vbawol Posted January 29, 2014 Report Share Posted January 29, 2014 Just checked and the last update of the dll was a few days older than the latest build, This meant it was missing the `damage` = 0 on the maintain calls. 1.0.4b server hotflx build: md5: 9958cbdc616eec2aeb7c28d737bccc5a http://goo.gl/SpmKwg Note this also fixes several bugs that have been reported: Fix 'Logic' Typo: https://github.com/vbawol/DayZ-Epoch/commit/9c80054b1225bb9705a415a0aeffca5ddecf4290 Update server_monitor.sqf private array: https://github.com/vbawol/DayZ-Epoch/commit/1c94205afed7bb181819de61d0a57abb4c9c9244 Fixes to Panthera Traders Agnia-reR 1 Link to comment Share on other sites More sharing options...
0 ranoko Posted January 30, 2014 Report Share Posted January 30, 2014 After the update i am still getting "you can not play/edit this mission. warehouse". I have installed server files with no mods, mods makes no difference : ( Doesnt seem to affect game play at all but some players think they can not play the map and hit esc. There is a thread on this but its a dead end so i thought i would ask here. This is only affecting my chernarus server and not my sauerland server. Any help would be wonderful! : )) Link to comment Share on other sites More sharing options...
0 vbawol Posted January 30, 2014 Author Report Share Posted January 30, 2014 After the update i am still getting "you can not play/edit this mission. warehouse". I have installed server files with no mods, mods makes no difference : ( Doesnt seem to affect game play at all but some players think they can not play the map and hit esc. There is a thread on this but its a dead end so i thought i would ask here. This is only affecting my chernarus server and not my sauerland server. Any help would be wonderful! : )) did you place any of these buildings in the editor? Link to comment Share on other sites More sharing options...
0 ranoko Posted January 30, 2014 Report Share Posted January 30, 2014 Yea I think one of our custom locations uses the warehouse model. At work so I'll have to pull it up some how and confirm. Are they no longer compatible With epoch or do I need to place something in the mission.sqm? Never had issue until update ;( Edit: do have warehouses in custom buildings such as land_shed and so forth Link to comment Share on other sites More sharing options...
0 Richie Posted January 31, 2014 Report Share Posted January 31, 2014 Anyone using the MBG addons that were introduced needs the following in the mission.sqm or you get errors about missing downloadable content. Add these : "mbg_killhouses" "mbg_buildings_3" "mbg_african_buildings" So when done your mission.sqm looks like this : addOns[]= { "sauerland", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "warfarebuildings", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "mbg_killhouses", "mbg_buildings_3", "mbg_african_buildings" }; Link to comment Share on other sites More sharing options...
0 vbawol Posted January 31, 2014 Author Report Share Posted January 31, 2014 Yea I think one of our custom locations uses the warehouse model. At work so I'll have to pull it up some how and confirm. Are they no longer compatible With epoch or do I need to place something in the mission.sqm? Never had issue until update ;( Edit: do have warehouses in custom buildings such as land_shed and so forth They are the same exact classname as the original ones. If you spawn any of these in the editor then you need to add "warehouse" to your addOns section. Land_Ind_Pec_03 Land_Ind_Pec_03a Land_Ind_Pec_03b Link to comment Share on other sites More sharing options...
0 Richie Posted January 31, 2014 Report Share Posted January 31, 2014 What new warehouses :huh: how did i miss this ? Link to comment Share on other sites More sharing options...
0 Turk Posted January 31, 2014 Report Share Posted January 31, 2014 Ok,.. so I figured out thru reading that my host company did not do the hotfix. did it myself and fixed the two files listed earlier, and added in the epoch 104 key file. Now when I try to connect, I get: "This server is running an incorrect version of the server side application. You cannot play on this server. If you are the server admin please contact DayZ Epoch staff." What's the issue? Thanks Link to comment Share on other sites More sharing options...
0 ranoko Posted January 31, 2014 Report Share Posted January 31, 2014 They are the same exact classname as the original ones. If you spawn any of these in the editor then you need to add "warehouse" to your addOns section. Land_Ind_Pec_03 Land_Ind_Pec_03a Land_Ind_Pec_03b Thanks for this ;) I always over think lol will report later when tested ;) Link to comment Share on other sites More sharing options...
0 Turk Posted January 31, 2014 Report Share Posted January 31, 2014 Disregard my previous post,.. finally found the area where vbawol lists what needs to be done,.. put in a ticket to HFBServers,... guess I'll roll back to previous version until they get their head out of their *** Link to comment Share on other sites More sharing options...
0 SantaKlau Posted February 1, 2014 Report Share Posted February 1, 2014 Getting this new Error: 16:59:56 "HIVE: WRITE: "CHILD:306:110:[["elektronika",0.836],["munice",0.644],["sklo predni L",0.229],["glass2",0.588],["glass4",1],["glass5",1],["glass6",0.557]]:0.087:"" 16:59:57 Error in expression <esList set [_index, AllowedVehiclesList select _lastIndex]; }; AllowedVehiclesLi> 16:59:57 Error position: <select _lastIndex]; }; AllowedVehiclesLi> 16:59:57 Error Zero divisor 16:59:57 File z\addons\dayz_server\init\server_functions.sqf, line 255 16:59:57 Error in expression <ect _lastIndex]; }; AllowedVehiclesList resize _lastIndex; }; if (count Allowed> 16:59:57 Error position: <resize _lastIndex; }; if (count Allowed> 16:59:43 Error Zero divisor 16:59:43 File z\addons\dayz_server\init\server_functions.sqf, line 257 Can someone help? Link to comment Share on other sites More sharing options...
0 flashback Posted February 2, 2014 Report Share Posted February 2, 2014 hmmm, we have a Problem with 1.0.4b if we put a Empty Backpack on the Ground the backpack dont disappear, if we put anything into the backpack and drop it on the Ground, the Backpack will despawn directly. Any ideas? Link to comment Share on other sites More sharing options...
0 Firefly Posted February 2, 2014 Report Share Posted February 2, 2014 Was just about to add what Santa has posted. It looks like when the obdb reaches the maximum vehicle allowance it throws a wobbly and spits out the code referenced by Santa. Link to comment Share on other sites More sharing options...
0 cen Posted February 2, 2014 Report Share Posted February 2, 2014 Fixed in 1.0.4.1 Link to comment Share on other sites More sharing options...
0 Zupa Posted February 3, 2014 Report Share Posted February 3, 2014 Does the new HiveExt.dll support child 999/998 ? i'm currently using the one of your github page where maca put in the 999/998 support. Link to comment Share on other sites More sharing options...
0 vbawol Posted February 3, 2014 Author Report Share Posted February 3, 2014 Does the new HiveExt.dll support child 999/998 ? i'm currently using the one of your github page where maca put in the 999/998 support. Those methods are not secure and were removed from hiveext.dll by the original author of the dll Rajkosto some time ago. The new DLL supports 500-505 calls for custom query's. Documentation is a little scarce right now but this is what I have gathered so far. http://dayzepoch.com/wiki/index.php?title=Custom_SQL_Calls Link to comment Share on other sites More sharing options...
0 FUBAR22 Posted February 4, 2014 Report Share Posted February 4, 2014 Is the problem with the Black Market trader at Stary (Epoch) been fixed/addressed? The trader is there - but the categories are empty Link to comment Share on other sites More sharing options...
0 Guest Posted February 4, 2014 Report Share Posted February 4, 2014 Is it just a Typo or is that the wrong file for Panthera? https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_16.Panthera2/server_traders.sqf right at the top: // DayZ Epoch TRADERS for 17 Link to comment Share on other sites More sharing options...
0 cen Posted February 4, 2014 Report Share Posted February 4, 2014 Just a typo. Link to comment Share on other sites More sharing options...
0 chisel Posted February 4, 2014 Report Share Posted February 4, 2014 So if you are using custom compiles and/or fn_selfaction, do these need rebuilt using those new 1.0.4 files from dayz_code client file? This happened when going to 1.0.3.1, I had to make new compiles.sqf. Wondered if it changed again in 1.04. I'm having issues with modular building parts not being recognized by the plot pole after updating to 1.04 and then 1.04b offered no change. Default mysql events are running and still not able to maintain. Link to comment Share on other sites More sharing options...
0 cen Posted February 4, 2014 Report Share Posted February 4, 2014 Always update every file with a new patch. Link to comment Share on other sites More sharing options...
0 vbawol Posted February 5, 2014 Author Report Share Posted February 5, 2014 Is it just a Typo or is that the wrong file for Panthera? https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_16.Panthera2/server_traders.sqf right at the top: // DayZ Epoch TRADERS for 17 It is sort of not a typo as all trader tids are based off the one master instance #17 to keep things simple. Link to comment Share on other sites More sharing options...
0 chisel Posted February 5, 2014 Report Share Posted February 5, 2014 Always update every file with a new patch. Yep, many changes in those files. Ok, from now on I'll assume these need rebuilt each time. Ok, so I've rebuilt both compiles and fn_selfactions and I still get 0 building parts in range... Cannot maintain modular buildings. Link to comment Share on other sites More sharing options...
0 FUBAR22 Posted February 5, 2014 Report Share Posted February 5, 2014 Any updates on getting the the Black Market Vendor in Epoch working? Link to comment Share on other sites More sharing options...
0 Guest Posted February 5, 2014 Report Share Posted February 5, 2014 Yeah i still try to get my panthera black market trader to work. Its still a bandit trader. Ive downloaded and added the missions.sqf, trader_server.sqf and have run the epoch.sql. Would be nice if someone could tell me what entrys schloud be changed in the database and the two files to get it working so i can double check. Link to comment Share on other sites More sharing options...
0 Guest Posted February 6, 2014 Report Share Posted February 6, 2014 Maybe anyone can help me this way: Screenshot from my database mission.sqf: SNIP use pastebin server_traders.sqf: SNIP use pastebin Right now the Trader in the south city is a bandit trader selling for hero prices. it should be a black market trader. Link to comment Share on other sites More sharing options...
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vbawol
Just checked and the last update of the dll was a few days older than the latest build, This meant it was missing the `damage` = 0 on the maintain calls.
1.0.4b server hotflx build:
md5: 9958cbdc616eec2aeb7c28d737bccc5a
http://goo.gl/SpmKwg
Note this also fixes several bugs that have been reported:
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vbawol
Just updated build again previous build only had the updated hiveext.dll. This one has the all the fixes above included in the server pbo. The only changes to 1.0.4b versus 1.0.4 are: hiveext.dll, s
vbawol
Just checked and the last update of the dll was a few days older than the latest build, This meant it was missing the `damage` = 0 on the maintain calls. 1.0.4b server hotflx build: md5: 9958cbdc61
ozersk
Fix 'Logic' Typo: https://github.com/v...effca5ddecf4290 Update server_monitor.sqf private array: https://github.com/v...0a57abb4c9c9244 fix only in these files?
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