joe_candy Posted February 23, 2014 Report Share Posted February 23, 2014 MultiChar = Multiple Character Support from Axe Cop Link to comment Share on other sites More sharing options...
feelgood Posted February 25, 2014 Report Share Posted February 25, 2014 epoch 1.0.4.2a. stuck on loading screen :( and no errors in rpt file. Link to comment Share on other sites More sharing options...
Rythron Posted February 25, 2014 Report Share Posted February 25, 2014 epoch 1.0.4.2a. stuck on loading screen :( and no errors in rpt file. 1.0.4.2 a?? What i found was that battle-eye has to be removed and rein-stalled again. wait for a successful update in the lobby and you can join again! or give this a try replace your server_playerLogin.sqf in dayz_server\compile\ Link to comment Share on other sites More sharing options...
feelgood Posted February 25, 2014 Report Share Posted February 25, 2014 i use server_playerSetup.sqf and player_monitor.fsm from first post, and it works now :)thank you! Link to comment Share on other sites More sharing options...
Affraid Posted February 25, 2014 Report Share Posted February 25, 2014 I got it to work combined with character select & Spawn Select ... The only problem I'm having now is that it still goes random spawn point , when you select a location. The only way I got that to work is with @Joe_Candy Player_monitor.sqm . What else am I missing that it still goes random? Thanks in advance Link to comment Share on other sites More sharing options...
justchil Posted March 1, 2014 Report Share Posted March 1, 2014 Has anyone tried modifying the locations? Granted I'm trying this first on a normal DayZ Mod server.... It seems like it would be straightforward in adjusting the marker in mission.sqm but it doesn't work that way. For example: position[]={10909,0,2422}; name="spawn3"; //spawn_elektro If I change it to say... position[]={10909,0,4000}; The spawn doesn't change a bit. I plan to add this to my Epoch server but people are used to inland spawns... So I've been trying to figure out a way to do so. I haven't determined why this doesn't change unless if it's something in server_Playersetup.sqf. I apologize if this was the wrong place to ask. Also, It does pick 'sort of' a random spot even using spawn select. If you take a look at server_Playersetup you can see why. I noticed a few people were asking about that while skimming this thread. In case anyone might be interested or find this useful Screenshot of spawn select markers: http://i.imgur.com/TuVpV4W.jpg Converted to a biedi in 3d editor: https://www.dropbox.com/s/629ye7wnkifr4jh/mission.biedi Link to comment Share on other sites More sharing options...
Chewy Posted March 2, 2014 Report Share Posted March 2, 2014 hi it worked for two/three times now i'm stuck at the loading screen this is what my RPT file says 16:11:43 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 16:11:43 Error position: <== 9) then { if (dayz_spawnselection ==> 16:11:43 Error Generic error in expression 16:11:43 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 16:11:43 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 16:11:43 Error position: <== 9) then { if (dayz_spawnselection ==> 16:11:43 Error Generic error in expression 16:11:43 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 do i need to reinstall the server bec or be client? when it work i also think that it spawned me randomly edit reinstalled BE still stuck on the waiting character screen Link to comment Share on other sites More sharing options...
ThePotatoeTree Posted March 2, 2014 Report Share Posted March 2, 2014 So what if you already have a player_monitor your using? Do you make a new player_monitor right under player_monitor? Link to comment Share on other sites More sharing options...
Axe Cop Posted March 3, 2014 Report Share Posted March 3, 2014 No you can only have one player monitor, so you have to replace yours or merge them together Link to comment Share on other sites More sharing options...
ThePotatoeTree Posted March 3, 2014 Report Share Posted March 3, 2014 No you can only have one player monitor, so you have to replace yours or merge them together how do i merge? Link to comment Share on other sites More sharing options...
Sp4rkY Posted March 3, 2014 Report Share Posted March 3, 2014 Really really good work jOoPs !!! For me its working ! I love this style of spawn selection and now iam happy to get this working ;) But a little question i still have: What about the next update of Epoch to 1.0.5 ? I mean the player_monitor.fsm file. Can u try to explain what we have to change simplify ? Or can we use this version for 1.0.5 too ? cheers Link to comment Share on other sites More sharing options...
cen Posted March 3, 2014 Report Share Posted March 3, 2014 Having an issue when users select the random spawn (in the middle) they are getting blank worldspace coords, so they get stuck on requesting character data. Any fix? Chewy 1 Link to comment Share on other sites More sharing options...
feelgood Posted March 3, 2014 Report Share Posted March 3, 2014 black screen again :( i have no ideas...players cant connect even after restart22:21:14 Error in expression <nd _findSpot} do {if (_spawnSelection == 9) then {if (dayz_spawnselection ==>22:21:14 Error position: <== 9) then {if (dayz_spawnselection ==>22:21:14 Error Generic error in expression22:21:14 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 20122:21:14 Error in expression <nd _findSpot} do {if (_spawnSelection == 9) then {if (dayz_spawnselection ==>22:21:14 Error position: <== 9) then {if (dayz_spawnselection ==>22:21:14 Error Generic error in expression22:21:14 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 Link to comment Share on other sites More sharing options...
Randy the old farmer Posted March 3, 2014 Report Share Posted March 3, 2014 If I choose Berezino as a spawn point I spawn out of the map in the wilderness. In the debug zone? There are no errors in my rpt files tho. :/ Ignore my post. I'm dumb. :D Link to comment Share on other sites More sharing options...
Axe Cop Posted March 3, 2014 Report Share Posted March 3, 2014 how do i merge? use the FSM editor form BI, but you have to know what is changed in both files maybe, or you can use a diff tool for some parts but its not that easy sadly.. But a little question i still have: What about the next update of Epoch to 1.0.5 ? I mean the player_monitor.fsm file. Can u try to explain what we have to change simplify ? Or can we use this version for 1.0.5 too ? well that depends if the file changes with the next Epoch update, best case is you have to only update the version number because that is saved in the file (for every epoch pbo e.g. 1.0.4.2 search the file for that and you see) Link to comment Share on other sites More sharing options...
Sp4rkY Posted March 4, 2014 Report Share Posted March 4, 2014 Perhaps i can take a look at the new fsm file, it´s already available. we´ll see :) Link to comment Share on other sites More sharing options...
Randy the old farmer Posted March 4, 2014 Report Share Posted March 4, 2014 Worked fine, but now I have this error: if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 16:40:44 Error position: <== 9) then { if (dayz_spawnselection ==> 16:40:44 Error Generic error in expression 16:40:44 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 16:40:44 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 16:40:44 Error position: <== 9) then { Link to comment Share on other sites More sharing options...
Randy the old farmer Posted March 8, 2014 Report Share Posted March 8, 2014 No fix for this? :/ Link to comment Share on other sites More sharing options...
blackwiddow Posted March 14, 2014 Report Share Posted March 14, 2014 Download links not working :( Link to comment Share on other sites More sharing options...
oOSmokyOo Posted March 17, 2014 Report Share Posted March 17, 2014 Why i can´t download the atached files? Link to comment Share on other sites More sharing options...
Geryon Posted March 23, 2014 Report Share Posted March 23, 2014 Anyone want to relink the files from the originator's first post? Link to comment Share on other sites More sharing options...
tkdmaster Posted April 16, 2014 Report Share Posted April 16, 2014 Hey! got this working more or less on my server, except the selection of pawnpoint is still completely random regardless of selection...I read on page 4 it has something to do with the server_playersetup.sqf or something...but I just don't understand what to do with it? the directions ont he front page mention the file int he list of modded files you need, but doesn't say anything about what to do with it as far as I can tell, anyone be able to lend me a hand with this? EDIT: Nevermind~ I seemed to have got it working. the Initial post wasn't extremely clear in wording about what to do in the server.pbo, but after a few reads I finally figured it out! Link to comment Share on other sites More sharing options...
ZiaD68 Posted April 22, 2014 Report Share Posted April 22, 2014 hey guys! i was glad to see that someone has done the work to get the graphical respawn selection working on epoch. but i'm having problems with it. arma2server.rpt 2:54:35 "infiSTAR.de PlayerConnected: _uid: 123456789 _name: Playername" 2:54:38 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 2:54:38 Error position: <== 9) then { if (dayz_spawnselection ==> 2:54:38 Error Generic error in expression 2:54:38 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 2:54:38 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 2:54:38 Error position: <== 9) then { if (dayz_spawnselection ==> 2:54:38 Error Generic error in expression 2:54:38 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 hive.log 2014-04-22 02:54:37 HiveExt: [information] Method: 101 Params: 123456789:11:PlayerUID: 2014-04-22 02:54:37 HiveExt: [information] Result: ["PASS",false,"12297",[322,[500.985,0.001]],[["ItemFlashlight","M9SD"],["ItemBandage","ItemBandage","ItemAntibiotic","ItemMorphine","ItemBloodbag","ItemSodaPepsi","FoodCanBakedBeans","ItemPainkiller","PartGeneric","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]],["DZ_Patrol_Pack_EP1",[[],[]],[[],[]]],[294,303,303],"Survivor2_DZ",0.96] 2014-04-22 02:54:38 HiveExt: [information] Method: 102 Params: 12297: 2014-04-22 02:54:38 HiveExt: [information] Result: ["PASS",[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]],[0,0,0,0],["M9SD","aidlpercmstpsraswpstdnon_player_idlesteady01",36,[]],[322,[500.985,0.001]],-24488,11] I am using the playermonitor from the thread in here, but yea - ive also noticed this problem by my own, but cant duplicate it to check. Sometimes player spawn outside the map in a debug box. after reconnecting they stuck in loading char data. After checking the database - it looks like the data was'nt syncronized - because i get an empty database entry. So i will switch back to the text based respawn selection which worked fine the last months. Sad to see, its not working :/ Link to comment Share on other sites More sharing options...
cen Posted April 22, 2014 Report Share Posted April 22, 2014 hey guys! i was glad to see that someone has done the work to get the graphical respawn selection working on epoch. but i'm having problems with it. arma2server.rpt 2:54:35 "infiSTAR.de PlayerConnected: _uid: 123456789 _name: Playername" 2:54:38 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 2:54:38 Error position: <== 9) then { if (dayz_spawnselection ==> 2:54:38 Error Generic error in expression 2:54:38 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 2:54:38 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 2:54:38 Error position: <== 9) then { if (dayz_spawnselection ==> 2:54:38 Error Generic error in expression 2:54:38 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 hive.log 2014-04-22 02:54:37 HiveExt: [information] Method: 101 Params: 123456789:11:PlayerUID: 2014-04-22 02:54:37 HiveExt: [information] Result: ["PASS",false,"12297",[322,[500.985,0.001]],[["ItemFlashlight","M9SD"],["ItemBandage","ItemBandage","ItemAntibiotic","ItemMorphine","ItemBloodbag","ItemSodaPepsi","FoodCanBakedBeans","ItemPainkiller","PartGeneric","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]],["DZ_Patrol_Pack_EP1",[[],[]],[[],[]]],[294,303,303],"Survivor2_DZ",0.96] 2014-04-22 02:54:38 HiveExt: [information] Method: 102 Params: 12297: 2014-04-22 02:54:38 HiveExt: [information] Result: ["PASS",[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]],[0,0,0,0],["M9SD","aidlpercmstpsraswpstdnon_player_idlesteady01",36,[]],[322,[500.985,0.001]],-24488,11] I am using the playermonitor from the thread in here, but yea - ive also noticed this problem by my own, but cant duplicate it to check. Sometimes player spawn outside the map in a debug box. after reconnecting they stuck in loading char data. After checking the database - it looks like the data was'nt syncronized - because i get an empty database entry. So i will switch back to the text based respawn selection which worked fine the last months. Sad to see, its not working :/ I had the exact same issue as well. Empty worldspace coords in the database. Link to comment Share on other sites More sharing options...
Asian Kid Posted April 25, 2014 Report Share Posted April 25, 2014 How can I get this to work with the 3 character selection? Link to comment Share on other sites More sharing options...
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