sharing options...
TheVampire Posted February 13, 2014 Report Share Posted February 13, 2014 Although I agree there should be some form of a remote-distance knockout, I don't necessarily feel it should be the taser, as its been done so many times before, that I feel Epoch could do something a little more unique. I actually feel that a dart gun would be more unique and interesting. You could make it spawn very rarely in medical loot, maybe on par with hotwire kits. You would need to find the gun, the darts, and CO2 canisters, or they could make it have a long pumping action to reload to avoid making CO2 models. You're running, not from a zombie, but from another player. He is not armed with what you are normally used to seeing, all this military hardware. Instead, you are being chased by a man with a dart gun. Living in Chernarus, you have become used to being surrounded with death from the outbreak. You have seen everyone you love turn into the infected. However, you know there are worse things than death out there, and you know this player weilds that. The last stooge to get shot was found hanging by his leg from a tree in Chernogorsk for the zombies, and you're not about to be the next. Oshydaka 1 Link to comment Share on other sites More sharing options...
Oshydaka Posted February 13, 2014 Author Report Share Posted February 13, 2014 Although I agree there should be some form of a remote-distance knockout, I don't necessarily feel it should be the taser, as its been done so many times before, that I feel Epoch could do something a little more unique. I actually feel that a dart gun would be more unique and interesting. You could make it spawn very rarely in medical loot, maybe on par with hotwire kits. You would need to find the gun, the darts, and CO2 canisters, or they could make it have a long pumping action to reload to avoid making CO2 models. I WAN'T THIS oO Link to comment Share on other sites More sharing options...
Schultz Posted February 14, 2014 Report Share Posted February 14, 2014 That's amazing but I think there's no premade addon, so it would require more work! While the taser option is already good to go.. Link to comment Share on other sites More sharing options...
Oshydaka Posted February 14, 2014 Author Report Share Posted February 14, 2014 You're right Schultz.. What's about a standard addon gun, like this one : http://www.armaholic.com/page.php?id=20767 but shooting some kind of rubber bullet ? And so, when you get hit by this, you're knock out for few sec Link to comment Share on other sites More sharing options...
Schultz Posted February 14, 2014 Report Share Posted February 14, 2014 That would work also! Maybe setting like 60% of chance of being knocked out for every hit would make it more realistic. Oshydaka 1 Link to comment Share on other sites More sharing options...
Schultz Posted February 15, 2014 Report Share Posted February 15, 2014 Any interest in this by the Devs? Link to comment Share on other sites More sharing options...
Randomness Posted February 16, 2014 Report Share Posted February 16, 2014 Lets just keep bumping until they at least give an option to enable this or something :D (they can add 2 full map pbo's , why not a tiny tazer mod?) I'm guessing it has something to do with pernissions and stuff perhaps. Link to comment Share on other sites More sharing options...
Halvhjearne Posted February 16, 2014 Report Share Posted February 16, 2014 Lets just keep bumping until they at least give an option to enable this or something :D (they can add 2 full map pbo's , why not a tiny tazer mod?) I'm guessing it has something to do with pernissions and stuff perhaps. maps dosnt affect overall perfomance of the base mod, compared to adding an actual mod ... Link to comment Share on other sites More sharing options...
RIE_JACKTE Posted February 18, 2014 Report Share Posted February 18, 2014 bump. Link to comment Share on other sites More sharing options...
thekaboobie Posted February 21, 2014 Report Share Posted February 21, 2014 would be amazing Link to comment Share on other sites More sharing options...
TheVampire Posted February 21, 2014 Report Share Posted February 21, 2014 Going with the beanbag ammo idea, maybe this could be tied into the combat timer. When you go into combat check for nearby players, get their direction, if they are oriented your direction and their current equipped weapon is the reclassed shotgun that can only fire the beanbags, then the player gets knocked out. Link to comment Share on other sites More sharing options...
SizableRapter Posted February 21, 2014 Report Share Posted February 21, 2014 Would still love this, saw it on a youtube video and looks sweet! Wanted to add it myself on my server but the problem is the huge mission file that'd give me This is the link to a good one: http://www.armaholic.com/page.php?id=18624 Double Doppler is actually a friend of mine from another community, as far as i'm aware he's working on another update for this (Or a Arma III version). On Topic: This would be fun to use. (Kinky) Link to comment Share on other sites More sharing options...
Donnovan Posted October 29, 2014 Report Share Posted October 29, 2014 Double Doppler Taser mod have .SQF files because its necessary to make the stun. This .SQF code add a HandleDamage envent handler on players and AI. The badies: - On Epoch, taser will not work with zombies. - Anti-hack reset the HandleDamage event handlers, killing the Taser event handler. Something specific to Epoch is apreciated. Link to comment Share on other sites More sharing options...
machiventa Posted July 19, 2015 Report Share Posted July 19, 2015 bump Link to comment Share on other sites More sharing options...
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