GhostTown Posted February 19, 2014 Report Share Posted February 19, 2014 The new server hot fix.. What files can I just copy over with out needing to completely redo my server and mission.pbo? Link to comment Share on other sites More sharing options...
0 RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 The only file that changed is the server_monitor.sqf if I saw it correctly. Link to comment Share on other sites More sharing options...
0 GhostTown Posted February 19, 2014 Author Report Share Posted February 19, 2014 Awesome thanks. Just changed that :) Link to comment Share on other sites More sharing options...
0 GhostTown Posted February 20, 2014 Author Report Share Posted February 20, 2014 Yea I saw that. Just wanted to be sure :) Link to comment Share on other sites More sharing options...
0 Adminlaststand Posted February 20, 2014 Report Share Posted February 20, 2014 there is also a change to one of the battleye files publicvariable.txt and the new sql changes Link to comment Share on other sites More sharing options...
0 MGT Posted February 20, 2014 Report Share Posted February 20, 2014 I've had to roll back server_monitor.sqf to the original 1.0.4.2 one as the hotfix one causes lag for some reason, trader menu's, opening safes etc starts to get really laggy after 1 hour. Link to comment Share on other sites More sharing options...
0 GhostTown Posted February 20, 2014 Author Report Share Posted February 20, 2014 I've had to roll back server_monitor.sqf to the original 1.0.4.2 one as the hotfix one causes lag for some reason, trader menu's, opening safes etc starts to get really laggy after 1 hour. Hmm thats odd. I have no had this issue on my end, But than again I dont have a 40+ pop lol Wonder what would be causing this issue Link to comment Share on other sites More sharing options...
0 PetuniaEpoch Posted February 20, 2014 Report Share Posted February 20, 2014 Hmmmm - anyone else had this? Was going to update to the .a version on our next reboot in a few hrs, but now not sure :S I've had to roll back server_monitor.sqf to the original 1.0.4.2 one as the hotfix one causes lag for some reason, trader menu's, opening safes etc starts to get really laggy after 1 hour. Link to comment Share on other sites More sharing options...
0 MGT Posted February 20, 2014 Report Share Posted February 20, 2014 It has only really shown problems on our Cherno and Panthera servers which run at least 40-50 all day long. Link to comment Share on other sites More sharing options...
0 Richie Posted February 20, 2014 Report Share Posted February 20, 2014 I've had to roll back server_monitor.sqf to the original 1.0.4.2 one as the hotfix one causes lag for some reason, trader menu's, opening safes etc starts to get really laggy after 1 hour. Never noticed that or had any reports but i don't have the same numbers as you, usually peak at 30/35 I have noticed it takes so much longer for the server to start up after a restart, however nobody has complained of missing bases anymore so i guess it does work :) Link to comment Share on other sites More sharing options...
0 vbawol Posted February 21, 2014 Report Share Posted February 21, 2014 I've had to roll back server_monitor.sqf to the original 1.0.4.2 one as the hotfix one causes lag for some reason, trader menu's, opening safes etc starts to get really laggy after 1 hour. That fix only effects the initial loading of objects, I really do not see how it could cause any issues like this^ Do you have anything suspect in your log files? Link to comment Share on other sites More sharing options...
0 MGT Posted February 21, 2014 Report Share Posted February 21, 2014 That fix only effects the initial loading of objects, I really do not see how it could cause any issues like this^ Do you have anything suspect in your log files? Link to comment Share on other sites More sharing options...
0 vbawol Posted February 21, 2014 Report Share Posted February 21, 2014 Nothing in any logs. It takes about 30 seconds to run through the function, when the server fires up it slows down players joining with menu lag. I also have a batch file for startup with a timer, it also freezes the timer. This is with about 7k items in object data. You are saying that the fix in the server_monitor.sqf takes 30 seconds? Still do not see how this would cause an issue, are you referring to another function? Send me a pastebin of your log file. Seems your referring to the SQL function DeleteNonKeyVehicles or UnlockNonKeyVehicles to me. The 1.0.4.2a changes to the server_monitor.sqf only fixes "Instance already initialized" error and does so by simply storing the superkey in profileNamespace after successfully loading objects list "HIVE: Commence Object Streaming...". This allows us to kill the process to obtain a new superkey should the server issue a #restart or otherwise re-initialize the server_monitor. Your logs will show if this happens. Link to comment Share on other sites More sharing options...
0 MGT Posted February 21, 2014 Report Share Posted February 21, 2014 Yeah just realised I posted that in the wrong thread. The difference we notice with 50 players on is after about an hour, menus start lagging a bit and there is a noticeable downgrade in performance. There was about 10 additional lines added afaik, were they all related to the kill process/restart issue? Link to comment Share on other sites More sharing options...
0 vbawol Posted February 22, 2014 Report Share Posted February 22, 2014 Yeah just realised I posted that in the wrong thread. The difference we notice with 50 players on is after about an hour, menus start lagging a bit and there is a noticeable downgrade in performance. There was about 10 additional lines added afaik, were they all related to the kill process/restart issue? Yes, the 1.0.4.2a hotfix was only to fix the " Instance already initialized" errors for those that used #restart. Just to confirm the hotfix did not cause this problem and it was something else? Link to comment Share on other sites More sharing options...
0 MGT Posted February 22, 2014 Report Share Posted February 22, 2014 Rolled back to server monitor from 1042 and its fine. That was all that was changed. It was the only file that was changed and there was noticeable performance degredation Link to comment Share on other sites More sharing options...
0 vbawol Posted February 22, 2014 Report Share Posted February 22, 2014 Rolled back to server monitor from 1042 and its fine. That was all that was changed. It was the only file that was changed and there was noticeable performance degredation please PM me a RPT before and after Also MGT please provide any additional information here: https://github.com/vbawol/DayZ-Epoch/issues/1142 Link to comment Share on other sites More sharing options...
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GhostTown
The new server hot fix..
What files can I just copy over with out needing to completely redo my server and mission.pbo?
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